Fights in Tight Spaces cover
Fights in Tight Spaces screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical, Indie, Card & Board Game

Fights in Tight Spaces

Minor Patch (1.2.9514)


  • Fix issue where all Endless Mode levels had an informant!

1.2.9512 Minor Update

Hello Agents. Here is a small patch to fix a couple of notable issues with the Ninja boss and an occasional problem in Endless mode.


  • Fix to issue where all damage to the Ninja Boss would apply damage to the player
  • Fix to issue where Endless Mode levels might start with no enemies and end the run

Grab Fights in Tight Spaces for 50% off!

Version 1.2.9501 (Minor Update)

v1.2.9501


  • Fixed bug when taunting/redirecting the Biker Boss
  • Restores the ability to Taunt/Redirect the ambassador
  • Bounty text no longer appears as failed
  • Fixed bartender distraction damage modifier not applying
  • Fixed bartender distraction damage modifier clearing next turn modifier from Palm Strike
  • Fixed entities not being considered to have arrived if the game saved before they could complete their arrival, so remaining invisible
  • Fixed some inconsistencies around Ninja Boss' return damage
  • Added status that clears damage modifiers when it expires
  • Added status to Bank Combo to fix upgrade behaviour
  • Fixed a couple of card text issues
  • Card icon values are determined correctly based on the card type
  • More thorough fix for entity arrivals being skipped on game load

Introducing Knights in Tight Spaces

Wishlist now
https://store.steampowered.com/app/2315400/Knights_in_Tight_Spaces

The tight spaces are back!

We are excited to introduce Knights in Tight Spaces: A tactical deck-building fighting game from Ground Shatter, the creators of 2021’s highly-acclaimed Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, introduces whole new ways to play, and all while maintaining the same stylish look-and-feel and thrilling animated fight sequences as the original.

We revealed our announcement trailer during the Future Games Show Expansion Pack showcase, and we will be part of the Deckbuilders Fest next week with our very first playable demo.

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Extending our Winter Discount!

WINTER SALE 30% OFF - & Our Festive Hats are live!

Fights In Tight Spaces Autumn Sale!

Weapon of Choice DLC + 1.2 Update

Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat.

https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/

A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more.

The DLC contains:


  • New “Gunslinger” deck
  • New Agent 11 model
  • 30+ new cards
  • 5 new levels
  • Remixed story mode
  • New enemies and systems
  • 5 new music tracks from nervous_testpilot




V1.2 Update Notes



  • New Game Mode: Endless Mode. A continuous escalation of levels and enemies
  • New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate
  • New Enemies: Prison Brawler and Kendo Ninja
  • New "Brutal" difficulty level
  • New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu)
  • New option to remove damage numbers in replays for cleaner captures


Card Changes

  • Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful
  • Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!)
  • Improvement: Iron Body and Power Through now stack duration
  • Change: Option Play now counts as a move as far as Auto-Advance is concerned
  • Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies)


Fixes

  • Fix: Dodge uses added by Shimmy no longer carry over between turns
  • Fix: Shimmy no longer uses up a Steel Self charge
  • Fix: Close In no longer uses up a Steel Self charge
  • Fix: Early Bird and One Last Thing now trigger Auto-Attack
  • Fix: Dodging enemies work correctly in replays
  • Fix: Correct audio for Flash Kick
  • Fix: Damage numbers now appear when knocking down enemies who ignore damage from front
  • Fix: Corrected issue with selecting some tiles in Fire Escape levels
  • Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen
  • Fix: Enemies can auto-attack and turn to face as part of the same reaction
  • Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks
  • Fix: Various issues with windows not breaking have been resolved
  • Fix: Throwing Knife Counter can no longer be countered itself
  • Fix: You can no longer overkill the boss in the final mission and cause a softlock
  • Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa)
  • General: Performance and loading time improvements

Weapon of Choice Release Date + Pricing



The much awaited Weapon of Choice DLC will launch at 6pm UTC/11am PST on Thursday 28th September.

ONE WEEK FROM NOW.



It will cost $9.99 (or equivalent local currency), and launch with a 10% discount.

For more information and to wishlist the DLC, head to the store page here:

Weapon of Choice Steam Store Page