Fight For Eden cover
Fight For Eden screenshot
Genre: Indie

Fight For Eden

Patch 0.4.6

Bug fixes:
- arena training collision when using melee weapons (goblin and orc not taking damage)
- disable map locations when making the tour of the camp for the first time.
- quest arrow when the target is very close.

Patch 0.4.5

- Drop the only one collider per character.
- Add individual collider per each character's body part.
- Missiles are now passing between character's body parts.
- When a defeated enemy's body disappears, any javelin stuck in it will drop to the ground
- Missiles stuck into a body part will move with the body part not with the character

Patch 0.4.4

Fix bug that prevents swapping non javelin weapons

Patch 0.4.3

New weapon added:
Javelin is a versatile weapon that can be used in both melee and ranged combat. After the javelin hits an object or enemy, it can be picked up and used in combat by the player.

There are two types of javelins:
1. The default javelin is larger and slower with increased damage, both ranged and melee, but with a lower attack speed. It has a quantity of one, so if the player throws it, it will return to the hand after a time, based on the attack speed.
2. The quick javelin is a stack of multiple javelins, smaller in size with lower but more compact damage and an increased attack speed. If the javelin is being thrown, after a delay, another one will spawn at the player's hand.

Patch 0.4.2

Patch includes:

* Add a new weapon, Ranger Bow as a precise bow type. It has higher accuracy compared with the classic one by keeping the arrow on the right track regardless of the hand movement. It has a slightly slower reload.
* Add open player menu binding as default for oculus touch controllers (button A).
* Other small updates and fixes



Patch 0.4.1

Patch 0.4.1 includes small changes and fixes:


  • Add exploration mode (travel to location from map). Cannot progress in story mode from exploration mode.
  • Map travel is available also for locations that are not discovered in story mode, there are few exceptions.
  • Regions are now connected to each other by portals.
  • Player health and damage are increased based on character level.
  • Allies health and damage are increased based on player level.
  • Enemies health and damage are increased based on region.

Patch 0.4

The patch is introducing three main features:
- Encounters: when exploring the half elves kingdom, you will find many adversaries ready to end your journey in forests, around houses or in the middle of the road.
- Bounties: in several regions, heroes with special abilities are ready to give you a great fight.
- Arena: a new region accessible from the main base. There you can train with your fellows or fight the fiercest enemies you encountered so far.

Patch 0.3.1 Notes

- Fix bug where combatants AI stops after several actions

Patch 0.3.0 Notes

Enemy interactions

  • Enemy weapon can now be stopped or deviated by other weapons
  • Player can grab enemy shield to create attack opportunities
  • Enemy can be grabbed by the player and thrown away


New AI

  • Added a variety of new actions
  • Threat based mechanism
  • Opens for enemy complex strategies in future patches, especially for random encounters, champions encounters and arena fights


https://www.youtube.com/watch?v=aXvLBjYBUkY

Small patch: Switch to Steam VR

Switch from Oculus SDK to Steam VR.
- added compatibility with Windows MR headsets
- added partial compatibility with HTC Vive and Valve Index headsets
- changed lighting from gamma to linear
- disabled field of view capabilities