If you were stuck on the screen between islands with no way to progress due to broken or missing map points, this patch should fix that. You will have to start a new game and overwrite your existing save, though. Sorry about that, and thanks everyone for your support and patience!
Biome, Sweet Biome.
Check out the updated Firekeep Demo with a complete graphical overhaul, new tiles, biomes and buildings!
These new tiles offer more efficient, but situational building chains. Players will have to adapt their strategies to incorporate more diverse island generation now with Mountains, Deserts and Lakes! Additionally, some buildings now produce Pollutants - these resource types function the opposite way to normal resources - and you'll have to dispose of them properly before a building can upgrade.
The updated demo is live right now! We can't wait to hear what you think of all the new changes, so be sure to add Firekeep to your wishlist to stay up-to-date on development!
Mechanical Overhaul and New Demo!
Firekeep just got a huge mechanical overhaul, thanks to the feedback from everyone who tried the original demo during October's Steam Next Fest!
Better UI, no more automatic resource allocation or pausing for resource choices. You can now save resources to use later, and even refund resources that haven't been used for an upgrade. All this is LIVE for you to try out RIGHT NOW in a new, updated Demo!
We've also put together the first Dev Diary for Firekeep, where we dive a little deeper into the history of this project, the (bad) design choices that initially went into the game and the (hopefully better) choices that are in this new demo:
https://www.youtube.com/watch?v=_NMp9SjVMls
Check it out, and let us know what you think! We'll do our best to keep you updated as the game comes together, so subscribe on YouTube or Wishlist on Steam to follow development!