Final Vendetta cover
Final Vendetta screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog
Genre: Fighting, Hack and slash/Beat 'em up, Indie, Arcade

Final Vendetta

Nominate Final Vendetta at the Steam Awards 2022!

It's Steam Awards season, and if there's one thing that undisputable about Final Vendetta, it's that its Soundtrack kicks ass! 🎵

If you liked the games pumping tunes by Featurecast and Utah Saints we'd be mega grateful if you could take a couple of seconds to nominate the game for the Best Soundtrack Category in this year's Steam Awards!

Also, to kick off awards season, Final Vendetta has also entered the Steam Autumn Sale, with 25% off! If you've not been able to play yet, why not jump in for the first time?

We've got a Gameplay Overview Feature and Accolades Trailer to give you more information on the game if this is your first time here and you want a bit more info.

Final Vendetta - Patch 3

Hi everyone,

Just a small update this time:

Hitboxes now added to training for those purists looking to hone their techniques!

You can now take twice as many knockdowns for each rank, so achieving an "S" rank should be a touch easier

The stage select cheat has now been moved to the options menu and now no longer prevents you from unlocking achievements

Dropped weapons now have a 50% chance of not breaking and disappearing upon being dropped / discarded

Added an extra cricket bat to the Docks and Manor areas

Enemies now get given more velocity when knocked down, which should look and feel better

Fixed a minor issue with exploding barrels (ie. stand on the barrel then have someone hit it)

The knife wielding enemies at the start of the Manor interior now appear later so that they won't ambush player two during the area intro

Achievements now unlockable on "casual" difficulty, where applicable

Improved Claire's ability to perform mid-air combos

Prevented spamming of Claire's running knee attack

Fixed Claire double voice sample issue (applied to other players too)

Tried allowing Claire to break out of her fireball animation early, but this created an exploit, so we've now reverted back to how it was previously

Fixed Van not appearing in training issue

Thank you for the continued support and feedback - we still have a few things to sort out but we hope that you're enjoying the updates so far!

Cheers,
Bitmap Bureau

@BitmapBureau
https://www.facebook.com/BitmapBureau

Final Vendetta - Patch 2

Hi everyone,

Thank you for the very positive response to the first update - we've been reading your comments and working on more refinements as well as fixing a couple of major issues, so here's what's change in the last day or two:

Fixed Steam boot up black screen issue

Fixed Steam Deck start up issue

Fixed high score table crash after playing versus and viewing the high score table

Fixed potential hang with casual mode continue prompt appearing over stage intro / outro text

Players can now instantly recover by hitting "jump" just as they hit the ground after being knocked down

Rankings are now more lenient - you can get knocked down twice as many times, and a best chain of 200 or more will increase your rank by one

Fixed Duke's X + RB + run infinite combo exploit

The "Complete ultra" achievement was unlocking when playing on hard - now fixed

Fixed enemy idle to active animation issue

Claire can now cancel out of her fireball state 6 animation frames earlier

Crane shadow now visible which might help a little with avoiding it

Slight tweaks to Big Frank's impact boxes

Thanks for all of the feedback, and we'll be continuing to refine the game over the coming weeks!
The Bitmap Bureau team

https://twitter.com/BitmapBureau
https://www.facebook.com/BitmapBureau


Final Vendetta - Patch 1

Hey everyone!

First of all, thank you for the amazing response to Final Vendetta - we’ve seen so much love for the game everywhere which has been really encouraging for our small team! Naturally there’s been a few bug reports, requests, and some comments about the difficulty in particular. We’re very much old-school gamers ourselves so our games tend to be on the more difficult side - we want our games to be accessible to everyone though so we’ve added a “CASUAL” difficulty setting to cater for those people. You can read about all of the changes below:

"CASUAL" difficulty setting added, allowing you to continue at will. Please use this feature at your own discretion though, as you will of course be able to credit spam your way through the whole game. Recommended for newcomers to the genre or those of you wanting a more relaxed playthrough.

Fixed crash when dying immediately before a boss fight - sorry we didn't spot this in testing!

Nerfed Duke's flaming punch / dash and Miller's tornado punch / dash exploits

Fixed The Gentleman's grab loop - he should now only grab if you're constantly blocking

Removed several of the player weapon anim wind-up frames for snappier attacks

Training is now unlocked by default - you can face any of the enemies / bosses that appear on up to and including the highest level you've reached

Your super bar will now deplete by 25% if you use any of the alt-specials (eg. Claire's fireball)

Stunlocks now massively reduced - groups of enemies will now knock you to the floor instead of stunning you repeatedly, giving you to time to dash out of the recover anim or use your super

Enemies are less aggressive on the easier setting

Rolling barrels removed from the easy difficulty setting in the elevator and manor levels, and now come with a brief warning on the harder settings

Extra lives are now awarded at one million, two million and three million points, but not on Ultra difficulty

Enemies can no longer hit you during the knock-down state

New actions assigned to the triggers and bumpers - left trigger is dash / dodge, right trigger is block, left bumper is back attack / heavy attack and right bumper is your alt-special attack

Fixed Steam Deck issue, so the game should work fine now

Karen and Liu's lunging uppercut has a less harsh hit box now

More starting lives for easy difficulty

Enemies must now be closer vertically to hit you

"How to play" now viewable from the main menu

You can now block and immediately change facing direction and enter the block state upon recovery and being hit

Some minor visual glitches fixed

We felt like these additions and changes would be enough for the first patch but there will of course be more to come, particularly with regards to gameplay refinements. With so many changes however, it’s quite possible that some have had an unforeseen knock-on effect - we’ve tested these changes all week and hopefully everything will be ok, but if you spot anything broken then let us know and we’ll do our best to fix it right away.

Anyway, thank you for the amazing support and we hope you continue to enjoy playing Final Vendetta! And if you’re interested in following us on social media then you can find us here:


https://twitter.com/BitmapBureau
https://www.facebook.com/BitmapBureau

All the best,

The Bitmap Bureau team