Field of Glory: Empires cover
Field of Glory: Empires screenshot
Genre: Strategy, Turn-based strategy (TBS)

Field of Glory: Empires

Next? Slitherine

Slitherine Next, the spiritual successor of our Home of Wargamers events, is coming soon.
Save the date: December 13th at 16 pm GMT on Twitch

It'll be the perfect occasion to learn more about upcoming games and get an insight directly from the developers.

It will be 100% live: there will be no pre-recorded segments and we'll have a level of interaction with the players like never before. You'll be able to ask us anything and be answered directly by the developers.

Stay tuned for the full schedule!

Home of Wargamers Live - Field of Glory II: Medieval

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On November 12 we will finally reveal Field of Glory II: Medieval, an event totally dedicated to the new standalone game by Byzantine Games.

Don't miss the live broadcast that will kick off at 5pm BST / 12pm EDT / 9am PDT on our Twitch channel. We will talk about the game and interview its creator Richard Bodley Scott who will stay with us to answer your questions in chat.

After the event, don't go anywhere, because we will also be showing an historical battle played exclusively by Richard Yorke.

Get comfortable and make our Twitch channel your home for this special event. We look forward to seeing you there.


To know more about the product, please consult the official product page https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

Field of Glory: Empires - Persia 550 - 330 BCE is now available

Field of Glory: Empires - Persia 550 - 330 BCE is now available and is ready to bring you back at the time of Cyrus the Great and the Persian Wars.

https://store.steampowered.com/app/1257440/Field_of_Glory_Empires__Persia_550__330_BCE/

If are you are eager to see the game in action,  At 6 pm BST we will be streaming the game on our official Twitch Channel!

https://www.twitch.tv/slitherinegroup
Tune in and take your chance to see the new content featured and highlighted!

Focus Faction: Sparta

Sparta starts strong, with a very powerful army, and as such should not have too much of a problem conquering a few extra regions, with Argos foremost amongst them. Athens and you are constant rivals, so war is around the corner, but it won’t happen until a few turns have passed, as a peace treaty is running. Be prudent though, as once you besiege Athens, the huge citizen garrison can make a sortie that can defeat you in the open field. Athens will want to drag out the war to amass enough gold for extra mercenaries, so don’t delay too long.
Sparta has a unique regional decision which enables the kingdom to levy an average quality troop, Perioikoi. They have a nice perk, in that they cost only one manpower in upkeep. This will prove handy to fill up your battle line with something other than Helots.
Beware of the Helots, they will revolt several times unless you maintain very high loyalty in Sparta itself.

Custom gameplay



If Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.



You can have up to 3 Helot revolt in Sparta (Laconia region), if your loyalty is under 75. The more slaves you have, the more chance of revolt, and this probability is only slightly reduced by stationing troops. It is nevertheless a good idea to do so, as the army will rack up XP quelling the revolt.




Sparta can receive up to five missions during the course of the game. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Conquer Athens, Befriend Syracuse, Form the Peloponnesian league.


Sparta has one building at its disposal in the DLC, in addition to the 10 special buildings each Hellenic nation has. Note that Sparta has no access to the Ships Houses though (Neosokoi).

• Stratopedon
If used right, the stratopedon is very powerful. This is a field camp, that will only function if the region has no wall. It can give 5 XP per turn to troops, up to 20 units a turn!




The almighty but costly Spartan Hoplite will put a drain you all your resources, including your precious manpower. It also has a ‘Money Increase Cost’ of 20%, so you won’t have many in your army. To supplement it, you can draft numerous Perioikoi (but not in Laconia, see below) and round up the roster with Helots, which are cheap as dirt (and are worth about as much in battle).




Sparta, being a Hellenic nation, can use three regional decisions unique to this ethnicity. In addition to these, a fourth decision is unique to Sparta, Draft Perioikoi.

Draft Perioikoi
Will draft between three and seven Perioikoi in the region, depending on the skills of the leader in charge. They will start without any XP if drafted from Laconia (this represents drafting the unruly Messenians) but can start with as much as 100 XP if you had a Military Expertise of 10 (10 XP per point).

Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours! Note: Athens will receive this decision more than any other Hellenic nation.

Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.

Naval Support
Inflict damages on an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle.

Contrary to Athens, Sparta doesn’t have access to the heavier ships until reaching Civilization Level III, so it will be harder to have enough combat power to use this decision.

Focus Faction: Athens

The best starting strategy for Athens is to be careful on the military front whilst trying to be aggressive in peaceful expansion. The city has the potential to be very strong economically, and thus militarily, thanks to mercenaries, but will be vulnerable for quite some time. This is not a nation we recommend to players who are still new to the game, as you’ll have to juggle many priorities at once, and one wrong judgement can spell doom.

Athens will be in constant rivalry with Sparta, unless both are at war with Persia. As such, for a good part of the campaign, you’ll run the risk of being conquered by the Lacedemonians, and you’ll often be tempted to strike at them … just in case they were planning something foul!

Custom gameplay



If Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.



Starting in 500 BCE, Regions with at least one Hellenes ethnicity in coastal Asia Minor with less than 75 loyalty and less than 60 combat power of units may revolt, if not occupied by a Hellene nation. Once one revolts, others that satisfy the conditions will do so too, once. If Athens can go to war with the occupier(s), it will do so instantly. If it can go to war, the region goes to Athens, and the city immediately receives one Armored Hoplite, 150 money, 25 manpower and 25 metal for each region in revolt.



Athens will produce better ships as the nation has the ‘Shipbuilder’ trait (+1 Experience Level), the city itself has a ship house building from the start (Neosokoi) adding extra experience, and the initial shipyard will make production faster. But that’s not all, as the Neosokoi will permanently reduce the upkeep of a nearby ship by 1 or 2 gold per turn! With all these advantages, supremacy at sea will be easy to achieve provided you invest regularly in the navy.



Athens benefits from having eight special missions at its disposal. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Build an Academy for your philosophers, Form the Delian League, Rival Macedonia, etc.



Athens has two new custom buildings at its disposal in the DLC, in addition to the 10 special buildings each Hellenic nation has
• Makra Teiksè
The Makra Teiksè, or Long Walls, were of great importance to Athens, as they protected Piraeus harbor from being captured, the port being over 5 km from the city itself. They provide extra garrisons and defense, which with Athens’ own city walls and the Acropolis, give the city-state a formidable garrison that can beat even a strong army.
• Neosokoi
Actually not specific to Athens but an addition to all Hellenic nations, these ship houses were used to build, repair and train the crew of many Greek states. In addition to free starting XP, they will refit one ship a turn (it must be in the harbor or adjacent to it) by permanently reducing the upkeep by 1 or 2 gold (up to -50% of base upkeep).



The army is made of Armored Hoplites, Citizen Hoplites, Javelinmen and Javelin cavalry.



Athens, as a Hellenic nation, has three custom regional decisions at its disposal. They also start with Implant Trade Settlements x2 and Naval Support x1 at turn 1, giving them a head start in snatching coastal regions (which incidentally is also the objective of one of their custom missions).
• Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours!
• Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.
• Naval Support
Inflict damages to an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle.

Focus Faction: Persia

Persia will be the nation that sets the tempo of the campaign for a long time. The speed will define the strategy of all the Hellenic world, with the effects reaching as far as Italy and Rome.

Persia and its ruler, Cyrus II (soon to be known as ‘The Great’), starts the campaign at war with Media and will make short work of this vast empire. The Persian army is fairly strong at start, and Cyrus is a superb leader. But of equal importance, Media will fall only a few turns after its capital falls, which can happen very rapidly, as was the case historically.

Custom gameplay



During its early period of conquest, Achaemenid Persia (named after the tribe that originally revolted against Media, the Haxāmanišiya) achieved stupendous and lightning-fast success against several neighboring nations. As such, Media, Babylon, Lydia and Elam might spontaneously lose one region a turn to Persia, if they are not Glorious.

In addition, Media can crumble in one go if the capital is lost!



Persia, Athens and Sparta vied for the control of Asia Minor for centuries. These three will not stay at peace for long! Persia will regularly enjoy various moderate rewards as long as Athens and Sparta have poor relations.



Satraps (literally 'Protectors of the Realm') are governors of the Persian provinces, with a lot of independence in how they rule. On the one hand, they will provide free troops for the King of Kings army. On the other hand, they might band together to secede if the central government is weakening.



The Persian ruler will receive missions from time to time (9 in total). There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Conquer Babylon, Build the Royal Road, Return of the Jewish People, etc.




Persia has several custom buildings at its disposal:
• Chapar Khaneh
A Royal Post placed at regular interval along the royal road, it slightly improves positive token chance.

• Persepolis
A grandiose city providing culture and legacy.

• Palace of the King of Kings
Impressive palace providing decadence reduction. As many Persian kings build palaces, you can have 3 of them in the Persepolis region!

• Jewish District
In Babylon, has a role in one of the Persia missions. Help them and you’ll get new friends.

• Qanat
This is a sort of underground aqueduct, using no structure slot (common to all Iranian nations).



The Immortals are a very tough medium/heavy infantry of high effectiveness.
Sparabara is Persia medium infantry; they are adept archers.
Persia light unit are in fact Eastern Archers, they are deadly in numbers.
The heaviest unit is the Mercenary Hoplite. You can get extra through a custom regional decision.
The army is also supplemented by hillmen and nomad cavalry.

Once you get the right infrastructure in place, the Iranian Armored Cavalry can smash through a lot of opposition!



Persia enjoys 3 custom decisions in addition to the 15 or so general ones.
• Recruit Mercenary Hoplites
Easily get hoplite mercenaries (heavy infantry) in Hellenes regions, if their loyalty is not too high.

• Hellenes Interloper
Degrade relations between Athens and Sparta – just to be sure these two are not banding together. It can backfire though, depending on the rulers involved and how skilled they are in diplomacy.
• Absorb local administration
Persia, and Cyrus, had no qualms about using the local nobility and administration. This decision adds a free courthouse in the region and instantly provides 100 culture points.

Stay tuned! Field of Glory: Empires - Persia 550 - 330 BCE will be out next week, on May 21st

The Rising Falcon is coming soon! Out on May, 21st

Mark the date as The rising falcon is coming soon. Field of Glory: Empires - Persia Persia 550 - 330 BCE will be out on May 21st!

The first DLC for the acclaimed grand strategy game Field of Glory: Empires showcases the epic journey of Persia, from its humble origins surrounded by older and bigger kingdoms to be one of the largest Empire in the Ancient World.

New Regional decisions, Units, Faction Perks and Special content awaits you. When the Gods call, how will you answer?

Field of Glory: Empires - Persia Persia 550 - 330 BCE out on May 21st!

Field of Glory: Empires Persia DLC - New screenshots

Persia 550 - 330 BCE DLC development is proceeding fast.

You won't have to wait for long for the the first expansion for Field of Glory: Empires to be released, we will be revealing its Release date very soon.

In the meantime, take a look at these new screenshots, featuring nation traits, Egypt and its neighbours, angry spartans and more!

Stay tuned for further updates









Field of Glory: Empires - Persia 550 - 330 BCE is coming soon

One of the most innovative videogames in the grand strategy genre is ready to strike again. 

Field of Glory: Empires - Persia 550 - 330 BCE new campaign starts 2 centuries before the Empires campaign. It brings players at the time when Athens and Sparta were still vying for supremacy over Hellas world while the Achaemenid Empire is more and more looming on the other side of the Aegean Sea.



This DLC adds new custom content for each faction in the game. Every nation will receive new sets of tools to further their goals alongside a totally revamped system of Impediments and Perks.



Federate some barbarians, form new colonies, decide to declare the Olympic Games, and many more options available!

Major nations of this time have seen a ‘special’ focus. Don’t expect to play Persia as you play Athens or Lydia!

New Events, missions, national modifiers, special units and specific buildings will make you play differently. 



Get more information about the game from its official product page.

https://store.steampowered.com/app/1257440/Field_of_Glory_Empires__Persia_550__330_BCE/

You don't need any FOG2 DLCs in order to play Field of Glory: Empires - Persia 550 - 330 BCE

Field of Glory: Empires - Persia 550 - 330 BCE is currently in BETA. Join us in polishing and giving the final touches to the game.

Are you eager to see the game in action? DasTactic will be playing Field of Glory: Empires - Persia 550 - 330 BCE today on our official Twitch channel at 6 pm GMT. 

Diplomacy Update is officially released

The day has come.
Field of Glory: Empires has been updated to Version 1.1.0, bringing the newly enhanced Diplomacy system on the table. It is a massive update, improving and impacting many game mechanics and features so be sure to check out the full changelog below.

Thanks to all players who helped us fine tune the new diplomacy system through 3 Beta Patches. You have done great and we hope to see you apply to our new round of beta!

Version 1.1.0

Balance and tweak to diplomacy

• Declaring a client state does not prevent getting regions from them
• Allies loiter less in your home territory
• Can't get ships from the 'Give Special Units' diplomacy clause
• Validating a transaction returns you directly to the intro Diplomacy panel
• One-sided transactions will either increase (gift) or decrease (extortion) relationships
• AI will propose many less transactions
• AI Allies capturing a region formerly owned by another nation (legitimate owner in advanced diplomacy) will give it back immediately
• Can enter regions of a nation with whom you have a peace treaty (allows evacuating your army when stranded) – Human player only.
• If all your capitals are besieged (or lost), severe penalty during peace treaty
• You can now demand regions owned by the vassals of your enemy
• Having hold of an enemy region when making a peace deal makes the region cheaper
• AI Vassals don't give back regions to human overlord anymore
• AI more reluctant to be absorbed or client-state if the other nation is not bigger
• AI will value more money, metal or manpower if it lacks some, and value less if it has enough
• AI less interested in trading units if not enough money
• Small factions will be much less prone to send transactions (less spamming)
• Explicitly name winner and loser factions in clause tooltips
• Region Clause: Lowered significantly cost if at war
• Give Units Clause: Can only be done if neighbor (sea-neighbor ok)
• War control gives less penalty
• War exhaustion triggers more rapidly (emphasis on wanting to make peace faster)
• AI will want to make peace faster as War Exhaustion accrues
• AI will not propose a cooperation during a bargain if already allied
• AI will only demand or accept the Relinquish objective clause if neighbor
• Validating a transaction returns you directly to the intro Diplomacy panel
• Additional texts for Diplomacy (FRE SPA GER)

Other changes
• Added the Sacred Estate building, an improvement to the worship place with a special effect (GC310 has some in Egypt, Armenia, Media)
• Objectives show the turn they were given in nation panel
• Sinope harbor position nudged east
• Gaining a slave in battle might mean losing a population in the region
• Updated quotes and hints, courtesy of Neilbala the Brythonic King
• Fix to Armenia having too many levied units
• Dynamic objectives can be given according to more criteria
• Food stockpile never goes below zero
• Periplus not given if you own the region
• Too big World Factions groups lose 10% of their units per turn (depending of AI level)
• Fixed overcrowding tooltip which was erroneously mentioning region terrain and not city terrain.
• Rex Custodiae can now be built from a Palace building (if CL 3)
• Nomad herd don't have cattle as a bonus anymore
• Fix to a typo in Ptolemaic Egypt gameplay text
• Units: war elephants now provide 2 support values
• An old objective won't be phased out if you own a region adjacent to it
• Fix to Stoa bug
• Added translation for French, Spanish and German.
• Mercenary decision has a 500-money prerequisite
• Kolchis / Armenia missions fixed and tweaked
• Debts modifiers added after gain back factored in
• Updated Empires DB archive


Compatibility notes 1.06 to 1.1.0
100% compatible
Previous versions
It is advised to restart a game