We are pleased to announce another Field of Glory II: Medieval public tournament, covering some of the wars of King Matthias Corvinus of Hungary in the later 15 th Century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
The tournament has two sections:
Swiss Chess for up to 300 players. (Our usual tournament format).
Knockout for up to 32 players. First come first served. Please do not enter unless you are sure you will be able to take part throughout.
Players can enter both if they choose.
Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.
The first round will commence on Wednesday 21st August 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.
Specific tournament rules: This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles:
Sarospatak 1458 AD: Hungarian 1441-1500 AD vs Hussite (Utraquist) 1450-1459 AD. Open Battle. North Europe Agricultural.
Kormend 1459 AD: Hungarian 1441-1500 AD vs German (Imperial) 1450-1487 AD. Open Battle. North Europe Agricultural.
Jajce 1464 AD: Hungarian 1441-1500 AD vs Ottoman Turkish 1430-1500 AD. Hungarians attempt to relieve siege. North Europe Agricultural.
Baia 1467 AD: Hungarian 1441-1500 AD vs Moldavian 1430-1500 AD. Open Battle. North Europe Wooded.
Hungary 1471 AD: Hungarian 1441-1500 AD vs Polish 1455-1500 AD. Open Battle. North Europe Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes: If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out: Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment from being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory: Kingdoms is out now
Navigate the complexities of politics, religion, and warfare to build a legacy that stands the test of time. The game has a detailed map and a variety of units, including knights, sergeants, spearmen, and crossbowmen, offering countless strategic possibilities.
In Field of Glory: Kingdoms, you can export your battles into Field of Glory II: Medieval. This integration allows you to immerse yourself even further into the strategic and tactical elements of medieval warfare.
To celebrate the release of the game, don't miss our Twitch live event on the Slitherine TV channel for the highly anticipated Field of Glory Day 2024.
Join with Robert Houghton and Claire Kennan as they guide us through the fascinating history behind Field of Glory: Kingdoms. Following this, Alberto Casulini and Neil McKenna will showcase gameplay strategies and highlight key features.
The surprises don't end there! To celebrate the release of Field of Glory: Kingdoms, we are excited to announce 2 new tournaments for FoG II.
Field of Glory: 2 new tournaments open for sign-ups
We are pleased to announce another 2 Field of Glory 2 public tournaments, showcasing some Epic Historical Battles from FoG II and FoG II: Medieval. They will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
Anyone who has FoG II or FoG II: Medieval can enter. You do not need to own any DLCs to enter.
Both tournaments will commence on Thursday 13th June at 10.00 am GMT. No further entries can be accepted after the tournaments have begun.
Field of Glory II - Epic Ancients
This tournament will involve three rounds. Each round will last 21 days.:
Ilipa 206 BC: Carthaginians with Iberian allies vs Romans with Iberian allies.
Magnesia 190 BC: Romans with Pergamene allies vs Seleucids.
Chaironeia 86 BC: Romans vs Pontics.
Field of Glory II: Medieval - Epic Medieval
This tournament will involve three rounds. Each round will last 21 days.:
Tinchebrai 1106 AD: Norman vs Anglo-Norman.
Steppes 1213 AD: Brabançon vs Liégeois.
Bouvines 1214 AD : Frenvh vs Holy Roman Imperial.
Specific tournament rules
Games are paired, so each matchup will be played both ways. Each player will be able to choose some of his forces using the normal force selection system. In each round, all players will be playing on the same map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
Some scenarios may have special victory conditions. The normal scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes: If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out: Each round will last 21 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
And if you haven't had a chance to buy the game yet, there is a special offer on the entire Field of Glory II franchise:
Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.
The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.
The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.
To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!
Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.
See you there
We are pleased to invite you to our second annual Field of Glory Day 2024
We're thrilled to extend a warm invitation to our second annual Field of Glory Day 2024
Mark your calendars for June 4th, a day dedicated to celebrating the Field of Glory franchise.
We want to express our gratitude to all the dedicated fans who have supported the franchise over the years. To commemorate this special occasion, we're delighted to announce the highly anticipated release of Field of Glory: Kingdoms!
To celebrate this day, we've arranged an engaging roundtable historical discussion in which we will delve into the rich tapestry of the Middle Ages within the Kingdom's period. Additionally, we will host a discussion and provide insights and show the gameplay mechanics of Field of Glory: Kingdoms.
Don't miss out on this exciting event! Join us on June 4th on the Slitherine Twitch channel for a day filled with insightful discussions and to celebrate the release of Field of Glory: Kingdoms.
Stay tuned for further updates and announcements as we countdown to Field of Glory Day 2024.
Field of Glory II: Medieval - New tournament open for sign-ups
Italy Defiant Tournament
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering Italian defence against foreign invasions in the 14th and 15th centuries. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter. To enter, go to the tournament page here.
Emilia-Romagna 1495 AD: Venetian 1440-1500 vs French 1484-1500. Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes: If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory II: Medieval - Byzantine Empire - Part 2 open for sign-ups
Byzantine Empire – Part 2 (FOG2 Medieval)
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the Byzantine Empire from 1040 to its fall. Byzantine Empire - Part 1 will be played using Field of Glory 2 Ancients, and will be announced tomorrow. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else's enjoyment spoiled by being drawn against someone who has apparently dropped out of the tournament.
Fields of Glory II World Team Championship Winners
Dear gaming enthusiasts!
Brace yourselves for the sensational news – TANG has emerged victorious as the reigning champions of the World Team Championship!
Pershing's Pikes secured an impressive second place, while the valiant Armchair Heroes claimed the well-deserved third spot, and Furor Gallico rocked the fourth place.
A huge round of applause and heartfelt congratulations to all four teams for making it to the final stage of this exhilarating competition!
Now, let's shine the spotlight on the triumphant TANG squad – comprising the formidable talents of LuciusSulla, GCD, TaBai, and feuillant1017. Their outstanding performance, strategic brilliance, and unwavering teamwork have propelled them to the summit of gaming glory.
For those on the edge of their seats, stay tuned to the gaming wave by checking out the World Team Championship page on Slitherine's Forum at https://www.slitherine.com/forum/viewtopic.php?p=1019494#p1019494 . And for an extra dose of gaming goodness, explore the Fields of Glory II Tournaments in the Leagues sub-forum at https://www.slitherine.com/forum/viewforum.php?f=494, where a treasure trove of user-created tournaments for Fields of Glory II and Fields of Glory II Medieval awaits!
Let the games continue, and may the best team continue to claim the gaming glory! Keep those cheers coming, and stay immersed in the thrilling world of competitive gaming!
Field of Glory II: The Divisional Championship V - Open for Sign up
The Divisional Championship V will run from 7th January 2024 to 31 March. TDC is split into six historical periods, and each of those periods is split into Divisions of 10 players ranked by ability. Choose your own army list including an ally (if you wish) and play battles against nine opponents who are roughly your ability.
It can be a lot of games so we advise new entrants to enter one or two periods, but you get three months to play the games, so it's achievable. Get your entries in by 2nd January 2024
The periods for Fields of Glory II are:
Bronze Age/Iron Age - 2500 BC to 682 BC
Classical - 681 BC to 25 BC
Imperial - 24 BC to 599 AD
Dark Ages - 600 AD 10 1000 AD
Fields of Glory II Medieval
Early Medieval 1028 AD to 1319 AD
Late Medieval 1320 AD to 1500 AD
Please visit the forum here. Take a look, say hello to one of our friendly organizers, sign up and get ready to go to battle! Everyone has a chance for victory on these fields of glory.
Specific DLCs may be required for specific periods
Fields of Glory II World Team Championship Update
Hey, gaming enthusiasts!
Get ready to cheer because the World Team Championship is rocking its way into the semi-finals, and the excitement is off the charts!
Starting with a whopping 20 teams entered, four groups of five teams for a total of 80 players, this epic showdown has whittled down to the fantastic four – representing none other than China, the USA, France, and the UK!
Let's meet our semi-finalist rockstars:
Tang (China): These champs danced their way past Starfleet (Europe) in the Quarter-Final after acing Group A! Armchair Heroes (UK): Talk about a royal win! These legends nailed it against Cry Havoc (UK) after a nail-biting victory in Group D! Pershing's Pikes (USA): USA in the house! They clinched a sweet win over Fraternitas Hospitaliaris (Europe) after rocking Group A with 1240 points – just 4 shy of Tang's 1244! Furor Gallico (France): Ooh la la! They brought the house down with a resounding win over Poisonous Myrmidons (Rest of the World) and owned Group B!
Now, get ready for the showdowns! Pershing's Pikes take on Armchair Heroes, and Tang faces off against Furor Gallico.
At this early stage, Armchair Heroes and Pershing's Pikes each have a win under their belts, and the other tie is still up in the air. The suspense is killing us, right?
Stay in the loop and ride the gaming wave by visiting the World Team Championship page on Slitherine's Forum. For even more gaming goodness, check out the Fields of Glory II Tournaments in Leagues sub-forum, where you'll find a treasure trove of user-created tournaments for Fields of Glory II and Fields of Glory II Medieval!
Let the games continue, and may the best team claim the gaming glory!
Field of Glory II: Medieval - Join the Open Beta (v1.5.9)
All players are invited to join the Open Beta for update 1.5.9 of FOG2 Medieval. Instructions for accessing the beta can be found at this link.
In particular we would like you to test the new ELO Ranking system by playing MP games with the Ranged Challenge box ticked. Note that all Beta rankings will be reset when the beta is over – they will NOT carry forward to the release version. Please also look out for and report any issues with any of the other changes, especially the addition of Swifter than Eagles armies to Time Warp. (On the Slitherine forum)
Changelog:
ELO Ranking System - An ELO ranking system has been added for MP games. - This is optional and challenges can be set as ranked or unranked. - A green ranked game symbol appears in the MP lobby for ranked games. - Ranked challenges show the challenger’s current ELO rating in the “Accept Challenge” Tab. - On-going ranked challenges show both players’ rankings in the tooltip in the “My Games” tabs. (At present their current rankings are shown, but in a future update the tooltip will instead show their rankings at the time the challenge was accepted – which are what scoring depends on - see below). - A player’s ranking starts at 1000 and then goes up or down depending on victories or defeats in ranked games. The amount it goes up or down depends on the relative existing rankings of the two players at the time when the challenge was accepted. - Beta ELO rankings for FOG2 Medieval are shown here
Time Warp: - Added Swifter than Eagles armies to Time Warp modules.
Field of Glory: Kingdoms Beta: - If you are in the Kingdoms beta, and have exported a battle, the Kingdoms Battle button will appear in the Battles menu. Click on it to play your Kingdoms battle and export the result. - Currently Kingdoms will not restart automatically, you will need to restart it manually.
Army Lists: - Indian (Muslim) and Indian (Rajput) lists revised.
Key Bindings: - Added R (Zoom in) and F (Zoom out) to the list of customisable Key Bindings.
Bug Fixes: - Fixed issue of small units of pre-dismounted MAA in Genoese army (arrived by ship without horses) being able to remount at Deployment. - Fixed Hot Seat bug whereby rear line side B infantry got assigned to Team 7 in non-enemy-fortified battle. (Only mattered if HotSeat turned off after side B deployment, as AI would not work as intended). - Anglo-Saxon Hirdsmen (Time Warp) cost increased from 57 to 61. - Fixed bug that prevented men from stepping forward correctly when unit is attacked in rear right corner. - Fixed Vijayanagaran general names. - Corrected dismounted name of Best-Equipped Cavalry.