we just shipped a minor path that should solve some issues with the game. Mostly stuff you may not have noticed at all, but important fixes to make your journey across the subatomic path go smooth at all times! :)
Relevant changes/fixes
gamepad users can now create new save files without using mouse/keyboard
the functionality of some achievements was adjusted
in infinite mode, the music now keeps playing after reaching the paths end / restarting
The Fermi's Path Team
Fermi's Path now released!
Dear Players!
Finally, the moment has come! Fermi's Path is available on Steam by today!
http://store.steampowered.com/app/342650
Over the next days we will fix some minor bugs and finish works on the level editor.
If something should not work please post it directly to the Community HUB.
We wish you lots of fun with Fermi's Path. We look forward to your reviews.
The Fermi's Path Team
Fermi's Path weekly Devblog 8
Music and Soundtrack
Fermi's Path is all about music! The game features a wide range of different music tracks. Every track determines Fermi's speed and the rhythm of a level. Precision and sense of tact are the key to success.
To achieve accuracy, the game system perfectly adjusts every level to the speed of the current music track. As a result every single game object is accurately synchronized with a beat.
The same system will help players in creating beat-accurate custom levels which will feel like naturally woven into the music.
Do you have the rhythm in your blood? Fermi's music driven Path can also be challenged with a dance pad or similar input devices!
As always don't forget to also check out our social media channels to grab all new information about Fermi's Path!
https://www.facebook.com/fermispath
https://twitter.com/fermispath
The Fermi's Path Team
Fermi's Path weekly Devblog 7
Level Objects #2: Gates and the secret paths
On his rush across the subatomic path Fermi might encounter hidden, sometimes hard to reach, black holes – so-called Gates.
Every Gate is a connection to a secret path that contains even more points but also dangers!
If Fermi manages to find and complete the secret path he is transported back to the regular path to continue his journey from the point he left. In addition to the collectibles hidden behind a Gate, the player is rewarded with a batch of bonus points for every completion of a secret path.
Fermi's Path closed beta launched last week! Would you like to check out player impressions and opinions surrounding the game? Keep yourself posted on our social media channels!
https://www.facebook.com/fermispath
https://twitter.com/fermispath
The Fermi's Path Team
Fermi's Path weekly Devblog 6
Enemies #2: More Hazards
Alongside the enemy particles we already introduced, even more dangerous obstacles await Fermi on his travels!
The Stomper is a static particle that is stationed on one side of the path. It opens and closes in certain time intervals, switching between blocking and clearing the way. Players have to anticipate the right moment to slip through! Different combinations of placement and interval lengths pose an adrenaline induced challenge in the heat of the beat rush!
Another common foe is the so called Collider. Just like Fermi this speedy particle travels across the subatomic path with the difference that it moves into the opposite direction – directly approaching Fermi! As its name suggests this enemy is all about destructive collision. Fermi's only option is to avoid it before it impacts!
Don't want to miss the latest news and media about Fermi's Path? Keep yourself up to date by following our social media channels!
https://www.facebook.com/fermispath
https://twitter.com/fermispath
The Fermi's Path Team
Fermi's Path enters Closed Beta
The LHC particle accelerator in CERN continues operating this month. Suitably the Closed Beta of „Fermi's Path“ launches today!
While scientists look for new particles, you jump into the role of the subatomic particle Fermi on his journey across the energetic path.
The closed beta will only last a few weeks and will allow selected beta testers to put the game to the acid test. Some features are not included in the closed beta version. The following features will only become available with the final release of the game:
Infinite mode
Steam leaderboards
Level editor
Steam achievements
Steam trading cards
Steam workshop
Many more levels
We look forward to the feedback of our testers. If you are one of the chosen few, grab your gamepad or keyboard and get going!
As soon as we have more news for you, we will inform you here!
The Fermi's Path Team
Fermi's Path weekly Devblog 5
Collectibles #2: Defense & Combat
Last week we talked about the first batch of different enemy types that endanger Fermi's journey. Entangled in the battle of particles, Fermi has to look out for his energy!
Fortunately there are different collectibles that increase Fermi's survivability. Energy charges that reload his hit points are found on many levels. More rare but still hidden in some sections are Shield charges that grant invincibility for a short amount of time.
There are also offensive tools that can be utilized. Fermi has a weapon at his disposal that can temporarily be improved with different kinds of Weapon Upgrades hidden on the path. Those upgrades allow Fermi to use more potent shooting behaviors for a limited amount of shots. The Burst Upgrade for example allows him to shoot 3 quick, consecutive shots instead of only one.
Don't want to miss the latest news and media about Fermi's Path? Keep yourself up to date by following our social media channels!
https://www.facebook.com/fermispath
https://twitter.com/fermispath
The Fermi's Path Team
Fermi's Path weekly Devblog 4
Enemies #1: Base Enemies
On the path, the player might encounter enemy particles. The so-called Statics hold their ground and must be avoided or destroyed by Fermi. Some Statics might even start shooting a weapon when Fermi comes close.
Another kind of hostile particles is the Chaser which – when encountered - starts floating in front of Fermi while shooting him. The time until it departs differs between the various kinds of Chasers.
Don't want to miss the latest news and media about Fermi's Path? Keep yourself up to date by following our social media channels!
https://www.facebook.com/fermispath
https://twitter.com/fermispath
The Fermi's Path Team
Fermi's Path weekly Devblog 3
Level Objects #1: Mobility
Fermi travels along a four-sided path. He can change sides at will, jump – for example to avoid obstacles or to reach points - and even shoot particles to clear his way. On his journey he will encounter different objects that may help or hinder his progress.
Liftups push him up and therefore allow him to reach heights he would not be able to reach with regular jumps. In this way, objects floating high over the path become accessible.
The Pusher allows Fermi to float in midair after a jump or Liftup for a certain amount of time. It also doubles Fermis speed for the effect duration.
Combinations of Pushers, Liftups and other special objects increase Fermis mobility and allow him to reach and stay on heights he would not be able to access with regular jumps. Strategic use of such effects allow him to overcome bigger and longer obstacles or even access collectibles that would be too far off otherwise.
Don't want to miss the latest news and media about Fermi's Path? Keep yourself up to date by following our social media channels!
The hunt for the highscore is essential to the gameplay of Fermi's Path. To achieve a good result, the player has to collect points, distributed all over the path. Collecting multiple points in a row starts a combo that increases the value of collectibles as long as it's uninterrupted.
There are more collectibles that reward the player with points. Tokens for example are special objects hidden in places and/or heights difficult to reach for Fermi. If players manage to collect all 3 tokens placed in a level, they receive a package of bonus points in the score summary.
Don't want to miss the latest news and media about Fermi's Path? Keep yourself up to date by following our social media channels!
https://www.facebook.com/fermispath
https://twitter.com/fermispath