The final chapter of the Knights of Ambrose saga, Knight Eternal, will release on Steam on November 5 for $4.99 at launch and $7.99 thereafter. It will also be released on the Google Play Store at a later date.
Knight Eternal takes place ten years after the events of Finding Light and twenty years after Knight Bewitched. Every character from the previous chapters makes a return for this final journey.
Project pipeline, Astraea, The Black Dungeon, and JKGames
Hello! It's not often I do announcements like this (never, even!) but I know that my games have a small following who I'm sure would be interested in seeing what I've been up to:
The prefix "Knight of Heaven" was added mostly to help it appear in search results, since searching "Finding Light" on the Play Store yields a bunch of flashlight apps.
In its mobile transition, Finding Light was updated to have a wide-screen resolution. It is slightly easier (though about the same difficulty in Hard mode) and has a few numbers tweaks on equipment and stat growths, but besides that is identical to its PC counterpart.
The Black Dungeon RPG (formerly Mari and the Black Tower)
Mari and the Black Tower was my first game; it was originally built to be an Android release, but was eventually transitioned to Steam before falling into obscurity.
Early this week Mari and the Black Tower will be re-released on the Google Play Store for $1.99 under the name The Black Dungeon RPG along with a few big changes:
Massive dialogue overhaul - almost every line of text in the entire story was revised and is now up to my current writing standards
Torches were removed from the game, "dark rooms" are gone, and Lighting Effects are turned off by default*
Updated window graphics and font
The Marauder and Horn Artist have new passive abilities more suited to their roles
Compared to its previous release, will have significantly improved controls (the same as the other two games in the series) and some performance improvements
Overhauled quest log to make it easier to change in case the game receives any content updates (in general, the game was set up for content updates if demand calls for it)
Select memes are now slightly more relevant
*The change to lighting effects was necessary to lower the game's system requirements for mobile devices. Lighting effects can still be turned on in the options if you're using a high-end mobile device.
Besides these changes, the story and game play remain almost completely unchanged.
I currently don't have plans to update the Steam version of Mari and the Black Tower, though I can if there is somehow demand for it.
The release of The Black Dungeon RPG will complete my jRPG suite for Android. Each game is $1.99 and will very often go on sale for $0.99, so if you're a fan be sure to pick them up!
--Provided, that is, you're using a good mobile device that can handle them, as though the games were relatively easy to port to Android, the engine they run on isn't well-suited to the processing power most mobile devices provide.
I now have a website! The purpose is mostly to list my games (as well as any upcoming games) and to write about indie game development when I feel like it. There's not a whole lot there yet, but it's sure to be updated plenty in the coming months
What's next
Normally I don't talk about upcoming projects. I have a good reason for this - in the past six months I've started on four separate projects and cancelled them for one reason for another.
From a story about an enslaved mistress and a demonic concubine featuring the Knight Bewitched graphics set, to a modern-day setting starring four kids including a certain young girl named Abigail, to a first-person-labyrinth-explorer DnD-style game that was nothing like anything I'd done before, none of these games made it past the first 25% of development, so if I'd announced them previously it would've been a bad time.
That being said, I think I've made enough progress on the next (and possibly last) game in the Ambrose series, Astraea that I can officially announce it:
Astraea will use the same graphics and sound set as Finding Light (though in full color), and will take place ~10 years after. Astraea will feature a skill tree system (pictured above) an updated crafting system, new and returning characters (Finding Light fans might recognize the one pictured above!) as well as the full world of Ambrose:
Fans of Knight Bewitched are sure to notice the similarity, but alas, since the 20 years that Knight Bewitched took place and the massive flooding that took place in Finding Light, the world is quite different and ready for one last adventure.
Anyway, that's all I have to say for now. If you have any comments, or bug reports/suggestions for any of my games, you're always free to email me at Jkweath@gmail.com or leave a comment here (I'll try to remember to actually read them this time - this is why I usually stick with email)
5-20-19 bugfix
Hello everyone,
This is just a minor update to fix a bug that I found while testing Finding Light for Android (which will be coming out soon!)
-A minor bug was fixed in which the Game Over screen could be triggered after finishing the tower of trials.
-Some equipment/spells were removed from the first few towns' shops to reduce clutter. These can still be found from chests/enemies/etc.
-Certain enemies drop significantly more gold.
As always, if you encounter any bugs or have suggestions, email me at Jkweath@gmail.com.
5-6-19 update
Hello,
Following a cutscene added in Finding Light's prequel Knight Bewitched, an optional cutscene was added today.
This cutscene can be viewed anytime after receiving Sylvanaras and moving a boulder located within the ruins of Halonia.
If you encounter any bugs or issues, please email me at jkweath@gmail.com.
The Depths update and Fall Discount
Hello everyone!
Finding Light was updated today with an optional dungeon called The Depths. This is a large end-game dungeon filled with new enemies, treasures and events that can be accessed from a ladder in Deepforge Castle after meeting the following requirements:
1. Obtained Sylvanaras
2. Have defeated the third boss of Heaven's Door
As always, if you encounter any bugs, please email me at Jkweath@gmail.com.
Additionally Finding Light will be 50% off from November 21st to November 27th, so now is a great time to pick up the game if you haven't already - or better yet, check out the bundle, which includes Mari's and Abbie's previous adventure in Mari and the Black Tower as well as Stray's previous adventure in Knight Bewitched.
Save bug for pre-release owners
A bug affecting players who own a pre-release copy for Finding Light may cause your saved games to become unavailable. If this happens to you, follow these instructions:
1. Navigate to Finding Light's save folder. This should be something like "C:/program files/steam/steamapps/common/finding light/www/save/".
2. Backup your save files (just in case).
3. download a replacement global.rpgsave file from this link:
https://www.dropbox.com/s/j0ddwlbi72jopte/global.rpgsave?dl=0
4. Overwrite the global.rpgsave file in your save folder with the new global.rpgsave file.
5. Load the game. If done correctly, the continue screen will show incorrect saves; however, when you attempt to load one (whichever save slot you were using last), it should correctly load your last save on that slot.
Let me know via email at jkweath@gmail.com if you have any issues with this process. Sorry for the inconvenience!
Release info and patch notes
Hello! Just wanted to pop in and talk about bugs and other game-related stuff:
1. If you encounter any bugs, especially game-breaking bugs, send me an email: Jkweath@gmail.com. I do not actively monitor comments and discussions, so emailing me is a much faster way to get a fix.
In particular if you notice any problems with sound/music imbalance (something seems to loud? too quiet?) let me know - I'll be working on this post-release.
2. There are two known minor bugs present in the game:
-When browsing shops for spell orbs, you may notice a decrease in stats in the item comparison window. This can be ignored as spell orbs do not modify stats in any way.
-When saving the game underwater, you may notice your entire character cast appears as crabs on the save screen. This is Totally, Definitely Intentional.
3. An optional dungeon called The Depths will be released in the near future.
4. Possible other updates to the game include A) Mac support, and B) a translation to another language (probably Japanese), but whether this happens heavily depends on how the game performs sales-wise.
5. If you enjoy Finding Light, I encourage you to check out its prequel Knight Bewitched!
Pre-release information and bug fixes
10-11-18: -Fixed a bug where a staircase in the Tower of Trials would place you on top of the ceiling.
-Fixed a bug where diving in a certain spot would cause the character to become stuck.
-Added a manual key item obtained upon starting a new game that gives a refresher on the game controls.
9-30-18: Finding Light's starting price will be $9.99 with a 20% launch discount. Also, a solution for one of the floor puzzles in the Black Tower was added to the Quick Reference guide.
9-23-18: A guide with maps of each world was uploaded and can be accessed from the game's store page under the "quick reference guide" link.
I'm making this announcement mostly as a placeholder for information to be released as well as bugfixes and changes that may happen in the future.
Finding Light is currently scheduled to be released on October 15, 2018. This date could change, but if it does it'll probably be within a week of that date depending on if any major bugs are discovered before release.
Price will initially be set at $9.99 with a 20% launch discount.
If you encounter any bugs or have minor suggestions, the fastest way to get a response is to email me at jkweath@gmail.com. You can leave a comment here as well, but email is the fastest method.
As of 9-22, two minor bugs I know of exist:
1: When browsing shops for spell orbs, you may notice a decrease in stats in the item comparison window. This can be ignored as spell orbs do not modify stats in any way. (minor visual bug)
2. When saving the game underwater, you may notice your entire character cast appears as crabs on the save screen. This is Totally, Definitely Intentional.
"The Depths", a dungeon that was recently included in Knight Bewitched, will most likely be released sometime after the game's release.