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Genre: Fighting, Arcade

Fighting EX Layer

[Version 1.2.1 Change LIst] 2019/3/27

◆Fix
- Fixed the spelling error in Terry Bogard's EXPERT MODE challenge #16

[Version 1.2.0 Change List]

◆Updated Store

-Terry is available for purchase on Steam.
-Terry’s Gold and Silver colors are available for purchase on Steam.

◆Updated Content

-New characters Sharon and Terry have been added.
-A new stage “Intercontinental Railway” has been added with 2 versions (Evening and Night).
-A new BGM has been added for Terry’s stage.
-Sharon and Terry’s Gold and Silver colors have been added.
-Sharon and Terry’s Expert Mode challenges have been added.
-Sharon and Terry have been added to CPU and Kumite modes.
-Added endings for Sharon and Terry. Shadowgeist’s ending has been altered.
-Shadowgeist has had Intro and Victory voices added.

◆Balance Changes

Kairi
-You can now perform follow up attacks after floating your opponent with GARYUUMESSHU.

Darun
-GANGES DDT now hits crouching opponents.
-GANGES DDT range has been reduced.
-GANGES DDT recovery has been increased.
-CHOUZETSU KISHIN BOMB damage has been increased.

▼The Inputs for the following characters’ Counter-type moves have been changed.

-Shirase
-Hokuto
-Nanase
-Hayate

The Input change is as follows:

PROGRESSIVE : 1P -> 1PP (Downback+ Punch -> Downpack + 2 Punch Buttons)
CLASSIC : 421P -> 421PP (B,DB,D + Punch -> B,DB,D + 2 Punch Buttons)

In addition to the Input changes, the duration of these counters have all been standardized to the Medium version.

◆Voice Addition

-A new voice clip for all characters has been added for when they receive a Medium damaging attack.

-In CPU Battle, the appearance order of your opponent's has been changed for some characters (Skullomania, Doctrine Dark, Shadowgeist).


◆Bug Fixes

-Fixed an issue where your hurtbox would be extended when getting hit by a crouching Medium damaging attack.
-Fixed an issue where jumping forward in the corner after a GANGES DDT would result in you landing behind.
-Reduced an occurance of a loud SE overwriting a previously playing sound.
-Changed it to the Information Notice doesn’t display when playing in offline mode.
-Fixed an issue in Allen’s Expert Mode challenge #12 where the opponent’s Gougi deck was not acting as intended.
-Added a system to deal with Character Effects resetting at the start of each round.
-Fixed an issue where performing Kairi’s MARYUUREKKOU would cause it to slide backwards slightly.
-Fixed an issue where interrupting Rosso’s VULCANUS would cause the fire effect to remain on the screen.
-Fixed an issue with the UI in Expert Mode.

[Ver1.1.4 Changes]

◆New Features
-9 new BGM’s have been added to the default soundtrack.
-The Gold/Silver colors for Pullum and Rosso are now on sale.
-We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently.

◆Game Balance
-Adjusted the hitboxes on Jump Attacks for the entire cast.
-Reduced the cross-up frames on Jump Attacks for the entire cast.
-Made it so characters are not knocked back when getting hit or blocking a cross-up attack while jumping.
-Adjusted the input for Command Grabs
-Ryusui now has its own input (Shirase, Sanane).
-Added a new Command Grab input for Hokuto, Allen, and Jack.
-After Counter moves, the character is now completely invincible until the active frames of the follow-up attack.

-Garuda
-Jazan will always home in on your opponent’s position.
-After a blocked Jazan, Garuda is now in a jumping state and the trajectory on the L, M, H versions has been adjusted.

-Skullomania
-The hitstop on Skullohead has been adjusted.

-Shadowgeist
-The H version of Shadow Press will always home in on the opponent’s position.

-Blaire
-The damage on her Standing and Crouching normal attacks has been increased.
-Shoot Kick damage has been increased.
-Sliding Arrow now performs the grab follow-up on crouching opponent.
-Chip Damage has been added to Sliding Arrow on block.
-Slight change on Shoot Kick’s movement (easier for 2nd part to hit).

◆Bug Fixes
-Fixed an issue where Hokuto’s hair would grow larger.
-Fixed an issue where characters would be move in the wrong direction after being hit by Dark Wire from behind.
-Fixed an issue where left and right positions would be swapper after Blaire’s Sliding Arrow.
-Fixed an issue where Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Kairi, Skullomania, and Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Shadowgeist’s st.HP would hit certain characters in an unintended way.
-Fixed an issue where Rosso’s st.MK would not be given dash properties.
-Fixed an issue in Training Mode where certain visual effects would remain on screen after activating Ghost.
-Fixed an issue in “Display” menu in Options where the displays did not properly match what was on screen.
-Fixed an issue in the Gougi menu where sorting the Gougi would make one unable to switch Decks.
-Fixed an issue in Training Mode where the effect of Power Reversal would not reset.
-Fixed an issue in Expert Mode where you Win count from Kumite would be displayed.
-Fixed an issue where your Expert Mode clear time would be saved in an unintended location.
-Fixed an issue where unplugging and re-plugging a USB cable could lead to a crash.

[Update History 2019/1/10 Ver1.1.3 Changes]

*Game Changes
-Teleport has been changed
-No longer can appear in mid-air
-The startup motion for the Teleport has been slightly extended
-You are unable to block for 1F directly after appearing from the Teleport
-Allen’s Expert Challenge #16 has been changed

【Update History 2018/12/6】

- Adjusted a part of parameters of the Hit System.
- Fixed the In-Game Announcement which was not displayed correctly.

Update History 2018/11/30

- Adjusted the parameters of each communication antenna in Matching Setting.
- Fixed a problem that the information after the 100th on the Leaderboard was not displayed correctly.

FIGHTING EX LAYER Steam version is here now!

Thank you for waiting.
FIGHTING EX LAYER has launched on Steam from November 29th, 2018!

We appreciate your continuous support.

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