We have a couple of bug fixes for you, nothing major but some nice quality of life updates.
Stay safe out there and have fun!
- The Bedtime Team <3
Bug Fixes
Fixed some translations
Fixed an issue where the camera would sometimes get stuck when picking up the sword in Outer Cerebrum
Fixed an issue where the Plague would not flee the scene properly after beating him in the end of Freedom Promenade
Fixed an issue occuring on level start when entering Fulfillment Slope after having defeated the Plague
Fixed an issue where spider webs' deactivation kept on repeating when completing a spider encounter
Fixed an issue where a spider web's collider would not get turned off properly in Geometry Square
Fixed an issue where the rotating bridge leading to the Enigma Box puzzle in Geometry Square was not in the correct position when entering the level after having beaten Clockwork Town
Fixed an issue where the Train of Thought would sometime get stuck
Fixed an issue where the "danger" music overlay couldn’t be heard playing in Anchorage
Fixed a visual glitch occuring at the 4-way stone bridge puzzle in Anchorage
Fixed several issues surrounding the air filters in The Summit
Darkness walls during a story moment in The Summit is now able to deal damage
Some of these fixes are the result of our work and progress on the upcoming standalone sequel to Figment! You can check it out here :)
We've been working on The Jester's boss fight(s) recently and it seems like a good time to share! His carnival themed outfit and style in fighting is similar to that of a circus. It is theatrical, musical and overwhelming. Here's how we structure the fights, coordinating carefully with the music to put the attacks on beat and create a visually pleasing event at the same time.
Creating musical boss fights is an essential part of the Figment universe. Their theme songs give little tidbits of information, describing why they are spreading chaos in The Mind.
Stay updated on our progress on Figment: Creed Valley by clicking the link below!
Greyboxing stage: prototyping boss mechanics but also exploring general game mechanics, puzzles and enemies.
Step 2
We thought of an interesting stage shape to go alongside the mechanics developed above and put on some temporary textures, models and music to get a feel for the fight as a whole. As the music is essential, getting the timing right was a barrier of its own.
Step 3
Here's one of the animations we implemented into the fight.
And this is the final version of the stage, ready to be placed in-game.
Step 4
Some crisp animations and different fight patterns, it's all coming together.
Step 5
And this is the final result! A cleaner background, some lighting effects and even wildlife (if you can spot it) have been added.
If you want to check out the process with the music, click the video below :)
https://youtu.be/NqFm4SFykcg
Come say hi and hang out with us in our discord https://discord.gg/WEEWBce where we share this type of behind the scenes stuff often :)
The sequel to Figment has a demo!
Welcome to Figment: Creed Valley, a surreal and musical representation of the human mind!
Creed Valley is where your set of morals and opinions come from. In this demo, you will play as Dusty, The Mind's courage.
The peaceful neighborhood of Conviction Lane has succumbed to chaos, a Nightmare is on the loose. Root out the culprit and chase them through mind-bending puzzles and whimsical enemies. Test your own courage in a musical finale against the nightmare which has its own theme song. The demo is around 15 minutes to complete, have fun!
Come hang out in our discord! We'll be online to hang out and answer questions :)
Exclusive showcase of Figment: Creed Valley
Hello from the northern lands of Denmark! Hope you're all safe and sound :)
Figment: Creed Valley will have a playable demo during the Steam Games Festival (June 16th to June 22nd). Klaus (CEO) and Niels (Game and Sound Director) will be playing through never before seen levels of the game!
Cerebrum City has succumbed to darkness, the Black Hog is here...
The once lit-up and vibrant roads are now devoured by darkness. Only the faint remains of what used to be Cerebrum City may guide you to what caused this chaos, The Black Hog.
Dusty, The Mind’s courage is needed once more to defeat this new nightmare. Restore the balance by shining new light onto the murky obstacles that block your path.
As intimidating as it may seem, the tusk-wielding foe is not new to The Mind. It feeds off stressful situations that may arise when facing new and challenging tasks.
Dusty is confident that it can be defeated: “Relax. The Black Hog visits here everytime the mind is under a bit of stress. Let's find a way to light up the mood so I can get a stab at the dark!”
This update is for Figment's sequel, Figment: Creed Valley. Check it out here!
We've posted some behind the scenes process and in-game snippets on our Twitter too! Check it out by clicking the Twitter icon below. - The Bedtime Team <3
Developer Stream! Playthrough and Behind the Scenes
Hey hey all!
As you might have noticed, Figment is 80% off right now. Our good friends at Indie Mega Booth are having a Going Away (For Now) sale and we'd like to show our love and appreciation for them by streaming Figment for a bit today and tomorrow!
Wednesday: Jon and Niels talk boss fights and music
Thursday: Jonas and Lasse talk about the creation of Figment and how the surreal art style came about
Come chat with us and join our adventure into the depths of The Mind :)
Figment Soundtrack Now on Vinyl!
Hej hej everyone!
It is with great excitement to announce that the Figment Soundtrack is now available on vinyl! You can check it out by following the link below :)
Limited edition 12" Blue Vinyl: https://bedtimegames.bandcamp.com/album/figment-original-soundtrack
As we're all at home trying our best to stay safe and healthy, Game and Sound Director Niels (aka Stöj Snak) has recorded an acoustic version of the Figment theme song from his home with the help of his phone and trusty webcam.
[previewyoutube="HyM0TlF6qEs;full"]
Wish you all the best and stay safe out there
- The Bedtime team <3
Version 1.4.0 Patch Notes
Hello from the beautiful lands of northern Denmark! It’s been a while.
In addition to several bug fixes we’ve updated the combat system slightly, making the animations, healthbars, effects, and camerawork all feel a bit more juicy!
We’ve also added a news and community menu where you can follow news, updates, and patch notes within the game itself. With this we hope to feature more behind the scenes content about the making of Figment and our upcoming sequel, Creed Valley.
- The Bedtime Team <3
General Changes and Features
Minor improvements to player movement
Improved the sword fighting system
Improved the visuals of enemy health bars
Rebalanced the difficulty of some enemy encounters in Clockwork Town
Minor localization updates
Bug Fixes
Better 4:3 support. CRTs rejoice!
Fixed an issue where Mayor Relic would often get stuck in his path when he moves around
Fixed a bug where the Train Man would occasionally get stuck after the Heavy Thought lowering cutscene
Fixed a bug where the Train Man would be stuck, even though he isn’t, after a load
Fixed an issue where you could keep moving Enigma Boxes once they had been placed on a scale. They now break interaction when placed on one
Fixed a bug where players could get stuck in the Clock Tower if entering the level after having defeated the Spider Queen
Figment: Creed Valley Teaser Trailer Out Now!
Figment: Creed Valley finally has a teaser!
You can watch it here: [previewyoutube="ViuRtu84vWU;full"]
Some parts of the description have also been updated, check it out: