Are you interested in winning a free Firefall Digital Starter pack? If so, now's your chance! Our friends over at Raptrare hosting a contest and they have 200 Digital Starter Packs to give away! The contest involves using Raptr's new "Instant Replay" feature to capture your best Firefall moments, so make sure to check out their official post herefor more details. Good luck in the contest and we'll see you in game!
PATCH NOTES FOR V1.0.1795
Patch Highlights
<*> Greatly increased the amount of dynamic event spawns in Sertao, Broken Peninsula and New Eden.
<*> HKM updates:
+ HKMs now charge slightly faster.
+ HKMs last longer before their charge bar will start decreasing and charge will decay at a reduced rate.
- This will allow players more time between combat phases while minimizing the amount of charge lost.
<*> Added a report spam feature. To access this feature, enter mouse mode, click on a user’s name, scroll to report then select “Report Spam”. This feature will also automatically add the reported player to your ignore list.
<*> Increased both XP and Crystite rewards for all ARES Jobs.
<*> Hardcore Blackwater Anomaly will once again drop boss loot from the Necronus.
We’ve increased the amount of dynamic spawns to help the world feel more alive.
We’ve reviewed and updated the Dragonfly’s Healing Ball and Healing Pillar abilities.
Nighthawks now deal headshot damage to all enemies.
Player summoned deployables (Turrets, stations, etc.)now have increased health pools.
Players can now have multiple sentinel pods.
Added player spawn rooms to Tecumseh Airbase and FOB Sagan.
Epic resources are now available in Broken Peninsula.
Numerous ARES Job fixes as well as other bug fixes and polish.
General
Boosts from VIP Membership now stack with boosts from all other sources, including the Founders bonuses.
The P1 LGV has received some performance improvements and will now shift past 1st gear and should generally feel better when driving.
Updated the game credits for clarity and to reorganize some people into their proper departments.
Stiffened the suspensions on MGVs. MGVs should feel more appropriately like an offroad vehicle.
Added horn to MGV. BEEP BEEP.
Battleframes & Combat
Using melee attacks will now remove a player from stealth.
Players will now receive a brief delay before being able to self-revive using credits. This will help prevent players from accidentally using credits to revive when using melee attacks as they die.
Being stunned by a player initiated stun effect prevents other player initiated stun effects from affecting the targeted player for 10 seconds.
HKMs now take longer to reach full charge.
Player summoned deployables (Turrets, stations, etc.)now have increased health pools.
+The tooltips for these abilities will currently display base health, not their current modified health pools.
Battleframe Perks
Tactician (Unlocked lvl 30, Accord Recon) has been reworked. This perk now grants a 20% chance to reset your ability cooldowns when you inflict a headshot. This effect can trigger once per minute.
Sure Shot (Unlocked lvl 30, Nighthawk) can now be activated using secondary weapons.
+We also fixed an issue that was causing the internal cooldown of this ability to trigger even though the effect was not being applied to the player. This prevented the players from ever receiving a benefit from this perk.
Fixed a bug with Sentient Armor (Unlocked lvl 30, Bastion) which prevented the perk from activating.
+This perk was being affected by the same issue stated above which was causing the internal cooldown of this ability to trigger even though the effect was not being applied to the player. This prevented the players from ever receiving a benefit from this perk.
Repairing Nanites (Engineer only) will now properly heal 1% of the deployables health per second.
Flame buffer (Unlocked lvl 40, Firecat) now stacks up to three times. More fire for the Firecat.
Flame Buffer (Unlocked lvl 40, Firecat) now matches the radius of Immolate if Immolate is an equipped ability.
Hero (Unlocked lvl 40, Rhino) will now prevent players from dying up to 5 seconds, but will no longer kill the player after it expires. Once the 5 second invulnerability expires, this perk triggers a fifteen minute cooldown.
Conduit Perk (Raptor Only) has been reworked:
+Now appropriately gains and loses charges when shooting enemies.
+Conduit Perk updated to give visual feedback on full charge.
+When using a charge rifle, firing with three conduit charges drains all charges and causes the shot to explode on impact.
+When using an R36 firing can now build charges but not expend them. Instead, the R36 rounds cause energy damage at full charge.
+Using a Raptor ability with three charges still causes the ‘empowered’ ability effect noted on the ability.
Mounted Firepower (Unlocked lvl 30, Accord Engineer) to scale more consistently when leveling.
Stampede (Unlocked lvl 20, Rhino) will now be triggered by the Rhino’s Charge Ability.
Health Surge (Unlocked lvl 40, Mammoth) has been reworked. This perk is now a Heal over Time and no longer has a 10 second internal cooldown between procs. The perk is now: “Activating an ability heals you for 15% of your max health over 10 seconds.”
+Reasoning for this change: We didn’t feel it was very fun to have your perk be ‘wasted’ if you used your abilities too fast. Now that the perk is a heal over time effect, if you use multiple abilities within the duration, it will refresh the duration of the heal, instead of doing nothing.
Accord Assault
Bombs Away can now be modified using Range, Radius, and Max Deployment modules.
Tigerclaw
The Fusion Cannon's nova alt-fire splash radius now works properly and is listed in the weapon statistics.
Firecat
The Thermal Cannon's triple shot alt-fire damage and splash radius is now listed in weapon statistics.
Thermal Wave can now be modified by force modules.
Accord Biotech
Poison Trail’s snare potency can be increased by using force modules.
Poison Trail’s duration can now be modified with duration modules.
Poison Ball’s duration can now be modified using duration modules.
Poison Ball now deals its impact damage only on impact rather than to anything that enters the cloud.
Triage’s cooldown begins when the ability ends rather than starting immediately upon activation.
Accord Biotech Bug Fixes
Siphoning Unit will now trigger properly from Biotech abilities, not just the Biotech’s weapon attacks.
Fixed Poison Trail snare duration to work in seconds (previously it was using milliseconds).
Dragonfly
Healing Ball has been updated.
+Healing Ball’s base speed has been reduced.
+Healing Ball can now be modified by using potency, range and force modules.
+Healing Ball’s damage will now be reduced on the edges of the sphere. This will not affect healing amount.
+Healing Ball will now heal the Dragonfly if they are inside the radius of the effect.
+Healing Ball now applies a percentage of the healing done to the Dragonfly if it heals a target.
+Healing Ball now knocks enemies away when they are hit.
+Healing Ball’s visual effects now scale with the effect radius of the ability.
Healing Pillar has been updated.
+Healing Pillar now always applies a percentage of its burst healing to the Dragonfly.
+Healing Pillar now applies a small amount of healing to anyone in the pad before the burst heal.
+Healing Pillar now uses Potency and Range modules.
+Healing Pillar’s visual effect now scales to the effect radius of the ability.
Emergency Response’s prefixes have been expanded to include all the module types it can use.
Recluse Bug Fixes
Fixed Recluse’s shoe size to a match the artistic vision of this battleframe.
Accord Dreadnaught
Fixed a bug that was causing Absorption Bomb to not calculate its damage properly.
Updated Absorption Bomb to be modifiable using potency and duration modules.
We are excited to announce that the beta tag is gone and Firefall is now officially launched and available to play for free! This day has been a long time coming and we couldn’t be happier to finally be sharing Firefall with the world. However, just because we’re no longer in beta doesn’t mean that we no longer need your feedback. This is only the beginning of the journey, and only together can we make Firefall the game we all know it can be!
If you don’t already have the game installed, you can find a link to download it here.
New players should make sure to check out our updated New User Guide for information about some of the game’s basic systems.
In addition, here is our new Launch Trailer for your viewing pleasure!
Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!
See you in game, ARES Pilots!
Announcing the Launch of Firefall!
By now, most of you have read the first four entries in our Path to Launch blog series (or if you have not, you can at www.Firefall.com ) and are familiar with some of the changes and additions we are making to Firefall. One question that has popped up after every one is “when can we expect to see these changes in game?” That is a question that we haven’t been able to give you an answer for, until now. On July 14th, we will be bringing our game servers down for a full-day maintenance session. When the servers come back up on July 15th, they will be running the launch patch of Firefall complete with all of the new things we've talked about so far, and more.
However, July 15th will not be the launch date for Firefall. As of the time of this post, we have disabled the ability for newly created accounts to log in and play Firefall (as in any account that was created after the time of this post will not be able to create a character, but any account created before will remain able to play as normal). When the patch goes live on the 15th, it will only be accessible to existing players, or new players who have early access – more info on that below. That will continue until, at long last, Firefall officially releases on Steam on July 29th. That’s right, as of July 29th, 2014, Firefall will be officially launched and available to everyone for free on the Steam platform.
Firefall.com Feature Page
We are excited to announce the release of our new Firefall Feature Page, hosted on the recently acquired domain of www.Firefall.com . This page includes an overview of the major features of Firefall, as well as the Firefall Launch Packs described above. You can check it out by clicking on the aforementioned URL, or the ad in the sidebar of our main page. This page will continue to be expanded as we announce more features in the coming weeks.
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The launch of Firefall is coming, and we can’t thank you enough for all of your support throughout the entire development process. Without your feedback and countless hours of testing, we would have never made it to where we are today. The 29th of July only marks the beginning of the journey ahead of us, as we’re already working on what’s next for Firefall. We hope you join us for it.