First Feudal cover
First Feudal screenshot
Genre: Role-playing (RPG), Strategy, Indie

First Feudal

Hotfix 1.1.7

- Fixed an issue where Copper (and other "metal" sciences) was not displayed as unlocked after researching it until save-loading or getting science points in any science

Hotfix 1.1.6

- Added new notifications for blocked buildings for builder, artisan and weaponsmith
- Fixed description for some farmer's notifications
- Fixed an issue where trader calculated food freshness wrong if it was stored in the cellar and thermal insulation upgrade was unlocked
- Fixed an issue where barn's filter resets after feudal lord drops any item into it
- Added info about trait cost in the selection trait pop up
- Fixed issues with some tutorial quests if player pressed Esc after adding an item from quest to production queue
- Added workaround for getting "First Feudal" achievement if it was not unlocked when it should
- Fixed typos
- Added French localization for the last update

Hotfix 1.1.5

- Fixed a crash caused by notification about missed resource if resource stopped being deficit during appearing animation
- Fixed a crash caused by price calculation if save with merchant tent was made in the 1.0 version
- Fixed a crash caused by enemy spawn if save with delayed event was made in 0.18
- Fixed an issue where feudal lord didn't spend maximum stamina on relocating during the pause (it was recalculated only after unpausing)
- Added animation for appearing "Call to Arms" button if player didn't press it yet

Update "Interface is on fire" (1.1) is released!



We've checked issues, which players have after the release, and read all feedback from players, so main features for this update are made to improve game interfaces and make them easier to understand.

New features:
- Peasants' notification description became more detailed and also notifications displayed in the peasant's inventory menu
- Improved notification's displaying and added new types of notifications
- New buildings:
* Arrow Brazier - can be set up on the tower to give archers the ability to shoot flaming arrows. Flaming arrows damage enemies for 30% of their max hp over 10 seconds
* Barn - can store up to 100 stacks of resources in each of 25 slots
* Seed Extraction Table - seed's recipes moved to this bench from the kitchen
- Added informational event with detailed description after researching a science
- Added information with science points for every building, craft and other actions
- Improved science interface
- Improved chest's filter interface
- Improved client-server interaction, which should fix lots of issues with loading or creating a new game
- Added recommendation system for new craft recipes
- Added German localization

Minor features:
- Added more information in the items, buildings, and recipes popups
- Added speed-up buff while walking over the main square (this buff is similar to road buff)
- Increased lighting radius of the campfire on the main square
- Added new tips
- Added new information event for winter mechanics
- Increased amount of stone dropped from the stone quarry and reduced amount of stone dropped from the ordinary quarry
- Added a system for lowering the client application speed if server application is lagging
- Camera can be moved by cursor near to the edge of the screen now (only in the strategic mode)
- Added list of unavailable recipes to the craft benches menu
- Armor is sorted by sets in all lists (trade, filter, etc.)
- Added "Continue" button to the statistic screen
- Added highlighting in the trade menu for items which already added to another trade orders
- Added timer for next caravan in the trade tent menu
- Added silhouette of the peasant if place for building is blocked by peasant who went to sleep from this point
- Added highlighting for feeding (pasture) zones for the selected animal
- Improved art for the connection chest->craft bench arrows
- Added more information in happiness popups
- Added a message about feudal lord's hunger to the bottom menu
- All peasants are automatically selected now after calling to arms
- Improved optimization for the late game

Fixes:
- Fixed an issue where peasants with "ranged" combat weapon setting were lagging while trying to find arrows when there is no arrows in chests
- Fixed an issue where enemies don't want to hit walls in front of them
- Fixed a rare issue where peasants didn't change their profession from "warrior" after end of the battle
- Fixed an issue where grown farms destroyed after winter comes (only not-grown farms should be destroyed)
- Fixed an issue with movers, where they take items from chests and drop items to the same chest
- Fixed "always" call to arm peasant's setting
- Fixed an issue where aim behavior didn't change after getting on the tower (accuracy was higher and arrows flew farther than it was according to the aim)
- Fixed an issue where peasant was selected instead of craft bench if peasant was near to the aim
- Fixed rare issue with locked pause after loading the game
- Non-food items were removed from food merchant goods
- Fixed an issue where timer for new peasant shows wrong value after loading the game (this value were recalculated only after unpausing the game)
- Reduced amount of science points gained for weapon crafting (it was higher than for other equipment)
- Fixed an issue where thieves can steal from iron chests and barrels
- Fixed an issue where feudal lord could stuck in the enemies and not be able to run away
- Fixed an issue where enemies could go to knocked-down peasant if there weren't another targets nearby
- Fixed an issue where arrows didn't paused sometimes
- Fixed "Love of Neighbor" science upgrade, which get slightly less happiness bonus than it was in the description
- Fixed cursor displaying in the main menu with non-standard magnification
- Fixed an issue where wrong building hp was displayed until save-loading after researching a science upgrade which increases building's hp
- Fixed an issue where feudal lord was teleported to the main square sometimes after loading the game
- Fixed slightly incorrect gold amount in the events if feudal lord has Negotiator trait
- Popup for the scroll in the top left screen corner become bigger when scroll with message is opened

Known issue:
French localization is not finished yet, we'll add it with hotfixes

Update 1.1 already in beta



New features:
- Improved peasant's notification interface
- Improved science interface
- Improved chest's filter interface
- New buildings: Barn, Seed Extraction Table and Arrow Brazier
- Improved client-server intercation, which should fix lots of issues with loading or creating a new game

Full list of changes will be published upon release to default version

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Hotfix 1.0.15

- Fixed various issues with dynamic lightning, which didn't work properly with walls and some objects
- Fixed an issue where School of Medicine science upgrade didn't protect from lethal hit by wild beasts
- Fixed an issue where School of Warfare science upgrade also gave dodge chance to ranged attacks for light armor set
- Fixed an issue where builders didn't want to repair Crossbow traps sometimes
- Fixed various issues with peasant's notifications (they might disappear during the pause, might display longer than needed or notifications for second profession might display as notification for the first profession)

The plan for update 1.1


Hello everyone!

We've fixed critical issues, which were reported by players, so we are starting to develop an update 1.1. According to the Steam statistic, players who played more than 1-2 hours and understand basic game mechanics often play more than 20 hours. That is really nice, but we see big issues in the early game. We've fixed some of these issues in hotfixes, but the main changes will be done in 1.1.

First of all, we are planning to improve game interfaces to make the game more understandable for players. We'll add detailed information about science progression on the science screen and will add a new screen with all unlocked buildings, farms, and recipes after researching the science. Also, we are thinking about extending tutorial quests and improving other interfaces.

Secondly, we are planning to add several new buildings:
Barn for storing lots of resources in one place in the late game
Hotbed for seeds production (seeds recipes will be removed from the kitchen)
Brazier for arrows, which can be set on the tower to add more damage for archers on it

It is only a short list of planned changes. We will write about other features after we start to develop them.
Thank you for your support and feedback!

Hotfix 1.0.14

- Reduced amount of science points needed for almost all sciences
- Default amount of items to craft on workbenches is set to one stack
- Bonfire moved to Stone Processing science; Cellar moved to Woodworking; Tower moved to Basic Defense
- Reduced amount of resources required for Tower, Cellar, Fortress Wall, and Stockade
- Changed default limits for resources collected by shepherd and limits for some farms
- Changed default amount of animals to maintain by shepherd and minimal animal age for slaughter
- Increased default priorities for Cellar, Feeder, Workbench for Tools and Kitchen
- Default filter for Cellar is set for all items which can spoil
- Added Traditional Chinese localization
- Fixed a crash that may occur after destroying a building or farm
- Fixed a collision mask of the Wooden and Iron Gates. Because of wrong collision, main character could stand on the tile which was impassable by AI logic. That may cause strange behavior of AI who follow or attack the main hero
- Fixed an issue where selected building or farm continued to display after opening the map
- Large texts in the encyclopedia will use smaller font now to fit on the screen
- Fixed an issue where one roof re-calculation can be interrupted by another roof re-calculation, which may cause some strange holes in the roof

Hotfix 1.0.13

- Fixed a rare crash when trader was packing the goods
- Fixed an issue where some help buttons redirected to wrong wiki articles
- Fixed an issue where clicking on one slider may affect other items in the craft queue
- Deleted wrong spites from buffs description popup
- Optimized garbage collection which should boost average game FPS

Hotfix 1.0.11

- Fixed an unstable crash where builder planned to take resources from chests and one of those chests was destroyed
- Fixed selection of unfinished building by clicking on blocked interaction point notification
- Fixed an issue where peasants may stay called to arms if they were called to arms at the same moment when last enemy retreated/died