First Class Escape 2: Head in the Clouds cover
First Class Escape 2: Head in the Clouds screenshot
Genre: Puzzle, Adventure, Indie

First Class Escape 2: Head in the Clouds

Patch Notes for Version 1.1.3

Here is the change log for version 1.1.3

General changes:
-Re-baked lighting to fix lighting and shadow artifacts.
-Added some small environmental decorative objects.

Optimisations:
-Slightly improved VRAM usage by optimizing textures.
-Slightly reduced install size.

"Escape Memoirs: Mansion Heist" is out now!

Hello everyone!

We are happy to tell you that our third game, "Escape Memoirs: Mansion Heist" has been released. We want to thank you all for your continued support and interest in our games. We sincerely hope that you will enjoy playing this game as much as we enjoyed making it.

You can check it out here:

Escape Memoirs: Mansion Heist

0 Deer Soft

State of the game and our future plans

Hello everyone!

We want to take a moment to talk to you about various topics relating to this game as well as our future projects.

First of all, we want to thank you all for your support and feedback. We are really happy that so many of you enjoy our work.

Secondly, we thought we should compile a list of all of the notable things we have added to the game since launch thanks to your feedback and suggestions:

-Auto-Save system (this was particularly highly requested)
-Reworked hint system.
-Various optimizations, most notable when it comes to VRAM usage.

Thirdly, we want to take a moment to talk about the future of the game. We are planning on doing at least one more optimization patch as well as one small patch that is designed to slightly update the visuals of the game. Of course, we are planning on also fixing any bugs that get reported as usual.

Lastly, our next game "Escape Memoirs: Mansion Heist" is coming out later this week. It is a similar co-operative escape-room style puzzle game, so if you enjoyed this game we highly recommend you check it out.

You can find it here:
Escape Memoirs: Mansion Heist

With best regards,
0 Deer Soft

Patch Notes for Version 1.1.2

Here is the change log for patch 1.1.2

Optimizations:
-Improved VRAM usage by optimizing textures.
-Optimized assets to reduce install size by about 0.9 gigs.

Patch Notes for Version 1.1.1

Here is the change log for patch 1.1.1

Bug fixes:
-Some small bug fixes

"Escape Memoirs: Mansion Heist" store page is live

Hello everyone!

The Steam store page for our next game "Escape Memoirs: Mansion Heist" is now live. It is a similar type of cooperative escape-room style puzzle game so if you enjoyed this one you will probably like it as well. As always, we want to thanks you all for your feedback, as it truly helps us make each game better than the last.

You can wishlist the game here.

We will keep you updated on the progress of the game.

0 Deer Soft

Patch Notes for Version 1.1.0

Here is the change log for patch 1.1.0

Features:
-Added autosave feature. The game now automatically saves every 5 minutes into a separate autosave slot. When loading a game you can choose whether you want to load your manual save file or your autosave.
-Expanded the hint system. Now in addition to the hint vision highlighting important objects, it also now reveals hint tokens near puzzles which can clicked on to get hints related to those puzzles. These hints are not supposed to spoil the whole solution of a puzzle and instead are designed to point out things the player might have missed or not realized.
-Slightly improved how static mesh culling works, resulting in a small performance increase under certain circumstances.

Bug fixes:
-Some small fixes

Patch Notes for Version 1.0.4

Here is the change log for patch 1.0.4

Puzzle adjustments:
-Adjusted the font of a specific puzzle note to make it clearer that it refers to the number zero and not the letter "O".

Bug Fixes:
-Adjusted friction calculations of moving objects to work correctly with very high frame-rates(200+).
-Added a fail-safe to the moving book case to make sure it opens fully regardless of frame-rate.
-Some small bug fixes.

Hotfix for Patch 1.0.3

Here is the change log for patch 1.0.3 hotfix

Bug fixes:
-Fixed a bug where a specific bottle of diluted nitric acid was not working as intended.

Patch Notes for Version 1.0.3

Here is the change log for patch 1.0.3

General:
-Adjusted how controls are shown at the bottom-left of the screen. Now special actions such as flipping pages or turning the lamp on are shown in a different colour, which makes them easier to notice.
-Adjusted how hint vision works. Previously hint vision mainly highlighted items you had not found yet. Now it is also highlights various important objects even if you have already found them.
-Adjusted how collectible visibility works. Previously, in multiplayer collectibles were initialized based on host. Now you will be able to find all collectibles you are missing even if the host already has them. The collectibles are still granted to all players in a multiplayer session even if only one person picks them up. Additionally, resetting collectibles no longer requires you to restart the game in order for the collectibles to appear again.
-Fixed some typos.

Puzzle Adjustments;
-Adjusted the colour of the electric blocking system for the door to A-Wing in the Main hall to make it easier to notice.
-Slightly adjusted the Knight puzzle to clarify few small details.

Bug Fixes:
-Fixed some graphical issues, such as a missing piece of geometry.