Firefighting Simulator cover
Firefighting Simulator screenshot
Genre: Simulator, Strategy

Firefighting Simulator

Steam Spring Sale: Firefighting Simulator is now 40% off!



Flowers are blooming, trees grow blossoms, the sun comes out: Welcome to this year's Steam Spring Sale, now running until March 23 at 6PM CET! 🌸

For a limited time only, you can save 40% on Firefighting Simulator - The Squad.

https://store.steampowered.com/app/420560

Other simulation games from the fantastic astragon lineup are also part of the sale! Check out these fantastic offers:
...and many more! You should definitely complete your collection of simulation games, that's for sure.

Check out the Spring Sale Sale page for more details and a full overview!

See you on your next shift,
Your Firefighting Simulator Team

Steam Winter Sale: Firefighting Simulator is now 40% off!



Hello firefighters,



Ho Ho Ho! The Steam Winter Sale is well underway and, of course, we're part of it as well!

For a limited time only, you can save 40% on Firefighting Simulator: The Squad and get access to the game at a discount. Is there a better way to celebrate Christmas?

This sale runs from December 22 until January 5.

https://store.steampowered.com/app/420560/Firefighting_Simulator__The_Squad/

Firefighting Simulator: The Squad is even more fun as a co-op experience! If you're still looking for a partner, now's the perfect time to gift the game to a friend! Take a look at the store page for details!

And it's not just us! Other games from the astragon portfolio are also deeply discounted - with up to 90% off.

Check out our publisher page for details.

See you soon on your next shift,
Your Firefighting Simulator Team

Firefighting Simulator – The Squad – Console Release Trailer

The time has come: Firefighting Simulator – The Squad is finally available for PlayStation 4, PlayStation 5, Xbox One & Xbox Series X|S too!



If you want to experience on your console what it means to fight fires up close as an active part of a major US city's firefighting team and didn’t get your copy of the game yet, you can find it here:
https://www.firefighting-simulator.com/#buy

Your Firefighting Simulator team

Mission Update #5 available now!



With the brand-new Mission Update #5 for Firefighting Simulator – The Squad we are introducing two new missions - with an extremely hot diner crash and a storage mayhem! Oh, and some bug fixes, too.

New Mission: Drive-In


It's a diner, but how did the car get in there? It didn't have a drive-through, so somebody just drove in. A car, now ablaze inside the dining area, crashed through the diner's outer wall and just stopped short of hitting the counter.

New Mission: Storage Mayhem


A burning warehouse full of dangerous and highly flammable things is lighting up. Toxic fumes, chemical fires, and a chaotic layout challenge you to face this hot indoor fire and maybe bring a T-Rex or Viper along to see what you can do to attack the fire through the windows.

Bug Fixes


  • Fixes a hole in the attic of the burning roof in the "Through The Roof" mission, which caused the player to fall through it and land on the top of the wardrobe, blocking the player model with no option to escape
  • Fixed NPCs endlessly trying to go through a stone and getting stuck
  • Fixed an area that caused the player to get stuck in the "Outback Warehouse" mission
  • Fixed an issue that caused the NPCs to not follow after connecting the attack line with the nozzle


Your Firefighting Simulator Team

Firefighting Simulator – The Squad is coming to consoles!



Attention, firefighters: Firefighting Simulator – The Squad is coming to PlayStation®4, Playstation®5, Xbox One and Xbox Series X|S on December 06, 2022! And for all console players who can’t wait: You can pre-order the game on the PlayStation Store or the Xbox Store right now!

Your Firefighting Simulator team



Mission Update #4 available now!



With the brand-new Mission Update #4 for Firefighting Simulator – The Squad we are introducing two new missions - including a plane crash and a warehouse fire!



New Mission: Failed Testflight



Enter the open countryside and drive along back roads to the aircraft crash site. Make your way towards the wreckage and engage the fire. This mission challenges you and your teammates to tackle an extraordinarily new extensive, complex fire scenario. It was supposed to be a test flight for the refitted plane. Now it’s burning brushland and the wreckage of a plane scattered all over. Is there someone alive? What will you do about the flame-engulfed wreckage and the huge burning countryside?


New Mission: Hell's Shelves



The night shift is still in the warehouse, and the chemical fumes and smoke rise high into the night sky. Enter a densely packed toxic fumes-filled warehouse full of challenging and dangerous chemical fires. Will you engage the burning chemicals and save the remaining workers trapped within the building?

Your Firefighting Simulator team

Mission Update #3 is available for download!



With this brand-new update for Firefighting Simulator – The Squad we are introducing the awesome power of NVIDIA DLSS, enabling you to maximize your frame rate while retaining quality imagery. Next to this you can look forward to two new missions - including the long-awaited forest fire!

New Mission: Forest Fire – Bike, Hike, Quench!

It’s a forest; it’s a bike park, it is burning. The dry summer turned this forest into a tinderbox, and somehow, it ignited. It’s now up to you to contain the fire. Yes, this is finally a forest fire with trees and underbrush burning all over the place. You must coordinate your teammates to combat this overwhelming and large-scale fire spreading throughout the entire hillside.

New Mission: The Night Shift Of Flames

Are you ready for a night shift of flames, a warehouse set ablaze with tall shelving units and flammable storage goods. Fight the fire outside with the aerial trucks and extend them into the building. Save the logistic workers trapped within the flaming maze of the warehouse and get them to safety.

Your Firefighting Simulator team

Mission Update #2 is available for download!



TWO NEW MISSIONS
With our brand-new Mission Update #2 we are happy to introduce 2 whole new missions as well as a number of game improvements for Firefighting Simulator - The Squad.

Mission 1: Subway Renovation
It’s time to go underground: There’s a subway station set ablaze downtown. Get there in time, go in, save lives and fight the flaming hell of the underground platform and subway train. Will you manage to save them all and stop the inferno below?

This new scenario is an addition and an all-new environment that presents challenging tasks to complete. Each time you start the mission, a new scenario arrangement is generated for you to enhance your experience and challenge you randomly.



Mission 2: Through the Roof
It’s more than just a house fire. The building has been torn open by fire and explosions. The flaming golf structure is burning bright. The house, the garage, and part of the garden are burning. The T-Rex and the Viper will allow you to fight the exterior and interior fire through the gaping holes in the building’s structure. You can enter and climb around in the remnants of the house to attack the fire. You never know where the victims are, where the fire started and how to approach in this mission.

Will you be able to rise to the occasion and overcome this challenge? This mission is for experts who want to face off against a more challenging scenario in single or multiplayer mode.



BUG FIXES AND MINOR CHANGES

  • Removed a faulty interaction point from the Viper ladder, which teleported the player to the end of the ladder with the wrong animations
  • The player character of a client in a multiplayer session can no longer spin around when climbing a ladder.
  • Fixed: Client and Server could enter the Viper ladder at the same time, which resulted in strange behavior
  • Fixed a ladder climbing bug on the Viper truck.
  • Fixed: The ladder could clip through a wall and allow the player to walk on it through the wall in the “Industrial Maze Ablaze“ mission.
  • Fixed a stuck position in the “Baptism Of Fire” mission
  • Fixed: The player wasn’t taking damage when standing on top of the wreckage car in the "Behind The Fast Food" mission
  • Fixed a stuck position in the “Outback Warehouse“ mission where the character could get trapped between collapsed shelving units
  • Fixed the gap in the location borders in the “Outback Warehouse” mission
  • Fixed a stuck spot can be encountered after the user walks over the boxes in the "Explosive Load" mission
  • Fixed a stuck spot can be encountered after the user walks over the pallets in "Two Stories Troubles" mission
  • Fixed a point where the character can get stuck in the mission "Hot Food Truck Parking"
  • Fixed a problem where the player is unable to get back into the basket after getting out of it when using a ladder truck
  • Addressed a placement problem where a victim may spawn clipped into a couch in the mission "Office Burn-Out", preventing the AI from carrying it to safety
  • Fixed: The fire couldn’t be extinguished in a particular spot in the “Industrial Maze Ablaze” mission.
  • Fixed: Changing the camera sensitivity for the gamepad snapped the setting to 0, resulting in the inability to rotate the camera in-game.
  • Fixed the setup in “The Red-Hot Party!” mission. “Turning Off The Electricity” is now indicated with the right notification.
  • Fixed: Objectives weren’t shown correctly in the mission “Inflaming Of A Dumpster”
  • Fixed: ICM pin color for the missions of Mission Update #1 didn’t show the random mission color


Your Firefighting Simulator team

Mission Update #1 – Available now!



TWO NEW MISSIONS
We're pleased to introduce two brand new random missions with this update, each offering a challenging scenario inviting you to come up with creative solutions.
Can you combat the flames and save all civilians?

Mission 1: Flaming Hot Breakfast
Take the challenge to fight a complex interior fire in a completely new setting, an American diner. This advanced challenge provides for fires in a huge kitchen of a restaurant – with all obstacles that come along with such a venue – and for fires in the populated dining area.



Will you get all guests to safety in time?
What will you focus on first when you get called to your very own Flaming Hot Breakfast?

Mission 2: Outback Warehouse
Discover an exciting new location: a huge warehouse, the biggest in the game thus far. The challenges of the Outback Warehouse will bring your game to a new level of complexity. Use your handy ladder trucks to find innovative and clever solutions to extinguish all fires and coordinate your team of firefighters. You have to learn in time where fires are stemming from, which doors or windows might be barred or open and where victims are located. These factors will never be the same in two games, so every session will provide unique challenges with different scenarios and objectives.



Will you master the Outback Warehouse?

EXPOSING RANDOM SEEDS
Did you like a random mission? Now you get to replay or share or it!
Every random mission session is fully unique, with a random seed being generated when loading them. With this update, we're exposing these random seeds, enabling you to share exciting seeds with other players or just write them down for yourself to replay the exact same mission configurations again as often as you like.
Will your friends rise up to the challenge?

NEW CHALLENGE SETTINGS
We're introducing new challenge settings which you can adjust in the lobby prior to loading a mission. Choose your favorite configuration to create a completely unique scenario, especially every time you replay a random mission - all thanks to our powerful combination of customization and random seed generation. How will you solve the challenges? What will your next replay look like? How will you engage against the fire? It's all up to you.

  • Hide Objective Indicators: Enable this setting to add an extra challenge as you will only see the indicators when being in close interaction range to the objectives.
  • Hide Victim Indicators: Where are the victims? Well, you gotta find out the hard way as their locations will be hidden and thus you must search for them more actively. But be aware: You also won't see the number of victims to be rescued anymore...
  • Establish Supply Line by Yourself: Prevent the AI firefighters from establishing a supply line at the beginning of a mission automatically - that's your job now…at least until you command the AI to do so.
  • Refill Empty Extinguisher: Your extinguisher went empty and you need a refill? Enable this setting to make them vanish once you have put them down as soon as they run dry - and head back to the truck where a newly prepared set is waiting just for you (with a respawn time of 3 minutes).


SKIP DRIVES
Yeah, we heard you - not everyone loved driving to a location far, far away every time they started their mission. We're now giving you the option to start a mission at site directly - also in single-player mode! However, you will have to complete that mission at least once to get access to the option to skip a drive!

VIPER OR T-REX – WHAT IS YOUR CHOICE?
We improved the quench radius of the Viper’s ladder nozzle, so from now on you must decide by yourself if the even more flexible ladder of the T-Rex or the improved quench radius of the Viper will be the best choice when it comes to the selection of the vehicles you want to use in a mission.

OTHER CHANGES
We've made some other smaller and bigger adjustments while also fixing a bunch of bugs to polish the game even further. Here's a comprehensive overview:

GAMEPLAY

  • Fixed an issue that made it possible to place the victim next to the stretcher (looked funny, though)
  • Fixed an issue that caused the character to not zoom out at times
  • Fixed an issue that blocked the mission from restarting after the character was incapacitated from fire damage while dropping a tool
  • Fixed an issue that made it possible to run while carrying a victim after having swapped a tool or hose with AI


MISSIONS

  • ”Baptism Of Fire” (Intro Mission): Fixed an issue that caused the character to get stuck in the garage
  • “The Office Burn-Out”: Fixed a wrong collider at the outdoor stairs
  • “Unstable Rooftop”: Fixed a fire that continued to burn after it was already extinguished
  • “Behind the Fast Food”: Fixed a stuck spot at a bush after the player walks over it
  • “Office Moving Day”: Fixed a stuck spot at a bush after the player walks over it
  • “The Sound of Flames”: Fixed an issue that caused the fire location border to be partially missing
  • “Explosive Hot Dogs”: Fixed an issue that caused the trash bin to change its texture after the fire was quenched
  • ”Inflaming of a Dumpster”: Fixed an invisible collision
  • ”Burning News”: Fixed a tree that was hovering above the ground
  • ”Wildfire Park”: Fixed an issue that caused the character to get stuck after hitting a trunk with the axe several times


AI

  • Changed AI to ensure they can’t trigger a chemical explosion. They now only try to avoid quenching these fire sources (which should hopefully make your lives much less dangerous...)


FIRE TRUCKS

  • Fixed a missing collision on the front bumper of the Rosenbauer Walk-In Rescue
  • Fixed an issue that caused the TP3 to not synchronize with the client in rare cases and to not move until the truck arrived on scene
  • Fixed an issue that caused the Viper & T-Rex Ladder to receive burn marks when overlapping with burned objects


MULTIPLAYER

  • Fixed an issue that caused the saw to be inaudible for other players in multiplayer games
  • Fixed an issue that made the compartment unusable if two players opened it at nearly the same time
  • Fixed an issue that caused the flashlight sometimes not working for clients


WORLD, GRAPHICS & CINEMATICS

  • Fixed some nightly sky textures
  • Fixed an issue that caused graphical anomalies over water while driving to the fire scene at Lakeview Park
  • Fixed an issue that caused the victim's jacket to flicker when the flashlight is activated
  • Improved cutscene transition for a smoother experience
  • Fixed an issue that caused the intro cutscene to play in slow-motion when the player opens the command wheel


CONTROLS

  • Fixed an issue that caused the player to stop when using the command wheel with a gamepad


TRAININGS

  • Made the player invincible in every training mission
  • Fixed an issue that caused the instructions within the 'Squad command' training to be over put


TECHNICAL FRAMEWORK

  • Updated Unreal Engine to version 4.27
  • Reduced overall storage size by using Oodle Compression Texture Compression
  • Changed global illumination solution from LPV (Light Propagation Volumes) to SSGI (Screen Space Global Illumination)
  • Improved the mission loading times for a bunch of missions
  • Extended fire connector to tweak fire spreading through doors: Now, fire spreads also along walls through doors and not only along burnable floors
  • Rewrote custom navigation modifier to fix an infinite loading screen issue
  • Adjusted font setup to better support all languages (while also fixing a few localization issues)
  • Improved performance by exchanging opacity material with masked material


UI

  • Fixed an issue in the Intro Mission “Baptism Of Fire” that only displayed the option to go back in the pause menu after already having finished it successfully at least once
  • Changed the icon for new unlocked trucks
  • Fixed an issue that caused the objective GUI to be invisible when using "Start at location"
  • Fixed an issue that caused the Rescue Victim Icon to sometimes not disappear after the victim is rescued
  • Fixed an issue that made the pause menu to sometimes be accessible in the main menu
  • Fixed an issue that caused the remaining distance to be displayed in kilometers instead of miles – the player can now decide whether they want to see the remaining distance in kilometers or miles
  • Fixed an issue that displayed the wrong distance while driving
  • Fixed an issue that caused the blur to not vanish after a notification disappears


CRASHES

  • Fixed a crash that sometimes occurred in multiplayer mode when a player character goes down while the command wheel is open
  • Fixed a crash that occurred when attempting to restart the 'Establishing Hoses' training after blacking out due to a fire (it was actually never intended to die in these trainings, so we kinda fixed that, too...)



And not to forget: If you or your friends don’t own the game yet, don’t miss our current Steam Sale and get Firefighting Simulator – The Squad with a discount of 40%!

https://store.steampowered.com/app/420560/


Your Firefighting Simulator team

Lunar New Year Sale

Good news: As part of this year’s Lunar New Year Sales, Firefighting Simulator – The Squad is currently available with a discount of 15% on Steam. Charge the hose!