Final Profit officially launches in less than 2 weeks!
I'm hard at work to get that final polish in place, I can't wait to share it with you all! Look forward to the release on March 7th AEDT.
Dreamhack Beyond Indie Showcase - Dev Broadcast
I'll be playing through part of the game and broadcasting during the indie showcase!
Final Profit - Game Dev & Game Play - Rebroadcast
If you missed the showcase stream, it's here again! And running for the duration of the festival.
Final Profit: A Shop RPG - Dev Stream for MIGW22
Final Profit is showcasing in this years Melbourne International Games Week! To celebrate I'm doing a dev stream. Come check out the game, and check out the event!
Developer Update #09
It's been a month, oops! But that means there's a lot to cover in this update. So let's get into it!
First piece of big news, the game logo has been updated!
Another big piece of news is my IGMC 2022 gamejam game is available! Rebertha is under an hour, and set in the same world as Final Profit. Get some extra lore!
Back to Final Profit, the main font used in the game has also been updated to improve readability.
There's been some improvements to old maps.
And some new locations, such as the late game Industrial Farm. Here you can grow a massive amount of Assorted Fruit, and it comes with it's own suite of upgrades to unlock.
The petitioner quests are still in progress, the first few have been built and it's feeling satisfying to make these choices.
The portals where you get products from in Tutetown have had a few improvements.
They have new sprites.
Products will now appear and jump to the player when purchased.
Later in the game a 'custom amount' option unlocks.
Decisions that will lead you to a gameover are now marked with a skull indicator.
There are new stats being tracked and displayed in the stat book. Including mana and health regen values and their potential maximums.
A combination of mechanics have caused a new gameplay style to emerge in the late game, allowing you to bribe the taxman continuously to avoid tax collection. However there's risk and skill involved in keeping it up.
Access to a certain shortcut has been moved much earlier in the game to make getting around feel better.
The usability of accepting Art Quests has improved.
A new shop upgrade! The camera lock, adds a switch to the shop that lets you lock the camera in place.
The title screen has had a few updates, first of course the new logo. The controls display has been simplified, and the map has been expanded to include the later sections of the game. Since this is meant to represent Biz' journey.
The passive income gained from rental properties has been doubled, making them a much better source of income.
The shop cat now changes pose when interacted with.
The rewards gained from helping out a certain bird have been moved earlier so they can utilised quicker.
The text labels above crafted item places now includes the number of items, and updates in real time! Additionally there's a new switch to toggle less intensive craft animations.
Odds of catching big fish have been improved.
Draining plants of their Mana now warns you the first time that it will affect your Ruthlessness. Additionally for every 4 plants drained you now gain +1 Max MP.
A new lategame character/system has been added to the game's bars. Talk to Trisk to siphon your Mana Regen to her, in exchange she will collect Ale for you. This allows you to still benefit from the regen when at capped Mana.
The item menu has been reworked and split into 4 categories, Usable, Products, Components, and Key Items. This makes finding what you want at a glance much easier.
A new secret customer has been added who wants bulk orders of products.
Two new mechanics have been added to New Game Plus, these are things that feel fun but are too strong to include in a first playthrough.
Phew, that was a lot! Be sure to follow and wishlist the game! And share with your friends!
Check out the website for more info about the game! Join the Discord to keep up with live updates on development!
Developer Update #08
Little late this week! But there's a lot to cover.
I've made major progress building Faeona this week. There's a new shop to run, new maps to explore, a quest line where you have to play politics to get voted back onto the Fae Council, and the new petitioner system where you'll hear what your people need and make decisions on how to handle those needs.
There's also a new class of treasure throughout the world, chests that you can only open if you have the required number of Apples.
In the late game new ways to tackle your tax debt unlock, bribe the Taxman to leave without collecting, or spend a rare Tax Evasion Credit to wipe the debt back to 0.
New collectable stats are being tracked that reveal how many Apples or Jukebox Tracks remain to be found. And the product stat pages now list how much that product sells for!
There's been some visual redesigns to some areas, including the Apple Labyrinth, Commerce District, the Tutetown store after Batnik takes over, and more!
There's a new set of collectables to be found that can be placed where the bookshelf sits in the Enterpriston Store!
And this week I began laying the groundwork for New Game Plus, adding some features and upgrades that are really fun! But too strong to use in a first playthrough, they would completely break the game flow and progression. So they will unlock on repeat playthroughs. (An example of one of these features is being able to fully automate the Tutetown Store.)
In the coming week I'll continue to flesh out Faeona and expand on the petitioner system, as well as getting the next shop up and running.
Check out the website for more info about the game! Join the Discord to see live updates on development!
Big Demo Update
The demo has a bunch of new things!
There's a new customer, new world treasure, new stats, and new shop features!
All these additions are there to demonstrate features that are available later in the game. The first shop should feel a lot more spicy with these in place.
The length of the demo has also been increased, with enough room to explore a bit beyond the first town now.
I hope you'll check it out!
Developer Update #07
NextFest has been running this week and it's been hectic! And great for the game, it's been great to see people get their hands on the demo.
Very importantly, the demo has been updated as of yesterday to go a bit further and have some more content. So if you wanted some more Final Profit, now's a good chance to check that out!
A new trailer has also been released!
Work on the game continues of course, there's been updates and improvements to several minigames and maps this week.
Along with a new cave featuring our favourite Owl Lich, he needs your HP so make sure to bring him some!
Some new stats have been added and they're now tracked on the save screen: Items Sold, and Property Value.
And areas in Faeona now have a caustic overlay to represent the Mana imbued in those areas.
Currently I'm working on a set of quests in the 3rd city, I'll be aiming to get those done by next update.
Check out the website for more info about the game: Join the Discord to see live updates on development.
Final Profit - Live!
Let's take another look at the game during NextFest!
Going live 1 hour from this post, I'll be running through the demo and showing off some tips to get through it efficiently.
Developer Update #06
Last week I talked about plans to add a tutorial when you reach the second shop. And that is now in the game! It leads you through the following steps.
Return to Batnik at the first shop and collect passive income.
Get a hint on where to find new products from Elora.
Unlock the first new product, VenDRANK!
Learn about how to unlock automation.
Complete the 3 steps needed to automate a product.
After that the rest of the town opens up. Automation is where the game loop really shines so it's important to explain how to get it running straight away.
I've also added some more quality of life updates, such as disabling the tax man coming to collect while cutscenes play in the shop, and reducing his initial visit frequency as well.
There's also a couple more toilets available to automate in the Tea Factory, these are mid-game unlockables that can be used to generate a certain product for free after paying an initial cost.
There's a new piece of shop furniture available at the auction, these don't provide gameplay benefits, but it's nice to decorate and personalise your store.
A big new feature this week is a new set of customer upgrades, once bought these will expand what certain customers will buy.
There's even a new late-game customer to keep an eye out for once you're on your way to the 3rd city.
And good news for controller users! I finally managed to fix a bug that was causing some controller types to not recognise the shoulder buttons. Everything should run smoothly there from now on.
Only a couple of days until NextFest! Catch me streaming the beta then!
Learn more about Final Profit on the website. And join us on Discord where I post live development updates.