Fell Seal: Arbiter's Mark cover
Fell Seal: Arbiter's Mark screenshot
Linux PC Mac PS4 XONE Switch Steam Gog Epic
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

Fell Seal: Arbiter's Mark

Plushie update (and some news)!

Hello everyone!

It's taken a bit of time, but the Somier plush is finally created! I admit, we didn't think the process was going to be quite as lengthy as it was, but we're very happy with the result!

The next step will be starting the Makeship campaign. We'll keep everyone informed when it goes live.


He's looking pretty cute, with a removable backpack, potions and various knickknacks. We were sent the prototype, and it feels nice, soft and sturdy.

We'll be ordering a few ourselves to decorate our office when the time comes. It'll go well with our giant Kyrie banner and The Maw Energy Drinks (tm?) that we keep around.

Thanks again to everyone that took the time to vote for their favorite plush idea before! And thanks for your patience on this!

New Project:


For anyone looking for news on our new project, it's still sparse on that front. Progress has been going well, but we're not quite ready for a full showcase yet. There are still too many placeholders and as they say: you never get a second chance at a first impression. So, we want to make sure to impress when we start showing the game off!

Still, here's a quick screenshot to get an idea of how things are shaping up:

Still a work in progress of course, but this showcases some of the systems the game has, such as interactable elements that work together to create various effects (explosions, electrocutions, difficult terrain, etc). Here we see the liquid elements, namely water and blood (there's also an ice patch on there, although those will only be in winter maps).

Water can put out fires and transfer electric attacks to people standing in it, for example. The other elements are currently functional, but lack proper visuals, so we can't showcase those interactions just yet. The explosive stuff is pretty funny though, as explosions can be chained if they're close enough, and it can pack quite a punch if a target is in the middle of several at once!

Where we're headed:
We're not a 100% sure about how we'll handle the overall process yet, with respect to Kickstarter, Beta, Early Access and Release, but the current goal is to get things visually presentable as a first step, to keep our options open.

From there, we want to create our new Steam page as early as possible, so we can keep in touch with the community in a dedicated space (rather that use Fell Seal's space). Afterwards, we're currently leaning towards a Kickstarter + Early Access cycle again. We were very happy with the amount of visibility and feedback we were able to get that way for Fell Seal (again, a big thank you to everyone for that!). We think the EA was especially pivotal in getting the game out the door with a solid state of balance and boasting QoL features that the community actually cared for.

So, that's where we're at for now!

Fell Seal plushies vote and some news!

Hello everyone!

We want to give everyone an update on our current status and how things have been progressing, but first things first...

Plushies!


Edit: The tallies are:
Kawa: 135
Vang: 52
Kyrie: 41
Reiner: 14

So, it seems like we'll be seeing a Somier plushie!
Thanks a ton again to everyone that took the time to vote and give us their comments on the new game ideas!


We've been approached by Makeship for a partnership to create a Fell Seal plushie. We'll only be making one design to start, so it's up to you, the community, to let us know which is the character you really want to see made into a plushie!

We've narrowed down the options to these 4, so please let us know in the comments which you'd love to see turned into a plushie!



Please vote by leaving a simple comment like this:
+1 Kyrie
+1 Reiner
+1 Vangal
+1 Kawa

Once we know which character you guys think would make the most adorable plushie, we'll start working on the design and announce it when it's ready!

Edit: Wow, that's a lot of votes coming in. We'll end the voting period on Sunday night, tally everything, and announce the winning character!
Thanks!


Edit: Tallying the votes now. At a glance, it looks like the Kawa is ahead, but we'll have all the counts up tomorrow! Thanks again everyone!

News


We've been working on our next project for a while now. The design is nearing completion and we're very excited! Sadly, we don't have much visuals to show yet, as we're still using placeholder art, but here's a general idea of what we're planning:

You'll be in control of a company of units. You'll be able to customize them when you recruit them and choose between 8 base classes. Later, each unit will be able to choose 1 of 2 "advanced class paths", which will guide the rest of their progression. Each class will have their own skill tree.

We're planning tactical battles on a fairly large map, using a hex grid this time around. There will be zones of control and attacks of opportunities tied to that. There will be terrain effects involving water, fire and electricity, tied to spells and maps. And a lot more! Battles will be triggered by running into enemies roaming the worldmap or by entering a dungeon/lair.

Your company will be able to sport about 12 to 16 units and you will be able to field 6 to 10 units, most likely (we're still hammering down the specific values). Your company will also have access to 3 skill trees of its own, representing its general focus: trading, fighting or exploring.

The gameplay will be broader than Fell Seal: Missions and Monsters and have elements of trading, economy, mercenary-style quests, discovery, etc.

We're planning for high replayability, with a procedurally-generated worldmap and battlemaps, with a few premade story related maps as well.

We know it's still a little vaguer than is needed for a full announcement, but let us know your thoughts about the basic concept!

Lastly, you can subscribe to our mailing list on our website (https://www.fellseal.com/) if you want to make sure not to miss any announcement tied to our upcoming title.

Fell Seal: Arbiter's Mark in the Steam Lunar New Year Sale!

Greetings Everyone!

Time cannot be stopped, and so the year of the Ox is ending, and the year of the Tiger is starting. This can mean only one thing for all PC gamers: Steam Lunar New Year Sale is here! If you've been waiting for a chance to grab Fell Seal: Arbiter's Mark at a great price, wait no more - it is now at 67% off, with the possibility of even higher discount if purchased through the Your Turn to Party Bundle or this Complete Your Set Bundle - the additional discount applies in full even if you already own some of the games in it! And if you already do own Fell Seal: Arbiter's Mark, check the bundles out anyway - you are eligible for extra discounds on the other games in them!

These incredible offers are valid now through February 3rd, so don't miss your chance and grab the game now!

https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give us feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!

Great News for Tactical RPG Fans!



Greetings, everyone!
We bring you good tidings, for an opportunity has arisen for the fans of our game. To reward all you faithful Arbiters, we have prepared a way to get extra 10% OFF the freshly released newcomer to the tactical RPG genre, Reverie Knights Tactics - just use this "Complete your set" bundle and get the 10% OFF on top of any other current discount on the game. And of course, if you're still waiting to get Fell Seal: Arbiter's Mark, you can just use the bundle to get the games together, the extra discount will apply to both!

https://store.steampowered.com/bundle/24575/

Fell Seal: Arbiter's Mark in the Steam Winter Sale!

Greetings everyone!

The holiday season is here once again, and that can mean only one thing for all PC gamers: Steam Winter Sale is here! If you've been waiting for a chance to grab Fell Seal: Arbiter's Mark at a lower price, wait no more - it is now at 67% off, and if you want an even better deal, don't miss Your Turn to Party bundle - the additional discount applies in full even if you already own some of the games in it!

These incredible offers are valid now through January 5th, so don't miss your chance and grab the game!

https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!

Fell Seal: Arbiter's Mark - Steam Autumn Sale 2021 is here! 🍂



Hello everyone!

It's finally happening. 🍂 The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab Fell Seal: Arbiter's Mark for a great price at 67% off.

Get it now while the sale lasts!

https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark

You can also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!


Steam Next Fest 2021 is here!



Greetings everyone!

Steam Next Fest is now live! From now until October 7th, you have the opportunity to try free demos of Forgive Me Father, Lovecraft's Untold Stories 2, HYPERVIOLENT or Reverie Knights Tactics. And of course, in case you enjoyed any of the demo, don't forget to add the games to your wishlist so that you won't miss any updates and news about them!

https://store.steampowered.com/app/1590910/Forgive_Me_Father
https://store.steampowered.com/app/1401400/Lovecrafts_Untold_Stories_2
https://store.steampowered.com/app/1409200/HYPERVIOLENT
https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics

Fell Seal: Arbiter's Mark update 1.6.0 is out!



Hello everyone!

As promised, here's the Knifer and Draekon update for Missions and Monsters!

The update adds these 2 new monsters:




They come with 2 new missions at the guild, which will each open a Hunt featuring a unique version of one of the new monsters.

Both monsters can be tamed and their essence can be harvested by a certain Bzil unit.
They have some pretty unique abilities, including what we would consider a "signature move" for each one of them. Give them a look! They'll be an interesting addition to your arsenal, opening up new strategies for creative players!

Otherwise, the build has some bug fixes as well. As usual, the full patch notes are at the end of the post.

To celebrate this occasion we have prepared a Steam Daily Deal - starting today at 19:00 CEST, for next 48 hours, you can get Fell Seal: Arbiter's Mark with a 67% discount and the Missions and Monsters DLC with 50% discount! If you haven't grabbed the base game or the DLC yet, now is the right time to remedy that.

https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/

What's next for 6 Eyes Studio:


Unless further balance tweaks and bug fixes are needed, this is the last major update planned for Fell Seal. We'll be focusing solely on our next project from now on.

This whole adventure has been an awesome experience for us, and we hope it's been for the fans as well!
Again, we've been humbled by the tremendous support from the Steam community and on our Discord. We couldn't have done it without you guys!

Throughout the course of the development, we've done our best to balance community feedback with "what can realistically be done with our effective production power"; all while not compromising our vision. On the whole, we'd claim some level of success in that respect, but at the same time, we know there's plenty of areas that can be improved upon for our future projects. As such, we're hoping everyone will keep walking this path with us and providing us with their feedback, comments and support on our future projects!

As for specifics on the next game, we can't announce too many details yet, but it will be a strategy RPG with turn-based combat and more of a pixelart visual style, rather than the mix of illustrations/pixelart of Fell Seal. There'll be a bit less emphasis on battles than Fell Seal and more "outside of combat" elements, such as quests, exploring and trading.

On the technical side, we've been busy updating our engines for a while now, and here's what you can expect for our next game:

  • Increased Modding support, including:
    • Adding your own sprites, music and sound effects to the game.
    • Some tools to help with the above.
    • Steam Workshop support.
    • Built-in support for using multiple mods at once (eg. having 2 different mods that add new classes to the game, without having to manually merge their files).
    • Simplified system to add languages.

  • Interface: An interface primarily designed around mouse and Keyboard, rather than a gamepad (we will still retain full gamepad support though).
  • Saving: We'll be making sure not to save in a weird location on Mac and Linux (sorry about that guys!).
  • Sound: We redid a lot of the inner working of our sound engine and it should deliver a better experience, with smoother transitions and much smoother "volume ducking" if we end up going that route.
  • Performance: This one probably won't exactly be a game-changer for most people, but we've made some updates to our system and it's using less memory and loading things faster in general. Not that Fell Seal actually had any loading times before, but still...

We'll be releasing more details and some screenshots as soon as we have something presentable!
In the meantime, get on our mailing list (from https://www.fellseal.com) if you want to make sure not to miss any of the upcoming details. Also, you can follow us on Steam, as we'll have some announcements when the store page is ready for the next project!


A question for everyone:


Did you guys enjoy the devlog series we had for Missions and Monsters? Would something like that for our next game be of interest to you?

We plan on showing you a variety of things throughout production. Do you want to hear more about the lore and story? See images of characters, monsters, and environments? Learn more about the technical processes behind the scene? Understand how the game's mechanics will function? Let us know in the comments!


In other news...


Today 1C Entertainment is also publishing a brand new turn-based, story-driven RPG adventure called Terrain of Magical Expertise. The game is inspired by a popular animated webseries (but not to worry, you will enjoy playing it even if you have never watched it!) and features a full cast of voice actors, including talents from some of your favorite video games, YouTube channels, anime and cartoons, as well as charming animations and a huge world to explore

Get Terrain of Magical Expertise right now with a 15% launch discount for the first week:

https://store.steampowered.com/app/1543430/Terrain_of_Magical_Expertise/

While we're on the topic of monsters, our friends over at Monster Sanctuary are preparing a juicy DLC of their own called Forgotten World. They're holding a community contest to design a monster which could end up in-game, as part of it. You can check it out right here:
https://twitter.com/moi_rai_/status/1435267531099492357

Also, if you haven't checked out Monster Sanctuary on Steam yet, you probably should: it's a slick game :)

https://store.steampowered.com/app/814370/Monster_Sanctuary/

Patch Notes:


09/09/2021 - Version 1.6.0

New Content:


  • Draekon/Knifer: Adding 2 new monsters to the content of Missions and Monsters. The Draekon and Knifer. They have their own sprites, abilities, portraits, Bzil versions, etc.
  • Missions: Adding 2 new missions tied to the Draekon and Knifer monsters.
  • Hunts: Adding 2 new hunts featuring unique versions of the Draekon and Knifer monsters.

Bug Fixes:


  • Hellhunds: Could use the wrong graphic for a specific variant. Fixed.
  • Eruptor: There was an issue where the buff wouldn't reset correctly under certain circumstances. Fixed.
  • Change Appearance: The option at the guild would be unavailable if the player had no human recruits, even if they had monster recruits. Fixed.
  • Buffs at the start of the turn: Buffs granted by equipment at the start of the turn wouldn't show on the information panel until it was refreshed (even though they would be correctly enabled). Fixed.
  • Level Up: When gaining a level in combat, the current HP wouldn't be increased by the amount gained to max HP, which would make certain passives tied to "having full HP" less attractive. Changed things so the current HP is increased by the same amount as HP gained for the level.
  • Guttersnipe: Pet was incorrectly increasing bleed damage. Fixed. Also, when both Guttersnipe and Polliwog were out, only Guttersnipe would apply its debuff at the end of the turn on adjacent targets. Fixed.
  • Autosave: The autosave before battle could fail to save new consumables that were crafted during battle setup, while still using the ingredients. Fixed.
  • Maps: Fixing a few layering issues in various maps.
  • Taming: If the target was asleep, the sleep effect could remain visible after taming them. Fixed.
  • Mouse Cursor: The cursor could vanish on the worldmap under certain circumstances that might leave it invisible in the troops menu as well. Fixed.
  • Class change: The mouse would behave oddly in this screen while in 4k mode (or certain other resolutions). Fixed.
  • Scrollers: The scroll bar would behave oddly in 4k when dragging the scroll button. Fixed.
  • Misc: Fixing small miscellaneous issues.

Modding:


  • Counters: The "kOffensiveCounterWithBuff" counter type wasn't fully functional before. It works like kOffensiveCounterWithDebuff, except it adds a buff on the user rather than a debuff on the attacker.
  • Telekinesis: The passive will now be useable by human classes as well (it was only working on monster units before).

Update incoming soon!

Hello everyone!

We know it's been a while since we put some news up! I don' think we were quite prepared for just how much work our team's latest addition would create for us...

But, we've been back in business for some weeks now, and I'm happy to report we're just about done with the big update for Missions and Monsters that we talked about a while ago!

You should expect the update to go live in about 2 weeks, for all platforms and all consoles. We'll save the exact patch notes for the actual release, but in a nutshell, it contains several bug fixes for the whole game and 2 new monsters for the DLC Missions and Monsters.

Those monsters can be fought against, tamed, and have their Bzil counterparts.
It's been a while, so let me refresh everyone's memory with their looks:






It's been 3 years!


Also, it's been roughly 3 years since our Early Access launched on Steam. Time sure flies by!
We wanted to take this opportunity to mention again how grateful we are for the incredible community support we've received throughout Fell Seal's lifetime and, especially, during our Early Access.

The feedback has been invaluable and has helped us greatly in getting Fell Seal where it's at today! Of course, not all interesting ideas could be added to Fell Seal, but we've been taking notes, and our next project will be that much better for it!

On that front, we're almost done with the initial design phase of our next game, and we'll be starting asset production soon. Sadly, we don't have any screenshots to share yet (unless you find spreadsheets exciting), but we'll get there soon enough!

On that note, if you want to make sure you don't miss out on any news and screenshots of our next project, you should head to our website https://www.fellseal.com/ and register for our newsletter.

And once again, thanks a ton for the awesome support!

Turn-based Tactical RPG Reverie Knights Tactics: Prologue Is Now Free On Steam!



Greetings everyone!

Since you guys like tactical RPGs we thought that you might be interested to know that we have just released a free Prologue version for our upcoming tactical RPG, Reverie Knights Tactics. We would like to collect as much feedback as we can before the full version of the game is out, so feel free to try the Prologue version and share your thoughts with us.

https://store.steampowered.com/app/1638140/Reverie_Knights_Tactics_Prologue/