Games are also a business, that shall allow our studio to release the next game too.
Raising wishlist entries now lowers risk of failure significantly and enables us to forecast sales to a certain extend.
Way to many game development teams struggle to reach the finishing line, with way too little time for PR, because the market is harsh, money is scarce and development in itself takes a lot of focus in a small team.
Best,
Esben Kjær Ravn - designer and producer of Felix The Reaper
Concept Of Death!
Here's some deadly drops from the mind of Mikkel Maltesen. Mikkel is the lead artist behind Felix himself and the world of the game overall. He is a big Miyazaki and Adventure Time fan.
Now he has started sharing some of his concepts for the game HERE.
But we thought we should also share a few tasters in here too, so here goes.
The Televator
Felix works at The Ministry of Death and as a field reaper he is a regular user of this clever contraption. It's an elevator that can teleport you into any given critical frozen split second in a human's life in order to end it according to plans and regulations. Hence it's a Televator.
1980´s New York
One of the worlds in the game is inspired by New York in the 1980's. In this chapter you'll meet an off off broadway down and out, who still rides a limo and has at least one fan. But that is all coming to an end obviously.
It is this time of the year again and while Felix is probably listening to Christmas music, dancing and thinking about his great love Betty The Maiden, we want to wish you Happy Holidays!
All the best,
Kong Orange and Daedalic Entertainment
We are excited to finally show Felix The Reaper on Steam with an very own page. On the media board on the main page you'll find a brand new teaser trailer. Tell us what you think on our discussion board!