we have great news to share with you: Figment won the Best Sound - Music award at AzPlay!
The award changes depending on the way you look at it. How rad is this?
Want a reminder of the awesome work composed by our Sound Designer? Listen to the full soundtrack on Youtube:
https://www.youtube.com/watch?v=BNgeXxydBLk
Cheers!
Free demo now available!
Hey everyone, we have good news!
If you or your friends would like a little taste of Figment before diving into the adventure fully, you can now find a free Figment demo on Steam!
If your cousin or grandparents don't know what they want for Christmas, share the demo with them and see what they have to say ;)
Version 1.0.0.3 patch notes
Hello friends!
Version 1.0.0.3 is now out!
The issues where some achievements would fail to unlock properly have been fixed for both new and old players, meaning that if you have already completed an achievement but it didn’t unlock, it should now unlock automatically the next time you launch Figment. We’ve also worked on a lot of behind-the-scenes system improvements, which should result in a smoother gameplay experience.
- Bedtime Digital Games
Severe Issues Fixed
Fixed an issue where the two Kettle houses in The Bright Planes and Gardens of Creativity would not increment the progress of the Seeking Inspiration achievement
Fixed an issue where two rats in Gardens of Creativity would not increment the progress of the Exterminator achievement when killed
Fixed an issue where some Remembranes would not correctly increment the progress of certain achievements related to them
General Changes
Updated many internal systems with bug fixes and performance improvements
Fixed an issue where it was possible to get off any elevator while it was traveling, trapping you since the elevator was stuck in the other position
Fixed several issues where the camera would make sudden jerks instead of being smooth
Fixed an issue where one of the Spider Queen’s boss mechanics would activate when entering The Clock Tower
Fixed an issue where gas walls were still present when entering The Bright Planes again after having defeated the Plague
Fixed a bug that could occur at the Brass Bridge in Overpass of Originality where it would not accept any trumpet pistons after the first one
Soundtrack and Deluxe Version now available!
Hello everyone,
To end the week on a high note, and upon popular request, we've made the Figment soundtrack available on Steam!
As mentioned in the previous patch, today’s patch is mainly aimed at fixing the state of the game for those that were affected by bugs that caused their save game to be corrupted. We hope everyone affected will continue on their journey with Piper and Dusty!
- The Figment team
Severe Issues Fixed
The "Brass Bridge" will now accept your trumpet pistons, even if you had encountered this bug before patch 1.0.0.1
Corrupted save games are converted to working save games. Some players with previously corrupted save games will face a slight setback, however, all Remembranes are retained and can be viewed in the hub
General Bug Fixes
Fixed an issue where Piper would do a small stutter in her animation every time she started and stopped talking
Fixed an issue where you would not always hear the audio from a Remembrane
Reduced some stutter in one of Dusty's animations
Tweaked the travel-cutscenes between Freedom Promenade and Cerebrum City
Fixed an issue where the handle in the tree in The Bright Planes was a bit too hard to hit
Fixed a bug where you could activate buttons on the flying books in Ascension and Anchorage even if they were already pressed
Fixed a collider in The Summit
Improved the way English song subtitles are displayed to avoid typographic orphans
Fixed various instances of visual glitches and flickering shadows
Known Issues
After downloading the patch, “Restart Level” will be unavailable from the menu until you have entered another level once
The camera can move incorrectly when revisiting the Clock Tower after having defeated the Spider Queen
Version 1.0.0.1 patch notes
Hi everyone!
Thank you all so much for the kind words about Figment we have seen around the internet!
This patch contains mostly minor bug fixes, with a few big fixes for an unfortunate few players.
We are very sorry about any bugs that you may have experienced in the game.
We have also seen some discussions about the translations and their quality. We will have further information about this at a later time, but please do not hesitate to give us feedback if you see something. We appreciate it greatly.
- The Figment team
Severe Issues Fixed
Fixed an issue where restarting a level could result in save data corruption. After updating, the bug will still be triggerable until leaving your current level
Fixed a bug that could occur at the Brass Bridge in Overpass of Originality where it would not accept any trumpet pistons after the first one
We have prioritized getting this patch out fast to prevent more people from experiencing these severe issues, so the problems above are fixed for people who have not currently experienced them.
We will issue a later patch that will attempt to upgrade and fix the save games for those that are already affected by these problems.
General Bug Fixes
More reliable achievements
Fixed level exits sometimes not triggering correctly
Fixed an issue where the camera could end up being locked in the Spider Queen's Clock Tower
Fixed an issue where Dusty would occasionally end up in a bad place when quickloading in the early parts of some levels
Fixed an issue in Anchorage where a shell creature could get stuck mid-travel
Fixed an issue where the camera in Geometry Square would pan to the elevator and get stuck
Fixed an audio issue in Geometry Square where you could hear things you should not yet be able to hear
Fixed a bug in Anchorage where a handle near the end of the Spider Gauntlet was at such an angle that Dusty could walk up on it and into weird places
Fixed a bug in Ascension where the rain would freeze in the air after having completed the game
Fixed various instances of visual glitches and flickering shadows
Fixed a situation where gas walls were still present when entering The Bright Planes again after having defeated the Plague
Fixed a crash for some hardware setups when taking a screenshot while in high resolutions
Fixed a localization error that resulted in the word "Yes" being gibberish in most non-English languages
Better vertical spacing for Korean subtitles
Release Date and Launch Trailer
Hej everyone,
A week ago, we shared big news with you on our social networks: Figment will be release on Steam the 22nd of September.
To celebrate, we also shared a brand new trailer of the game:
https://www.youtube.com/watch?v=4yIIbH0SEmw
For that trailer we teamed with Derek Lieu, an experienced trailer editor who shared on his blog the process behind the creation of this video. You'll find below his input, but you should definitely go on his blog and read about his other works!
I got this project by a referral from Kert Gartner! Figment is an adventure game made by Bedtime Digital Games. I was immediately drawn to it by the mix of hand drawn art and 3D.
I didn't get much direction for the trailer, but since they were confident the art spoke for itself, they wanted to highlight the setting of the game, and the music. Figuring out how to highlight the music was the most difficult part of making this trailer. There are some boss characters in the game that literally sing! Of the game's music cues, very few stuck out to me as good for the trailer.
To help narrow down the music, I sorted them into categories based on the pace and feel of each piece. So much of editing is just a series of processes to eliminate options. I wanted to use at least a small part of a boss' song in the trailer, but I knew it couldn't work for the entire trailer (or at least, I didn't know how to make it work).
The opening of the trailer mostly focuses on darker environments to fit the somber music
For the ending of the trailer I re-used the song in the reveal trailer by Trailer Squad, because nothing felt as climactic as that piece, and it had a very positive reaction in that trailer. But for this trailer I didn't cut to the lyrics until the trailer's climax.
The other idea I had for the trailer was based off of this remix video the composer of Figment put together by cutting together the main character hitting objects in the game. I briefly considered using that as the opening to the trailer, but decided that it wouldn't tell the audience enough about the game, and at worst would feel like I was trying to hide what the game really was by cutting so stylistically.
To help figure out the structure of the trailer I focused on the narrative by cutting together dialogue. The main character Dusty and Piper have quite a bit of banter, and some moments of exposition. The trailer didn't really fully click until I put in exposition from the Mayor character who speaks in verse. I realized that putting him at the beginning of the trailer immediately drew attention, because how many games have dialogue like that?
Certain lines of dialogue have a finality to them that dictate they come at the end of a section, and some sound like they should intro a new one, so I just went with it, and ended up creating a cold open.
I chose this shot for after the logo to contrast with the mostly dark shots of the cold open
For the section after the logo I used a piece of music that had some good energy for the exposition. This is also where I made a section that was similar to the composer's remix video. I thought this coupled with the Mayor's dialogue would make the trailer more interesting. Another happy accident was the rhythm of the Mayor's speech seemed to match the tempo of the music!
I went through one of the boss' songs, found a section I thought stood on its own pretty well, and just tried cutting it after the exposition. Surprise surprise, it sounded pretty good! I'm guessing it's because the cues are of the same or similar tempo. I requested an instrumental version of the boss' song to see if it would match better, but my original choice had better energy.
For the boss' song section I used shots of obstacles and combat because it matched the tone and subject. Piper's "Who the heck was that?" was a great line to follow up the end of the song, and segue to the last third.
The rhythm of the blocks forming on this bridge perfectly matched the music for that section!
Up to this point I'd shown the lyrical quality of the game, the quirky sound design, a couple puzzle-y bits, and the obstacles. The end is where I wanted to show on the somber and sentimental tone. My hope is the change of music, and titles say to the audience: "But wait, there's more!" The end montage focuses on puzzles, cool environments, and some music video-like Mickey Mouse-ing where the movement of the shots match the music.
That's pretty much it! I'm astounded I managed to put all those different pieces of music together, and have it flow together. At least, I HOPE it sounds like that. I didn't have many significant changes to make once I presented my first cut; they were very pleased!
Introducing The Plague in "The Plague's Song" Music Video!
Hello everyone!
The weather is currently pretty bad in Denmark, but Figment's development is progressing well.
Thanks to that, we can announce that Figment will be released in September 2017! The closer we'll get to the release, the more announcement and behind-the-scene article we'll share, so keep a close eye to Figment's steam page.
We are also happy to present you one of the game's Nightmare, the Plague, in a music video featuring our game and sound designer, Stöj Snak!
https://www.youtube.com/watch?v=V6MUDmB7oNQ
We hope you'll enjoy this live performance (with sneak peeks of new areas of the game!).