Final Dusk cover
Final Dusk screenshot
Genre: Adventure, Indie

Final Dusk

Our new project! COMA - A Cyberpunk metroidvania shooter.



We are proud to announce our latest project - COMA!

Coma is a Metroidvania-style action game set in a grim cyberpunk future inspired by the classics of the genre. Play as a member of an elite squad on a payroll of one of the Megacorporations, explore industrialized districts to find hidden, optional areas; fight with competition's mercenaries using your arsenal of weapons and unique abilities. Customize your character using multitude of passive and active implants, acquire new combat abilities and upgrade those already owned.



The project is still in very early stages of development. There are a number of features and systems having necessary scripting implemented, but they are not accessible by the player in the current build. Some systems are not yet decided upon, and have multiple versions that we consider leaving as a final one (for example: we currently have 3 versions of targeting - traditional 8-way targeting tied to movement, a lock-on system that is independent of character's movement and direction, and a completely free, 360-degree gun rotation, à la twin stick shooter games). Some of the features are done, but are using placeholders - like most of current animations - while some are completely missing. There are no real enemies in the game yet. Designing them with their moveset, animating and scripting their AI will take a substantial amount of time.

Main Features



  • Discover a dark cyberpunk world, inspired by the biggest classics of the genre, presented with beautiful hand-drawn sprites and backgrounds.
  • Multiple playstyles. Do you like fighting defensively or offensively? Do you prefer hand-to-hand combat or destroying opponents from afar is your cup of tea? Or perhaps instead of fighting it’s better to take control of enemy systems and machines to do your dirty work for you? Agents of corporate special forces are prepared to fight in all conditions with any means.
  • Customize your character - utilize a wide range of specialized passive and active implants to tailor the playstyle to your needs. Enhanced strength, speed, special vision filters - bleeding edge tech is at your disposal and on the house. Utilizing every advantage over your competition is mandatory in your line of work. Just remember not to overindulge in your artificial self-improvement. There’s a fine line between a human and a machine, if that’s your concern.
  • Variety of Abilities - acquire new abilities that will help you reach previously inaccessible areas to discover secrets and most importantly - grant you new combat moves. Remember, some of the abilities will be hidden, and getting them will be optional. It is only up to you how many of them will be in your arsenal.
  • Quest system - complete optional quests to gain access to unique upgrades and implants, or information about upcoming missions that may unlock shortcuts or help you with boss fights.
  • Co-op - each agent is an expert in their field of work, wreaking havoc among the competition. Imagine the synergy between them and level of destruction if there were two of them sent on a single mission. (Crowdfunding campaign stretch goal)


With that said, we encourage you to download the playable prototype and read more about the project on itch.io

Also, we would love if you could help us bring Coma to life by pledging to our Indiegogo campaign.

Discount pricing issues

Hey guys. As some of you probably noticed we are experiencing a glitch in the pricing, that's showing the game at 110% discount. That probably triggered some automatic safeguards because it seems some of you don't even see the "buy" button.

We are unsure what caused that but it's as shocking to us as it is to you. The issue has been submitted to Valve Support team and we're currently waiting for the solution.

Regardless, to those who can still buy the game, even at $0.01, we hope you'll find the game enjoyable.

Patch 1.0.5.2


  • Fixed minor issue with HUD text not displaying properly after last patch

Patch 1.0.5.1


  • Added option to in-game options to switch camera panning between Left and Right mouse button. It can help with using touchscreen as an input device. But be advised - when turned on, object manipulation and camera panning share the same mouse button and you need to be specific where to click in order to move camera or an object.
  • Minor bug fixes

Patch 1.0.4.1


  • Fixed camera handling - further tests showed it was somewhat broken in certain use cases when player was using illusion or teleportation powers in the static phase
  • Added animated hand indicators on chapter select map (we have observed in various videos some players had difficulty with recognizing clickable elements on the chapter select map, this will hopefully resolve the issue)

Patch 1.0.3.1


  • Camera movement is now under right mouse button. Player no longer has to aim between movable objects or arrows to move the camera.
  • Added current key binding info for Go/Run button on in-game HUD
  • Added hoktey info to in-game HUD tooltips

IndieGala Bundle

Final Dusk is a part of this week's IndieGala Bundle!
You can get the bundle here.

Steam Cards

Final Dusk now has Steam Cards for everyone to enjoy!
Our artist put a lot of work into creating all the beautiful art for the cards and the rewards so we hope you'll like it as much as we do!

Patch 1.0.2.1

We have added the ability to self-cast spells by holding Left or Right Shift key and pressing the corresponding spell key.

First patch

We have issued a first patch that gives the player an option to switch cursor lock on or off.
You can find it in the Game Settings in the main menu or on the second page of in-game settings.