Some minor adjustment on the latest Godracter- Susanoo
Susanoo 5H, 4H and 5H, 4H with D.P. increase the push force, decrease the hit stun.
Susanoo 4H, 4H with D.P. full charge increase the push force.
Susanoo 214LMH > 623LMH cancel time delay.
Susanoo 214LMH > 623LMH with D.P. cancel time slightly delay.
Free New Godracter is here!! Susanoo!!!
[previewyoutube="N2de7Vw9nto;full"] Our latest DLC Godracter is finally arrived, Susanoo.
Susanoo is third children of Izanagi and Izanami (The Gods who created Japan). According to Japanese mythology, Amaterasu is his older sister. Susanoo ’personality was unstable, he was brutal, sensitive and sometimes was very brave. The most well-know story was he manage to kill the giant monster eight head snake, “Yamata no Orochi” or “Orochi” for short.\n\nSusanoo also represent the God of Strom because of he’s varied moods. He was assigned to rule the Sea of Japan, that means he is also the God of ocean.
Susanoo is a wild character in Fight of Gods, He has several unique movements, the first one is on hold charge attack, by holding the button for a while and release it, the attack distance will be longer than normal and has higher damage too. The second one is dive kick in the air, it can be chain in the combo or use it as a tactical option to against your opponent. Thirdly, the tsunami can be cancelled jump after on hit to increase the variety of how Susanoo performed.\n\nIn overall, Susanoo’s movement is a little bit slow, but most of his skills all comes with slightly movement, once Susanoo hits the opponent, it should be easily to perform some combo with strong damages.
Divine Power: Sword of Kusanagi Susanoo cam summon Kusanagi (The legendary Sword he discovered after kill the Orochi) as his second sword until the round ends, it will change the status of heavy attack and all of his moves. However, Susanoo’s divine power meter fill slower than average, the sword maybe powerful but player still needs to pay attention on a good timing to fight back.
Other than Susanoo join the ring, some adjustment below: ------------------------ Added new character - Susanoo and his stage. Fixed the issue about the cloud save of Tudigong's color. Tudigong 46LMH reduce the air push force Tudigong 46LMH > 66 increase the cancel frame. Tudigong increase the cancel frame after 66. Tudigong 214LMH > 46LMH increase the cancel frame. Tudigong 214LMH increase the active frame of second hit.
Free DLC Godracter Update! Tudigong!!! and Susanoo Next! Plus 40% Off!!!
[previewyoutube="2FSCwaJkDZo;full"]
Hello everyone,
This time, Digital Crafter has bring you two brand new Godracters, Tudigong first and Susanoo will update soon, we have implement some new technique into it, including motion capture. we Sincerely hope you guys will enjoy them :P
About Tudigong Tu-Di meaning “The Land” in Chinese, the culture of worship Tudigong was originally prey for the safety of people or harvest on farm field. With time goes by, nowadays Tudigong represent more like a God that taking care almost every general civilian wish. From good luck, wealthy and safety. Normally in Chinese culture, Tudigong was known as a lower rank god who work close to local human world. Similar to a mayor kind of idea. Because of this, Tudigong was also known as the most close-to people and very friendly god.
Tudigong is a charging Godracter, the input of Tudigong was different than all other Godracters, players may need to constantly be holding one direction to be prepared in order to perform its move when needed. Tudigong can charging his move while during its jumping or performing its other moves. This technic may require some practice but once players get familiar with, Tudigong can be a very strong Godracter. The Earth Pillar has three different directions once on hit, players can use it to create variety of combos and generate great amount of damage.
Divine Power: Wall of Taishan Mountain. Tudigong can summon the legendary Taishan Mountain spirit to defense, once Tudigong activate its divine power, an armor will generate immediately. The armor can trigger multiple times and has the ability to absorb damage, allows player to fight back right away. But the power has limited usage, players may still need to beware the timing to trigger Tudigong’s divine power.
Why pick up Tudigong as new Character? During the time when Digital Crafter starting the project. Producer Ken Wei went to the Tudigong’s temple in Taipei praying for good luck. He prayed for the game and said: If we manage to complete the project, I will make sure Tudigong has a spot on the roster to show my thankful, so now it’s the time!
*the stage of Tudigong was base on real location in Taiwan.
Another Character Susanoo will be playable next week, and his trailer will also be released at same day.
Update notes: --------------------
Added new character - Tudigong and his stage.
Adjusted the character select page.
Fixed the bug that casting move on wrong side when stand up.
Fixed the bug that throw stuck in some situation.
Adjusted the camera angle in gameplay.
Freyja increased the hurt box of her head.
Sif increased 5M hit box size.
*ENJOY!!
Important! 1.0.9 update is here with spectator mode in online matching!!
Hello Guys,
The 1.0.9 update is here, with spectator mode go live! right now you can invite more then one friend join your online match in Fight of Gods.
The Online Spectator mode has taking us quite a long time to make and optimized, we truly hope you guys like it and bring more friends to Fight of Gods world!!
Oh!!! and by the way! We are preparing something very exciting to our players, it will announce very soon!
Other update list below, check it out!
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Added spectator in online mode.
Added fast recovery input buffer after being throwed.
Enhance the light and shadow effect in some stage.
Fixed bug when block projectile will stuck in the blocking.
Fixed bug bevel input will trigger auto blocking.
Fixed bug when down and switch side will cause fast recovery to wrong direction.
Fixed bug when press F12 in Arcade mode, the process will stuck.
Fixed bug the super move will be throwed in first frame.
Battle log won't disappear in training room.
Boarden the input buffer when stand up.
Adjusted the AI setting in very easy to normal difficulty.
Adjusted super input setting, make it easier to trigger.
Santa increase the throw box size.
Odin super fixed the hit box when close, shrink the height of hit box.
Anubis super fixed the hit box when close.
Lamia super fixed the hit box when close and block box.
Lamia MH super fixed the rabbit hand material setting.
Zeus increase the throw box.
Zeus fixed 5L block damage.
Mazu J214LMH can't cast in the beginning of jump.
Mazu added hurt box on her weapon.
Sif 2H shrink the height of hit box.
Adjustment update 2019/07/09
Adjusted characters' the bounce animation.
Adjusted characters' jump attack push force.
Fixed the sync bug when input pressing.
Fixed the bug that can tech throw in recovery time of move.
Anubis increased the hurt box size.
Adjustment Update 2019/06/27
Adjusted the input of pressing.
All characters can pre-input move when fast recovery.
Anubis hp increase. (925 > 950)
Anubis 5M Hit Stun -1, increase push force.
Zeus hp decrease. (1050 > 1025)
Zeus 214LMH > LMH added hit box when close to opponent.
Adjustment update 2019/06/21
Fixed it can switch side when jump at the corner.
Increase the move input buffer
Fixed the bug when hit and throw in same frame.
Fixed the bug that sometimes will stuck in the character select page.
Fixed the move casting when switch side, input will according the switch direction.
Updated the move list with bevel.
Buddha increased the hit box size.
Sif 214H last hit push force increased. (5 > 8)
Santa 236L hit box increased.
Anubis 214LMH re-design. Now will be the same start frame. L with longest range, lowest damage, longest range after throw. H with shortest range, highest damage, shortest range after throw.
Anubis super will gain 50% gauge when it's feather.
Jesus fixed the bug that 421LMH won't trigger in online mode.
Control fixing issue
1. Go to Big Picture mode
2. click this icon
3. select control setting
4. Do not tick this
Thank you
Bevel input update with Balance adjustment
Hello Fighters! We have heard some fighters mentioned that with no bevel input could affect their performance during the fight.
We heard you! So, there you go! now fight of gods support bevel input so your input on Godracter moves should be more accurate than ever!!
We have also updated Hot-Plugging function, which means you can change controller during the game, no more restart because of this issue.
More update detail below, thank you all once again and please keep support us!
*The input of all the moves remain the same but the input list of each Godracters will be change in the next update*
Best Regards,
Digital Crafter Team
Fight of Gods Twitter:https://twitter.com/FightOfGods
Fight of Gods Facebook: https://www.facebook.com/FightofGods
Digital Crafter Twitter: https://twitter.com/Digital_Crafter
Digital Crafter Facebook: https://www.facebook.com/digitalcrafter
Updated input with bevel (down-forward, down-backward, up-forward, upbackward), all move input command updated.
Updated Hot-Plugging function. Can change controller during the game.
Fixed the gameplay time speed bug.
Updated online mode UI with roll back mechanism.
Characters will return to idle when KO or timeup.
Adjusted jump force and distance of all characters.
Adjusted the hit in same frame.
Increase throw miss recovery time.
Added throw tech buffer with normal throw.
Adjusted all projectile hit box size.
Jesus 623LMH blending time adjusted.
Jesus 6M hit stun decreased.
Jesus 412 LMH counter hit box enhanced.
Sif fixed the 2L > 236LMH, 2L 623LMH casting accidently when hit confirm.
Anubis JL hit box enhanced.
Anubis fixed the 2L chain move casting accidently when hit confirm.
Moses fixed the 2L chain move casting accidently when hit confirm.
Guan Gong fixed the wrong side bug when super hit.
Guan Gong HP decrease. (1025 > 1000)
Guan Gong added hurt box on his weapon.
Guan Gong walking speed decreased.
Guan Gong 5M, 2M start frame increased, shrink the hit box range.
Guan Gong 2H damage increased. (30 > 50)
Guan Gong JMH start frame increased, shrink the hit box range.
Guan Gong 214LMH hit stun, block stun decreased.
Guan Gong 214LMH start frame increased, animation speed decreased.
Guan Gong 5H damage decreased (55 > 50), push force and block stun decrease.
Guan Gong 6M hit stun decreased.
Guan Gong 236LMH can not cancel when be blocked.
Guan Gong 5H increased air push force.
Odin JMH start frame increased, shrink the hit box range.
Odin 5MH, 2M shrink the hit box range.
Odin added hurt box on his weapon.
Freyja added hurt box on her weapon.
Athena added hurt box on her weapon.
Lamia 6M hit stun decreased.
Buddha foot hurt box enhanced.
Jesus is back!! Balance adjustment and new netcode tech (Roll back) online!
Hello Fighters!
Thanks again for been supporting Fight of Gods, we are still working on this project even when it was released! After over a month of players feedback and discussion inside the team, we made another wave of adjustment on some Godracters. There are certain Godracters has more adjustment then others, especially Jesus, Santa, Freyja, Amaterasu and Lamia, we hope you guys like it.
On Net code, we were using delay base before this update. And this time we changed to (Roll Back) method, it should bring you better input experience. Please give it a try!
More update detail below, thank you all once again and please keep support us!
Best Regards,
Digital Crafter Team
Fight of Gods Twitter:https://twitter.com/FightOfGods
Fight of Gods Facebook: https://www.facebook.com/FightofGods
Digital Crafter Twitter: https://twitter.com/Digital_Crafter
Digital Crafter Facebook: https://www.facebook.com/digitalcrafter
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Added cloud save function of characters' color.
Changed netcode into rollback mechanism, optimize the control in network fight.
Adjusted jump land blending time of all characters.
Adjusted block blending time of all characters.
Fixed the bug when counting win round.
Mazu 66 > 5L, 66 > 2L delay the cancel frame.
Mazu 236LMH > 66 delay the cancel frame, reduce the hit stun.
Mazu JH hit box shrink.
Zeus JH hit box shrink, reduce hit stun.
Buddha JH reduce hit stun.
Athena increase the hitbox of super. (Hitbox when hit confirm, in order to avoid missing hit)
Guan Gong fixed the animation of 5M.
Jesus JH reduce hit stun.
Jesus 2L reduce the push force.
Jesus 2H increase the damage (45 > 55)
Jesus 2M increase the damage (35 > 40)
Jesus 5H increase the push force
Jesus 5M increase the air push force, Startup Frame -1, hitbox adjusted.
Jesus 66 range decrease.
Jesus 214L > L > L increase the damage (15 > 20, 20 > 25, 25 > 30),
236LMH cancel frame reduce.
Jesus 214M > M > M increase the damage (25 > 30, 40 > 45), 236LMH cancel frame reduce.
Jesus 214H increase the damage (75 > 80), can cancel 236LMH now.
Jesus 626LMH > LMH cancel frame reduce.
Jesus 626LMH > 214LMh increase the input time, which can wait opponent fall.
Jesus 626M > M increase the damage. (60 > 65)
Jesus 626H > H increase the total damage. (First hit 35 > 30, Second hit 35 > 65)
Jesus 424LMH increase the counter damage. (60 > 80)
Jesus 424LMH counter startup frame -7.
Jesus D.P. heal hp increase. (400 > 500)
Santa JM hitbox reduce, active frame -1.
Santa JH hitbox reduce, start frame +2, active frame -2.
Santa 214L > L > L Recovery Frame +8. (Overhead)
Santa 236M adjusted the curve, reduce push force, increase air push force.
Santa 626LM reduce push force.
Santa 214LMH > LMH > H move forward force reduce.
Santa 5M > 214LMH cancel frame +4.
Freyja 5M reduce hitbox size.
Freyja 2M reduce hitbox size.
Freyja 236LMH > 214LMH cancel frame +4.
Freyja 236L increase push force.
Freyja 214LMH > LMH hit confrim can cancel by D.P.
Freyja 236LMH hit confirm can cancel by D.P.
Freyja 626LMH hit confirm can cancel by D.P.
Freyja 236H increase push force.
Freyja 214M > LMH cancel frame +1.
Freyja reduce the consume when using D.P. (3 times > 4 times), increase the duration (35s > 45s)
Freyja 214LMH > M can cancel by D.P. when be blocked.
Amaterasu 236LMH increase air push force.
Amaterasu 236H increase the drop speed and range.
Amaterasu 236H can cancel by 66.
Amaterasu H > 236LMH reduce the cancel frame.
Amaterasu 214LMH change into 3hits, adjusted the damage (60, 75, 90), fixed the air push force.
Amaterasu D.P. can cancel by 66.
Amaterasu 2H can cancel by 214LMH.
Sif 2H can cancel by super now.
Sif fixed the 2L > 214LMH casting accidently when hit confirm.
Fixed the bug when blocking Sif 236LMH.
Fixed the bug when blocking Sif super.
Moses fixed the model.
Lamia JH reduce active frame, hit box shrink, reduce hit stun.
Lamia 236LMH > 66 delay the cancel frame.
Lamia 66 > L delay the cancel frame.
Lamia 214LMH > L can cancel by 626LMH.
Lamia 214LMH >L can cancel frame -3.
Lamia 214H move forward force reduce.
Lamia 214MH can cancel by 626LMH when first hit confrim.
Lamia 626LMH increase hitbox, adjusted move force and animation.