Once again, thanks to players who've let us know about bugs in our Discord following the 0.4 release - LOTS of minor issues have been fixed with your help!
Originally Feartress was released as a 0.1 alpha on the web, with just one 8x8 map to be played. Players could replay and explore different strategies to improve their completion time.
We evolved the game to include 13 worlds with progressively stronger enemies, and carrying items through to new worlds is a big help in defeating them. Recently we added your total world completion time to the map screen.
But what if you want to see how good you are at clearing each world without relying on your carefully curated loadout? Well, now you can test yourself in our latest update!
Time Trial
This new mode is available for any world you've already completed. Select it via the main menu:
You start the world from scratch with no items, but what's that?! A bunch of chests with useful gear waiting to be opened!
The chests contain a mix of equippable items (including a legendary!) and consumables - use them wisely to defeat the corner tiles as quickly as possible.
Some additional help includes:
Access to all books
x3 item sell value
x10 gold from combat
+2 enemy loot rating
We look forward to hearing what you think about the new mode!
Additional keyboard shortcuts
We're happy with the shortcuts we added to the game, but the more we tried using them, the more we wanted to add - so we did!
For example, you can upgrade and perform building actions from the build menu, all with the keyboard.
Other new shortcuts exist, such as for selecting dialogue and attacking, feel free to try them out yourself!
Updated main menu
The main menu has undergone a minor refresh, eagle eyed/eared players may be able to spot the differences.
What's next?
For now, we will continue to listen to feedback on Discord and fix any bugs that crop up.
The two of us are hoping the game can gain more traction before we devote significant time to figuring out what direction to take the game (in terms of new maps and story). We'd also like to add translations at some point, as our web version had a lot of Japanese and Chinese players.
Thanks for reading to end, hope you enjoy the update!
- cooljingle
Update Notes March 16
Added a completion time summary to the map.
Added a credits section to the title screen
Bug fixes
Feartress Minor Update v0.4.1
With the release of 0.4.0 having been around a few days, we've been hard at work fixing small issues - thanks to those who reported any problems to us on our Discord.
We have been reviewing feedback on the game. Of course, we care a lot about negative reviews and one sticking point a lot of players have had is about the speed of the game:
"If build times were cut down like, 75%, it might be a bit more fun." "An idle game with extremely long timers" "right now the game is too slow even for me, a long time idler game lover." "The game progression is to slow."
One way we tried to address the long waiting times was to add an active way to build up some basic resources with the introduction of Chop for Wood / Mine for Stone actions on the sawmill/quarry in 0.4:
These gain 1 resource per second per building, per click, and are upgradeable in the shop.
Having said that, whether it be experiencing a grueling attritional fight or looking to build up some demons via the blood portal, there's still a lot of potential for waiting around for stuff to finish. So... we decided to implement a new feature which is now available in today's update, 0.4.1!
Speed Up Buttons
Now you can speed up your game up to 5x, so less real-time waiting around.
Faster Loading Times
It was reported to us that the release of 0.4 had the unfortunate side effect of making the game take a while to load. It's largely due to processing all the audio so we've moved that away from the loading screen and hey presto loading is fast again! For me it's so fast I can barely see the cool new loading screen animations :(
Keyboard Shortcut Hints
With the release of 0.4 we added some useful keyboard shortcuts. I personally use them quite a lot but as they are not so obvious to new players we've added some hints. For example, Pressing t or r with a number will train / retire a unit:
Pressing space will continue dialogue:
Pressing a number with an empty tile selected will build a building:
What else?
Good question! For now, we will continue to make small-ish improvements and listen to your feedback. Bigger changes may need to wait until we can build further traction on the game, we understand players are hungry for more but we are a small 2 man team so it's not easy to do major updates at a frequent rate.
If you previously left a negative review and we've done enough to reverse your opinion then I humbly ask that you change it! With low review scores it is a big challenge for us to attract new players and grow the game into something bigger. Conversely, if you've enjoyed playing the game then a positive review will be a big help!
Any feedback can be left with us on our Discord and we'll respond.
- cooljingle
Update Notes March 14
Fixed a bug that caused the book of divinity/kittens to be missing from the shop
Update Notes July 11
* fixed stuck dialogue * fixed Invitation To Court consumable
Update notes July 8
Replaced auto load from Steam Cloud with a dialog prompting to confirm
Screenshot:
Update Notes July 7 (0.3.1)
* fix for cloud saves not working * fixes for various tutorial progress issues * prevent moving building onto tile with chest