Final Upgrade cover
Final Upgrade screenshot
Genre: Simulator, Strategy, Indie

Final Upgrade

1.0.2.26

Reduced the size of the T5 missile ship to the standard 1000 cells.

1.0.2.25

Fixed a bug that caused an unresearched construction cannon to be built instead of a railgun from the construction menu.

1.0.2.24

Fixed the problem of the builder's ship being idle when there is no necessary material in its storages and resource zones, but the construction cannons are loaded with the necessary resource.

1.0.2.23

Fixed issue with sorter input filter during direct docking.
Fixed the problem of auto-unlocking the 4th technology pack in disassembler mode when loading the game.

1.0.2.22

Fixed a bug with achievements for accumulating stocks of nuclear bombs and containers with antimatter.

1.0.2.21

Fixed a problem of portal visibility in sectors other than the top right.
Fixed a bug in the "Clear resource zone from other resources" function.

1.0.2.20

Fixed a problem with the logic of a battle ship, leading in rare cases to a constant change of position and stopping the firing of other ships.

1.0.2.19

Added a button to hide the Unlinked Relays panel.
Prohibited placing blueprints during battle.
Added a message to the miners' log that there are no routes from asteroids to stations.
Added a message about the goal of the game at the start without a tutorial.

Release Stream

The first hours of gameplay.

Achievements and Iron Will mode

Seekers of complex logistics and production challenges,

I am pleased to announce the completion of achievement testing.

In addition to them, I added the "Iron Will" mode to the game, which gives the epic attainments "Simply Genius 1/2/3". To unlock them, you need to complete the game by simultaneously fulfilling up to 15 conditions out of 18 (i.e. 3 can be skipped).

Another important change: space teleporters no longer have a range limit of 5 sectors, and therefore it is now possible to easily build an entire logistics system using only teleporters (but the cost of teleportation has increased from 2 energy units to 3x for each sector between the sender and recipient).

Also, to improve the comfort of the game, the system for selecting the type of resources required for planet upgrades has been improved. I hope it becomes even more enjoyable to play!

And, please don’t forget about the disassembler mode if you have enough experience in the game and haven’t tried it. It is radically different from other gameplay modes. Planets provide you with ready-made, composite resources that need to be disassembled into their component parts using chains of disassemblers (each of which has an unlimited operating speed), and then reassemble these parts into those finished products that require a colony to function and develop.

Have fun!

TaosX

Full list of patches:

1.0.2.0

Added achievements.

1.0.2.1

Fixed bug that occurred when loading a save with achievements.

1.0.2.2

Added in-game time label to the main menu window.
Increased "Faster Than Light" achievement target time to 30 hours.

1.0.2.3

Softened algorithm for creating a planetary order (less likely to be deadlocked).

1.0.2.4

Made it possible to achieve "Iron Will" achievements in peaceful mode (except for those related to war with other factions).

1.0.2.5

Replaced "Every second counts" achievement with "Master of Compact Design".
Fixed bug of total play time not resetting after new game start.

1.0.2.6

Fixed bug in the planetary teleporter settings that limited the teleportation of unexplored resources.
Fixed bug where the resource zone size was incorrectly displayed.

1.0.2.7

Added check when automatically selecting a random jump position that all cells with pneumatic tubes should not touch other ships.

1.0.2.8

Another attempt to fix the problem of unwanted docking of ships.

1.0.2.9

Disabled the use of the “Planetary deposit upgrade orders” option simultaneously with the “Tutorial”.

1.0.2.10

Fixed an issue with regular achievements when "Iron Will" mode is disabled.
Fixed a bug that made it possible to place a module behind the engine on a ship turned 180 degrees.
Fixed an issue in the tutorial at the stage of adding electricity from oil technology to the queue.

1.0.2.11

Fixed an issue with music volume during the ending sequence of the game.
Fixed a bug that prevented you from receiving the “Diplomacy is not my thing” achievement (feel free to send me a save file to fix it if you encounter a bug).
Added completion of the "Not in that order!" achievement at the moment of defeating all factions (not at the end of the game).
Made changes to the “King of Tetris” achievement check (it is enough to have 95% of the maximum population on the planets).

1.0.2.12

Fixed several bugs with achievements.

1.0.2.13

Fixed a bug leading to sorters not working correctly.
Achievements regarding antimatter containers and nuclear missiles are now sent to Steam when saving the game.

1.0.2.14

Removed the limitation on the operating range of space teleports (there was a maximum of 5 sectors), but energy consumption has been increased from 2 energy units to 3.
Disabled priorities for sorter input directions.
Fixed a bug in the French localization of the tutorial.

1.0.2.15

Changed the production of resources by a planet in disassembler mode: if less resources are supplied than needed, the planet produces resources proportionally.

1.0.2.16

Fixed several tutorial messages regarding canceling the distance limit for space teleporters.

1.0.2.17

Fixed the problem of completing the "Just let it go" achievement by self-destructing ships.
Fixed an issue with placing objects on top of other objects.
Fixed an issue with the visibility of the "Unlinked Relays" sign before the game started.