Experience system is added. Testers can finally level up their lords as they play and have access to their talent rows!
Added global cooldown to skills.
UI:
Added Player turn and Enemy turn indications.
Bug Fixes:
Obliterate proc effect will now fade properly after use.
Riposte proc effect now works.
Fixed an issue where trinkets that depleted their usage limit did not show greyed out effect.
Life binding necklace now properly gives maxHP.
Fixed an issue where fame gained after great hall wasnt added properly.
Greater minions can no longer be merged.
Dodge now rolls it's chance for each attack on any triple or double attack instead of dodging them all.
Clan Tyranasz now properly loses maxHP gained from lord skill at the end of invasion.
Fixed an issue where maxHP gained from Vigour was permanent.
Balance Changes:
Minion merge cost increased from 120 to 200.
Cunning now gives 3% crit damage multiplier instead of 5%
Disciplines
Blood:
Fiendish Skin now costs 20 blood instead of 25.
Lust morale damage done is reduced to 5 aoe.
Vampiric Embrace now gives power every 20 blood instead of 10. Cooldown increased from 3 to 5.
Blood armor empowered now gives 1 crystalize instead of 3.
Setback now gives 1 finesse instaed of 2. Cost is reduced from 2 ap to 1.
Tradeoff empowered now gives 1 finesse instead of 3.
Petricied Barrier now gives +5 physical armor to Gargoyle Skin instead of doubling it.
Boiling Hunger now deals 20 morale damage instead of 25. Cooldown increased from 4 to 5.
Hunters
Pirate Boss punch now also inflicts 5 daze.
Renew now restores 20-30 morale instead of 15-20.
Lords
Clan Vorodys lord skill now has 1 turn cooldown. It gives 5 physical armor instead of 1 fortified during defence mode.
Fame
Required points for some ranks have been increased.
Prestige rank 6 and 9 bonuses have been swaped.
FaF perk now gives +2 Movespeed regeneration.
Rooms
Kitchen level1 now provides 2 power instead of 3
Ballroom level2 now provides 3 prestige and seduction instead of 5
Trinkets
Dagger of Instatiable Thirst: No longer has common rarity. Now requires 20/15 attacks instead of 15/12.
New trinket: Gain 10/20/40 magical armor.
Decors
New Decor(epic): Dispel lord every 4 turns.
Patch Notes V0.3.2
Hello everyone, our new patch is out!
Improvements:
Act 2 is out.
Act 2 includes 8 new waves, new veterans and hunters to deal with! Last boss will be added in a future patch.
Bug Fixes:
Lord Manary's lord skill now properly shows its cooldown after use.
Constitution will no longer increase magical armor gained from crystalize start of turn.
Fixed an issue where cunning didn't show its proper value after it exceeded 100%.
Fixed an issue where claim didnt work even when the fame level was reached.
Fixed an issue in minion merge when there was 6 of the same minion and it was causing all of them to merge into 1 minion.
Balance Changes:
Blood
Tab: cost is now 1 AP instead of 2. Now gives 5 magical armor instead of 10 morale damage.
Ferocity
Crystalized Quicksand: Cost is reduced to 1 AP, now applies 1 crystalize instead of 2.
Wishbone: Now also provides magical armor equal to damage it deals.
Wake(reworked): Hit target for 4 physical dmg, and an additional 2 aoe damage for each weak on target. Consumes all weak stacks on target.
Misery(reworked): Double the amount of weak stacks on target. Recast: 1 every 3 turns. cost:2AP
Bosses
Bosses signature passive buffs are now higlighted with a golden portait and in a bigger size.
Bard now summons 3 pixies at every 3 turns instead of summoning one each turn.
Bard's white pixie now gives 30 morale to boss if not killed in 3 turns.
Bard's Grand Ending now hits double instead of triple.
Pirate boss now drops a treasure when he loses 100 HP instead of spawning 2 end of every turn.
Trinkets
NEW trinket: Apply 2 daze and 1 vulnerable to target.
Minions
All minions damage done have been increased.
Rooms
Pleasure room level 2 now gives 10% dodge instead of 20%.
Blood storage level 1 now gives 40 plasma income, and its level 2 gives 300 plasma instead.
Slaughter room now gives 80 plasma income.
Decors
Dagger of Instatiable Thirst: now requires 20 attacks to activate instead of 12.
Patch Notes V0.2.7
Hello everyone, our new patch is out!
Improvements:
Tooltips have been reworked and polished.
Castle2 is now available.
Castle levels can now be chosen and tested.
Fame tree's rank tresholds have been reworked, added a new rank.
UI:
Icon Updates and tooltip description polishes.
Castle selection screen has been polished, added castle's layout.
Bug Fixes:
Fixed an issue where Clan Sandreanni "Entertainer" starting passive was only rewarding living room, other rooms have been added to it's reward pool.
Fixed an issue where hunters healing skills didnt work.
Balance Changes:
Disciplines
Blood
Tradeoff cost is now 1 AP instead of 3.
Boiling Hunger cost is now 0 blood instead of 30.
Boiling Hunger's empower now gives +1 power for every 20 current blood.
Mirror cost is now 1 AP instead of 2.
Blood Missile recast regenaration has been reworked. 1 regen per turn has been removed, now gains 1 recast every 3 blood lance used instead of 2.
Enhanced Veins cooldown has been increased by 1. It now gives 3 leech instead of 2.
Ferocity
Pummel's damage is increased by 1, now has 1 AP cost instead of 2. Gains 1 recast for every 5 feast used instead of 3.
Hunters
Rogue Veteran's Evasion skill now gives 20% evasion instead of 30.
Footmans Vigour now heals 30 instead of 20 and gives 2 strenght.
Trinkets
NEW trinket: Totem of Syphoning: Remove all weak stacks from target, deal 10 damage for each stack removed.
NEW trinket: Urze Flail of Carnage: Deal 10 physical damage to target, if target has no weak deal double damage.
The Seraph Jewel is now a rare trinket(was common), its cooldown increased from 3 to 4.
Decors
Dragon Scale Armor Stand now heals +2/3/4 HP instead of +3/5/8 according to their respective rarity.
Merchant
Blood Vial cost is reduced to 180 gold from 250.
Merchant no longer has a chance to provide higher level rooms and skills.
Common trinket's cost has been increased from 100 to 180 gold.
Rare trinket's cost has been increased from 200 to 280 gold.
Patch Notes V0.2.6
Hello everyone, our new patch is out!
Improvements:
Settings options are available again.
UI:
Icon Updates and tooltip description polishes.
Trinket choice reward screen has been polished.
Bug Fixes:
Fixed an issue where Clan Vorodys was taking less damage than intended.
Fixed an issue where Constitution ability was giving one damage reduction for every one point if target had any current armor.
Targeting issues on treasures during pirate boss fight have been fixed.
Fixed an issue of hunters HP bars remaining after death and causing target issues for future summons.
Perk choice reward now properly works when there’s more than one reward during same night.
Fixed an issue where Lord’s movespeed was resetting completely instead of increasing for movespeed regen amount at the end of every invasion turn.
Balance Changes:
Initial Movespeed of Vampire lords has been decreased from 5 to 1.
Disciplines
Blood:
Blood Armor now gives 5 magical armor and empowered gives 2 crystalize instead of reducing blood cost.
Ferocity:
Sentence to death now gives 2 vulnerabilities instead of 5, now can be used on Bosses as well.
Unending Dread now has 1 initial recast.
Howl now gives 1 strength instead of 2 and Aoe morale damage has been decreased to 10 from 20.
Hunters
The scale of hunters’ damage reduction and increase from morale has been halved.
All hunters now gain 1 constitution end of every night.
Ranger’s attack pattern has been changed.
Ranger’s Twin attack base damage increased from 3 to 5
Ranger’s Focus Fire now deals 1 additional damage for each daze target has and base damage increased from 10 to 15.
Ranger’s Volley now also applies 1 daze.
Ranger’s band aid skill now also restores 20 morale.
Bosses
Bard’s heal the soul now has a counter buff to make it clear.
Bard’s passive has been rehauled, she now gains +2 int for every 3 consecutive attack skills used by Vampire lord. Added a counter buff.
Bard’s pixies now disappear after 3 turns instead of 2. Their HP’s has been increased. Red pixie now also attacks dealing 20 physical damage.
Pirate boss Keg men HP has been increased from 30 to 50.
Pirate Boss now has a 4th treasure that explodes and deals 20 aoe damage if destroyed.
Rooms
Rooms now have 5% chance to be level 2 and 1% chance to be level 3 in room choice rewards.
Great hall lvl2: 5 prestige every 4th changed into 2 prestige every other night.
Perks
Perception now gives 10% All damage reduction
FaF perk now gives +2 Movespeed regeneration.
Trinkets
Potion of Unlife HP heal has been changed to 5/10/15 from 10/20/30 for their respective rarity.
Refresh scroll now has usage limit 2.
Progenitor Idol(rare) now gives +2 strength and +2 intelligence instead of 1.
Progenitor Idol(epic) now gives +3 strength and +3 intelligence instead of 2.
Patch Notes V0.2.5
Hello everyone, a new patch is out! We got improvements in UI and Music, some balance changes and most importantly bug fixes. We would like to thank you all for helping us out with finding those bugs.
Improvements:
UI:
Character Selection Screen text and UI polished.
Added a UI to show room levels on base screen.
Victory Screen UI polished
Merchant Screen UI polished.
Icon Updates.
Discipline Screen descriptions have been fixed.
Recast numbers and texts have been resized.
Music:
New combat and boss music added.
Bug Fixes:
Fixed an issue where 2 perks gained by seduction fame tree wasn’t working.
Fixed a bug that caused room level rewards UI to show multiple times.
Dodge chance gained from seduction fame tree is now properly added.
Fixed an issue where loading screens caused game to freeze.
Fixed crashes caused by traps during invasion.
Fixed an issue where blood bank reduced blood instead when used at 100 blood.
Balance Changes:
Disciplines
Blood:
Great calling now has a stack limit:8, added a buff to show the count.
Blood for Blood AP cost is reduced from 2 to 1
Hunters
Mage’s base HP has been increased by 10
Rogue veteran kick now applies wound instead of stun
Fame
Terror:
Rank1 now also gives 2 lesser minions
Rank2 now also gives +1 random trap at the end of every night
Rank3 also gives 1 lesser minion end of every night
Rank7 Morale damage changed from 100 to 50, added 2 greater minion reward.
Prestige:
Rank4: Reduced chance of getting higher level room rewards from 40% to 10%
Rooms
Torture Room: Level1: Terror gained reduced from 10 to 5. Now also gives +1 random trap end of every night.
Great Hall: Level1: Prestige gained reduced from 10 to 5. Now also gives +1 lesser minion at the end of every night.
Treasure room Level2: Prestige gained reduced from 15 to 5. Now also gives 1 random décor and 1 random trinket instantly.
Room of Terror Level2: Terror gained reduced from 15 to 10.
Patch Notes V0.2.4
Hello everyone, we started our internal tests. We will publish new patch notes with every update.
Patch Notes V0.2.4
Improvements:
Tutorial has been added.
Setting and Heritage screens are temporarily closed. (They were causing bugs, and will be added back once finished).
Loading Screen Art has been added.
Added a fade out and delay effect between screen transitions.
Added asynchronous loading of assets.
Polished and animated“your turn” message in invasion.
Changed tooltip description of various skills and decors.
Icon Updates.
Added sound effects for menu buttons.
Bug Fixes:
Merchant wouldn’t sell items even when required gold was met is fixed.
Evasion buff icon now shows correctly.
Fixed visual bug of empowered Blood Bank, it now shows the cost correctly.
Fixed an issue where soul stone didn’t heal if there was more then one equiped.