Build 1.21 for Featherpunk Prime has been released.
Here are the changes:
New features:
Replaying last boss now plays the full end cutscene, but you can skip it
A small decrease in loading time
Bug fixes:
Triple jump cost is now consistent in all parts of the game
Fixed issue where Charger wouldn't charge when on lowest point on a floor
Name of Charger is correct on 'Defeated' screen
Featherpunk Prime - Update 1.202
Build 1.202 for Featherpunk Prime has been released.
Here are the changes:
New features:
Linux version!
New enemy: Graven
Health pickups appear after each successful boss fight
Weapon balancing
Adding support for mouse buttons 4-9
Chargers can’t be triggered by F-droid unless Charger can see player, also have to be more visible on screen
SFX volume balancing
Bug fixes:
On initial launch, the game would start when accepting a language - as a menu button item would be pressed incorrectly
Removed exploit where you can fire at enemies and objects that are off-screen
Fixed some issues where mouse buttons wouldn’t remap correctly for some kinds of button sprite
Featherpunk Prime Soundtrack on Bandcamp
If you are digging the soundtrack as much as we are, did you know you can purchase it for your very own?! Now you can listen to anywhere, anytime. Ace!
Featuring tight and responsive controls, a super-agile character and tricky enemies, Featherpunk Prime is a challenging twin-stick shooter with platforming elements. Players control a super Cyber-Flamingo armed to the beak with bullets, mines and rockets, as they blast, boost, slide and shoot their way past hordes of Avian Warbots. The mission is simple: storm the tower, defeat the Evil Guardians and rescue the flamingos!