Fireworks Mania cover
Fireworks Mania screenshot
Genre: Simulator, Indie

Fireworks Mania

[EXPERIMENTAL] v2026.3.2

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/75c0cb736ba6ca92f48a3d53446153825dbc0bb1.png"][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/b40be1cbcaa62d5fa0fb483aa072fade92bfce29.gif"][/p][p][/p][p]### Added[/p][p]- Fly mode! You can now see your fireworks from a whole new perspective. Double press jump and you are off[/p][p][/p][p]### Fixed[/p][p]- Fixed the fps drop bug! This is a HUGE thing! You should no longer see/feel that odd shutter/lack happening every few seconds, for some it was more noticeable than for others, but it's a huge win to have fixed this as it have been a super long battle trying to find the root cause. Big thanks to Truxtyx for help testing this, again and again and again[/p][p]- Fixed the issue where the game could freeze/become unresponsive for a short while, while creating sounds during the loading screen. Decreased the amount of sounds it creates per patch to avoid this[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][TAG-50][/p]

[EXPERIMENTAL] v2026.3.1

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/af5d79d640a08c6b7085adc427947146041d440c.png"][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/49d7c36b50940685a44d8934e3642d9c13b8f799.jpg"][/p][p][/p][p]### Added[/p][p]- Added a slight torque/rotation to objects when throw to make it feel and look a bit better, was too stiff before[/p][p]- Added more item details in the Inventory! You can now see which mod the item is from, who the creator is and some more information. Very useful, so you no longer have to remember what items comes from what mods, which can be helpful if you see an item that does not work properly[/p][p]- Added confirmation popup before kicking a player[/p][p][/p][p]### Changed[/p][p]- Optimized some stuff around the particle system to not allocate memory each frame[/p][p]- Optimized some stuff in MasterAudio to avoid allocate memory each frame[/p][p]- Optimized the internal workings of the LookingAtGameObject which is used to know what the player is looking at to act accordingly, like outline objects, show various UI etc[/p][p]- Optimized internal MessageEvents (from class to struct, but the legacy class versions are still there for backwards compatibility) to generate less to no garbage, which free up CPU as it needs to clean up less garbage[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p][/p][p]### Fixed[/p][p]- More attempts to try and minimize shutter, by minimize garbage generated each frame[/p][p]- Fixed bug where players did not get much info when they tried to join a host they were banned from. Now they get prompted with a popup saying they are banned and a reason if the host provided that when they were banned[/p][p]- Fixed some of the DOTween warnings/error we got in the console[/p][p]- Fixed issue where a lot of errors were generated (by ObjetCatcher) upon client leaving a game[/p][p]- Fixed issue where some mods where throwing a "BadImageException"[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

[EXPERIMENTAL] v2026.2.3

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/3d853e2c6094ba4df7ca31cfcecae8d6a080e86e.png"][/p][p][/p][p]### Added[/p][p]- Added Brightness setting[/p][p][/p][p]### Changed[/p][p]- Upgraded to Unity 6000.3.10[/p][p]- Changed some settings related to the amount of frames between the same sound can be played. This is an attempt to, if not fix, then at least minimize the cases where you can notice that all sounds where played from explosion effects in fireworks[/p][p]- Improved mod loading times a bit by avoid having to delete and recreate dupclicated sounds unnessesarily[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where game could loop loading into a game if the host shutdown while you were trying to load mods[/p][p]- Fixed minor CaptureTransormState typo that saved wrong localScale in blueprints[/p][p]- Fixed (or at least attempt to) issues where there was a slight FPS drop that made the game feel shuttering. If this fixes it, it turns out to not even be a Unity issue, but a GFX drive/software issue, that disabled vSync for the game for some unknown reasons. Now the game tries after a few seconds to fallback on a game controlled vsync that match the current display refreshrate, in cases where real vsync got disabled[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

Developer News - February 2026

[p]Hey![/p][p]Its been another month and time for an update from the developer - aka me 🤓[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/d121808927df041585fea00a0a0c0edac5f20a06.png"][/p][p][/p]

Firing System Status

[p]I'm finally back on the Firing System!
Visually, it looks very much as it did before, but I have changed and simplified a lot of stuff behind the scenes. Also I have changed it to also work in multiplayer now.
So technically it's working in multiplayer, but there are tons of challenges arising from that, like who should be able to do what etc.
However, right now I'm not super focused on that, I'm more focused on getting it to be easy to use and intuitive. At least as intuitive as possible, because setting up a show like this will be more complicated than just throwing fireworks left and right 🤓[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/8d25e7410dc84416774c4d4f70b76580f59e766e.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/31d32d78c1a6a5fe4616ce385d494c0dbcbd68e3.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/9986ec406150b9a7d8f811395611f4018e9bef39.jpg"][/p][p]Sometimes during March, I hope to be able to put out a work-in-progress version on Experimental or a dedicated branch, so you can give it a try and help shape the feature with feedback.

I will properly, at least in the beginning, only post about that on Discord, to not spam news here on Steam about this.
So keep an eye on the Discord.[/p][p][/p][p]That's it for now - I'll keep it short this time - need to get back to work 🤓[/p][p][/p]

Change log

[p]I have pushed the following updates since last Developer News.[/p][p][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/518613150889672927"][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/512982383186674485"][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/538877446766724036"][/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p][p][/p]

v2026.2.2

[p][img src="https://clan.akamai.steamstatic.com/images/36145520/d10a02bbf95f900f987f5fd26e3ffb13fbe48393.png"][/p][p][/p][p]### Changed[/p][p]- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it[/p][p]- Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio[/p][p]- Changed some logic to clean up loading background from memory when leaving the Loading scene[/p][p][/p][p]### Fixed[/p][p]- Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)[/p][p]- Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

[EXPERIMENTAL] v2026.2.2

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/d10a02bbf95f900f987f5fd26e3ffb13fbe48393.png"][/p][p][/p][p]### Changed[/p][p]- Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it[/p][p]- Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio[/p][p]- Changed some logic to clean up loading background from memory when leaving the Loading scene[/p][p][/p][p]### Fixed[/p][p]- Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)[/p][p]- Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

v2026.2.1

[p][img src="https://clan.akamai.steamstatic.com/images/36145520/fe7b44b0558478454aeaaf46b6a33122f45aafd6.png"][/p][p][/p][p]### Changed[/p][p]- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)[/p][p]- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where items shooting out of a mortar was not visible for clients[/p][p]- Fixed fps stutter/drop by downgrading Unity as mentioned above[/p][p]- Fixed (hopefully) the "Smart App Control" blocking some players from starting the game[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

Developer News - January 2026

[p]Hey![/p][p]Its been another month and time for an update from the developer - aka me 🤓[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/ae9f7ceb534573aef9ebb41854df050c376a5734.png"][/p][p](🎶Cool guys don't look at explosions🎶)[/p][p][/p]

City now fully destructible

[p]One of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/997aa9720bbc4ccde23e27055b136a8c84f1419c.jpg"][/p][p][/p]

Fixing bugs and fps

[p]Another thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and upgrade again once they have released a new version, crossing fingers they have fixed it. Normally I would report such a bug to Unity, however, I couldn't reproduce the bug on my own machine so have no way of telling Unity where the problem is. Anyway, you don't care and really shouldn't, but I'm sharing these more technical info in case some nerd out there cares 🤓[/p][p][/p][p]Besides that, I have fixed the few bugs that have been found so I can get to a stabile version that I can leave as the default version for a while.[/p][p]The reason I need that is because I need to get back to the Firing System.[/p][p][/p]

Back to Firing System

[p]Ones I fill the currently released version is stabile enough (which will be soon hopefully), I will change focus back to the Firing System, so I can move forward with that.

I really don't have much more to share about it, as I haven't touched it since start December, but I have a lot of ideas that I wanna try out, so hopefully I have some more to share and tell in the next Developer News.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/3a82b48a374d593352a0c70ee8baea94a5f22901.png"][img src="https://clan.akamai.steamstatic.com/images/36145520/c1ed9fecf99d5317623a6c259ba81c6f7a81ab78.png"][/p][p][/p]

Change log

[p]I have pushed the following updates since last Developer News.[/p][p][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/538877446766723291"][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/500596215477439627"][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/500596215477439623"][TAG-60][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/62620619250862792"][dynamiclink href="https://store.steampowered.com/news/app/1079260/view/62620619250861049"][/p][p] YouTube | Twitch | Twitter | Discord [/p][p][/p][p]- Enjoy![/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p][p][/p]

[EXPERIMENTAL] v2026.2.1

[p]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/fe7b44b0558478454aeaaf46b6a33122f45aafd6.png"][/p][p][/p][p]### Changed[/p][p]- Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)[/p][p]- Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine[/p][p][/p][p]### Fixed[/p][p]- Fixed bug where items shooting out of a mortar was not visible for clients[/p][p][/p][p]YouTube | Twitch | Twitter | Discord[/p][p]- Happy testing, enjoy! 🤓🕺[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/p]

v2026.1.3

[p][img src="https://clan.akamai.steamstatic.com/images/36145520/ae9f7ceb534573aef9ebb41854df050c376a5734.png"][/p][p](🎶Cool guys don't look at explosions🎶)[/p][p][/p][p]### Added[/p][p]- Made the last few buildings in City destructible, so now ALL buildings should be destructible. Also tweaked the explosion effect[/p][p]- Added some new "community" screenshots to the loading screen so you have some nice screenshots to get you into that "New Years" mood[/p][p]- Added "uptime" to hosts in list of hosts so you can see how long the host have been running[/p][p]- Added host count so you can see how many hosts are listed[/p][p]- Added "Clear Props" button in Inventory so clients can now clear fireworks and props separately[/p][p]- Added logic to RocketBehavior so rockets now rotate in the direction they fly, meaning it looks more real and fly better in a realistic arc[/p][p][/p][p]### Changed[/p][p]- Lowered the intensity and range of the lights from the Propane tank explosions[/p][p]- Lowered the intensity and range of the Karl's Son and Tims effects, as it was a bit too much[/p][p]- Improved the explosion effect of the church a bit so it's a bit more crazy[/p][p]- Changed the and aligned the distance the various explosion effect can be heard to make it more similar. Before some were very loud far far away and others not, gave an odd feeling[/p][p]- Minor memory allocation improvements related to ToolTips UI[/p][p]- Hosts that are full are no longer shown in the list (you can not join them anyway)[/p][p]- Increased the max amount of hosts shown in the list from 30 to 50[/p][p]- Updated a few loading backgrounds to new pictures[/p][p]- Lowered the amount of damage that buildings in City will take before being destroyed, its was a bit too hard to destroy them[/p][p]- Minor change to the smoke transparency in many smoke particles, it's really minor[/p][p]- Lowered the smoke texture size to get a more blurred look, which actually look more realistic as the smoke look more like a big unit than individuel particles[/p][p]- Removed "Clear all fireworks" button on Blueprint tab, as we have the same button in the Host tab already[/p][p]- Tweaked the "muffling" of distance sounds in attempt to make it a bit less noticeable and thereby more realistic. This effect makes sounds far away sound "deeper/muffled" as they do in real life[/p][p]- Upgraded to Unity 6.3[/p][p]- Upgraded NGO to 2.8.0[/p][p]- Updated translations from https://crowdin.com/project/fireworks-mania[/p][p]
[/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy![/p][p][dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][TAG-108][/p]