Firmament Wars cover
Firmament Wars screenshot
Genre: Strategy, Indie

Firmament Wars

Patch 0.1.5 Updates

• Optimized the water animation which should considerably improve performance on older systems
• Fixed a bug that caused weapon cooldowns to activate when targeting an invalid target.
• Fixed a bug that allowed you to try targeting with weapons you haven't unlocked in the tech tree yet.
• Democracy new gains 3 instead of 2 available troops when they lose a tile.
• Fascism no longer benefits from science bonuses from barbarian huts.
• Fascism now has +1 attack from tiles for each defensive structure.
• Moved one of the possible starting points on the France map for a more balanced starting position.
• Disabled HTTP throttling that was causing some unintentional various bugs, including not ending the game properly in some circumstances.

Patch 0.1.4 Updates

• Flag select menu now shows inline preview flags.
• Fixed a bug that caused a client-side state of a tile to be incorrect after eliminating a player.
• Improved filtering of all steam names and text inputs.
• Democracy now gains 2 reserve troops when they lose a tile instead of gaining +3 on the map randomly.
• You can now toggle the visibility of the flag panel in game.

Update 0.1.2 released!

Cleaned up some bug fixes:
- Fixes to team mode
- Fixes to weapon timers.
- Fixes to displayed costs for weapons under Communism.

Pre-release updates 6/12

New updates include:
- Fixed a bug that prevented games from detecting when it's over in some circumstances.
- All weapons, cannons, missiles, and nukes, now have a cooldown of 2, 5, and 30 seconds, respectively.
- Fixed a bug that caused an off-by-one unit math error when moving into unexplored territory.

Firmament Wars - First Build Approved

That was the final "hurdle" before being able to publish the game on July 6th. I have also requested keys for people that have been waiting to try it out. I will be distributing them mainly via the Neverworks Games Discord group.

https://discord.gg/tTT6PfY