Here's a major event that brings together a ton of good and upcoming metroidvanias: Fearmonium included!
I recommend you to familiarize yourself with the list of games of the genre, look for something interesting and explore, explore and explore a bunch of new worlds!
I'm here to announce that SongofSoil who is a member of speedrun community (speedruns.com) offered a challenge and ready to reward for those who love breaking games!
You have an opportunity to win $150 from him. Current deadline is March 1st, so you need to hurry!
In version 1.0.5. many changes have been made. Everything was based on your feedback:
- New languages were added. Now Fearmonium is available on: Russian, English, German, Portuguese, Spanish, French and Japanese;
- Fixed the balance in battles with bosses: no more enemies that took some players 10 minutes to kill. However now the main character also receive more damage;
- Improved the impact from the attacks;
- Changes affected sections that annoyed some of the players: for example, an escape from a crowd of schoolchildren is much more easier now;
- Changed the behavior of some mobs;
- Changed the arrangement of mobs on some levels;
- Changed the way some abilities are used. For example, the Wizard now deals more damage, but since now while using an umbrella stamina doesn't restore.
Hope the game gets better. Feel free to report any issues you find in the related thread: https://steamcommunity.com/app/1068360/discussions/0/3117032860239491802/
MECHAHEARTS
Immerse yourself in a world drawn by neural network and invented by a person. Make decisions to change the course of a complex story. Find an answer to the question: what is "humanity" in a world where a mechanical heart can also break?
Mechanical dolls are already able to mingle freely and undetected amidst humans. They can buy human skin to feel the wind on a face. They can buy a human tongue to have the sense of taste. They can buy eyes to see right through you, human: a predictable and fragile being stumbling through a dark time of change.
In this visual novel, you will take on the role of a creature whose nature you will determine yourself: whether you turn out to be a human or a mechanical doll depends on the decisions you make. You will interact with more than 30 unique characters, and your choices will direct the course of the dialogues to build complex relationships with all the NPCs and help define yourself.
Hundreds of small dialogue options will determine how your friends or enemies will behave at the next unexpected plot twist. Other people's actions, provoked by your remarks and actions, will govern which of the ten game chapters you visit and which of the many endings you will come to. Players will find something new every time they play, as their own doubts about their natures lead them down varying courses in the story.
You start a career as a criminal, but a simple heist gone wrong throws you into a war with powerful enemies. In order to survive, you will have to choose your friends carefully: take care that your words and actions earn the respect of the characters most sympathetic to you, or else your story will end with a knife in the back.
A flexible "chronology" system will allow you to load any of the key scenes to give you the opportunity to explore the intricate story from all sides and emerge alive from a series of intrigues and betrayals.
None of the characters will tell you the whole truth at once; no one will inspire confidence; everyone can betray you; and anyone could have a mechanical heart ticking in their chest.
The whole game was drawn with the assist of Midjourney.
A small patch affecting a couple of rare, but very unpleasant bugs:
- Disappeared the possibility of "breaking" Vincent with a very rapid improvement of abilities disappeared;
- Disappeared the possibility of losing one of the three keys. If you defeated three bosses in a certain chapter of the game, but you have two keys in your inventory - do not be afraid, go to the door to stepfather's office, it will open;
- Fixed a few more "joints" at inclined platforms, where the character could stuck into an invisible wall;
- The ability to fly off the screen in one of the places with trees has disappeared.
Important information:
Even minor changes can lead to unexpected bugs. A bug I know caused by updates: the likelihood of losing the file where the game settings are stored. This happens in 1 person out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game".
If you are sure that in the main menu on one of the slots you had a save, but you see the inscription "new game", to load your save, select the desired slot and simultaneously click on "1 + 2 + 3" (not on the numlok). The game should load. If something doesn't work out - feel free to write to me at redblackspade@gmail.com
If you found any mistakes in these translations - please let me know!
Fearmonium - update 3!
So, friends, the moment has come for the most serious update of all that I have planned. The new version of the game has revised balance, controls and key animations.
Take a look on the new battle system:
[previewyoutube="yka9K18bW6c;full"]
What's new?
Added a separate stamina bar for the dash;
Increased hammer attack radius;
Increased hammer attack speed;
Dash now gives invulnerability even without a special item;
The time of invulnerability after taking damage has been extended;
The "unconscious" item increases the invulnerability time after receiving damage even more;
The character moves forward during the attack only if the key is held in the direction of movement;
Changed the way to control the wheel for selecting skills and items - now the button to the right moves the cursor clockwise, and to the left - anti-clockwise;
Scooter control should become more convenient;
Changed the ability "Audric" - now his head flies off, check it out yourself;
Significantly increased "coyote time";
The school jock, throwing cheerleaders, now throws them a little more slowly, and the cheerleaders can be destroyed;
Changed the ability "Agatha";
The wizard can now damage mobs;
Increased missile speed;
Reduced the price for improving the consolidation - (was 800, now 300 balloons);
Antidepressant is now less greedy and has dropped the prices for hints on the map by about 10 times;
Huge discounts on Vincent's services. If earlier he took 200/300/400 balloons for improving abilities, now he takes 50/75/100);
Felix fights much harder now;
Reduced the amount of HP of the final boss;
Reduced the amount of HP at the pre-final boss, but physically he became stronger;
Thyroxine now drops even more frequently.
Bug fixes:
Fixed bug with Pendelweiss on the swing;
Fire now deals damage to a huge trees;
Changed the hitbox of the big knight - now it is impossible to be killed by touching his leg;
Fixed a bug when a pumped-up cat fell off platforms;
Fixed a couple more places where the character rested against an invisible wall at the junction of the platforms;
Soap bubbles are now destroyed after damaging the character in order to avoid repeated damage;
In the place in the city where many players were disoriented due to hearts, hearts are now removed and only appear during the battle for the lighter;
Fixed a rare bug when the whispers of hylophobia did not stop after killing the boss;
Removed the possibility of accidentally losing one key when there are more than three of them in the inventory;
Important information:
Any such major changes can lead to unexpected bugs. A bug I know that may be caused by updates: the likelihood of losing the file where the game settings are stored. This happens in 1 case out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game".
If you are sure that you had a save in one of the save slots, but you see the inscription "new game", to load your save you should select the desired slot and simultaneously press on "1 + 2 + 3 "(not on namlok). If something doesn't work out - feel free to write to me at redblackspade@gmail.com
Legacy branch
In case If for some reason you want to continue playing on the previous version of the game or just to take a look on how the game was before, then there is a Legacy branch for you! In order to switch to it, select Fearmonium in the list of applications in the Steam client, right-click on the title of the game, select "properties", "betas " and select legacy in the list of branches. The name of the game will change to Fearmonium [legacy].
Thank you for your feedback and advices! I hope I made the game better and will definitely continue to improve it.