Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:
Patch Notes 1.1.3.73
Implemented:
All changes & fixes from the previous betas:
ADD: More particle effects
ADD: Full Game Soundtrack by Seph Carissa
CHANGE: Data structure management improvement of tile maps
CHANGE: Minor save-game storage improvements
CHANGE: Performance improvements on lower-end and integrated GPUs
CHANGE: Language decoding algorithm improvements
CHANGE: Tile drawing changes under the hood
CHANGE: Internal handling of the game quitting
FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session
FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score
FIX: When players had no hi-score, the game would display "-1" instead of 0.
FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer.
FIX: Crash on exit with Steam still considering the game to be running.
FIX: Instead of the "8" clue, the tile would display a bomb icon.
FIX: Exploit on reaching certain achievements via saved game
FIX: Saving a game would sometimes crash the game (save game still got created)
FIX: Crash on start due to possible type mismatch
FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.
Returned with a vengeance:
Steam Stats are now being updated correctly again (this was disabled in the beta)
[BETA] Stability improvements!
Good news, everyone: The next stable version of Fine Sweeper is well on its way and I am making good progress eliminating bugs that have been hiding from my wrath for a long time now. The current beta is now ready for a test drive.
If you want to participate in the beta channel, you can find a step-by-step guide for it here. Should you encounter something unusual, please report to the Forum.
And did I mention that you'll get the Fine Sweeper Original Soundtrack with it as well? ;)
The beta is in version 1.1.3.72 and should be fully functional (even more so than the current “live” build that's on version 1.1.3.68), but beware:
Because of a bug in Fine Sweeper's underlying game engine, Game Maker Studio, I had to disable the Steam Stats counting, so please be aware of that if you're hunting those last two achievements. Other than that it's fully functional.
Oh, and happy 2016! :coolness:
Patch Notes 1.1.3.720 (BETA)
Disabled in Beta
⚠️ Steam Stats for number of flagged bombs, detonated bombs and picked-up hearts won't update.
Changed:
Tile drawing changes under the hood
Internal handling of the game quitting
Fixed:
Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score
When players had no hi-score, the game would display "-1" instead of 0.
Rare bug that would crash the game when triggering a bomb on a lower-end computer (Please confirm)
Crash on exit with Steam still considering the game to be running. (Please confirm)
A Gift for you!
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Update: Thanks to some major bugs, the update is now only available in the beta branch and you should expect some glitches. Please refer to this forum thread for more information:
* [http://steamcommunity.com/app/367000/discussions/0/451848854992939726/]
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As a little gift to all Fine Sweeper owners, the latest update automatically adds the Fine Sweeper Original Soundtrack by Seph Carissa to your Steam Library. You can access it in your Steam Client’s LIBRARY menu under "Music" (see screenshot). If you want to directly access the individual mp3 files, there is now a new folder in the game's root titled "Fine Sweeper Soundtrack". Alternatively there's a new folder in STEAM\steamapps\common\Fine Sweeper titled "Fine Sweeper Soundtrack".
Further, the game now also sports some minor performance improvements and exploit fixes.
Fine Holidays!
Patch Notes 1.1.3.70
Added:
Particle effects
Full Game Soundtrack by Seph Carissa
Changed:
Data structure management improvement of tile maps
Minor save-game storage improvements
Performance improvements on lower-end and integrated GPUs
Fixed:
Instead of the "8" clue, the tile would display a bomb icon.
Exploit on reaching certain achievements via saved game
Language decoding algorithm improvements
Saving a game would sometimes crash the game (save game still got created)
Emerging sadistic AI in bomb-placement algorithm bent on world domination.
Background overhaul & bugfix!
Good news, everyone! The annoying vanishing-and-reappearing-heart-containers-bug should be fixed with the new version. Also, there's a little more detail in the popular space background.