Feline Sweet cover
Feline Sweet screenshot
Genre: Puzzle, Strategy, Indie, Arcade

Feline Sweet

Steamdeck tested.

Tested with my steamdeck.

Untested : Connecting a keyboard to the steamdeck and reconfiguring that.

Steamdeck build in theory

Steamdeck didn't really work before, this is the first attempt to fix it.

Full Release build

With the addition of of the tutorial levels, taking the level count to 200 + 10 tutorial levels.
It's all done and ready.
Hopefully you enjoy it.

NB. This is meant to be a hard game so expect after level 60 or so to have to puzzle out and think your way around the problems.

Patch 1.02

Added some tutorial levels in at the start so 10 more levels total to 200.

Beta Max!

All levels done, one known bug left, and they just went out the door.
So everything is done, just waiting on feedback if any bugs come back, if nothing major, then the full release will happen in about a week or two ːsteamhappyː

Release 1.28 Crabtastic

Another 10 levels, new enemy, the crab.
170/200 levels now at first pass.
Some new visuals, few bugs stomped.
Powers worked on a bit, some QOL getting nearer ready.

Build 1.27

+20 levels, Total meow 160 main levels.
+3 monsters AI added.
+20 new backgrounds

added ability to skip levels to in game pause menu.

Some of the Bugs fixed.
Pirate skeletons now fall between gaps correctly if they are charging.
Dragon new level spawn movement paused sometimes.
Stars show correctly in main game and the character selection screen.(Needs a good testing)
New game - Full wipe now wipes money and stars collected and puts all the cats back into their bubbles.

Three is the magic number.

Added a Yeti, a book mimic and a dragon this week with the normal 20 levels.

This brings the level count to around 139ish + 10 hidden levels.

Nearly all the enemies still need an SFX pass and VFX pass too.
The other enemies artwise are there in the level editor, I think that'll be enough to hit 200.
The other enemies however all have basic mushroom AI.

I'm hoping to do more than 20 levels this week.

After the levels are up to 200, then it's time to stomp more bugs, as there are some I really don't like that I know about.


Demo updated to alpha 1.25 version.

I thought everything in the demo was fine till last Sunday when someone told me of the problem which related to dying and respawning.
A quick bug track later and I'm doing a facepalm ːsteamfacepalmː wondering how many people this annoyed.
Turns out I had a log string going to d:\downloads folder left in.
I have a d:\downloads folder on 2 of my machines, so I didn't notice anything even when testing on the steam build. My friend though noticed and thankfully I found it quickly and fixed it.

So here is the later version of the demo, hope you have fun ːsteamhappyː