Mainly a "engine room" update where most of the changes are stuff you can't see, but is important to enable modders to do more things.
CHANGES
- Updated "fire" effect to performe a tiny bit better - Changes to how the game render its graphics and manage memory which should give a tiny performance boost - Updated translations - Updated billboards in City as it is no longer New Years - Added Reddit link in the bottom of MainMenu. Yes, we have a sub Reddit now because we are not boomers - Lowered the volume in MainMenu as the explosions in the background could be a bit too loud
BUGS
- Fixed bug where fireworks from mod would tip over even if placed "static" - Fixed bug where particles for a short while spawned at 0,0,0 if a lot of fires were starting at once. At least it should happen a lot less now - Fixed bug where no mods where loaded if one mod crashed due to wrong version - Fixed bug where crossair would come back even if HUD should be hidden via pressing BackSpace
I just wanted to say thank you for an awesome 2021, at least in relation to Fireworks Mania. Thanks to all who have been part of the game for a long time and welcome to all the new ones that join the Fireworks Mania community every day.
With workshop/mod support release about 2 weeks ago it seems like we are entering an even more exciting 2022 - as these last 2 weeks since that update have been crazy. https://store.steampowered.com/news/app/1079260/view/3130562683298277175
As of writing, you guys have downloaded 497,895 mods, so as we have like 10 hours left of 2021 here in Denmark, I'm pretty sure we will hit that 500k mark before the end of 2021, which is insane.
Big thanks to all you players having fun with the mods, giving feedback and coming with new ideas. Big big thanks to all the mod creators who are creating even better looking fireworks than I have been able too. This just shows me that spending the time to add mod support was the right thing and you guys keep impressing me with what you can do!
As this was actually suppose to just be a little patch note, lets stop here with the actual change log.
Have an awesome New Years and remember fireworks isn't a toy!
See you in 2022 :)
- Enjoy!
## CHANGES - Changed billboards in City to match New Years - Added lights to the posters around the City so it's a bit easier to see, as some actually have some useful info ;) - Added new translator to the Credits page - Updated colliders on the open dumpster in City as it seems people would like to fill it with "stuff" - Added physics to more objects in the City - Added logic to more objects/buildings so they can be set on fire
## BUGS - Fixed odd alignment and scrolling bug on Credits UI
## CHANGES - Added new "2022" cake - Added physics to more objects in City - Added logic for more objects in City to be set on fireworks - Improved performance in City - Fixed colliders on Picnic Table in City so things don't "fly" when put on top of it - Updated translations