Hi, sorry for the lack of updates, just thought I should say something. I'm still working on the game, fixing bugs, adding more enemies, maps, story bits and other things. I'm a solo dev though, trying my best here but sometimes life just gets in the way and it has been a pretty busy year for me.
Thanks for your support and patience. Soon it will be fishin' time or something.
Update 0.1.5
It's been a while... finally added a better saving support so you can do it anywhere and not just at the start of levels. The cutscene that plays after the first level was now updated with new art by Bruno Atanazio. Other than that: - Enemy AI overall reworked. - The knife enemy can now jump (only on the last 2 difficulties though) - Added a close melee attack to the Bazookrab - All menus translated to pt-BR - New sound effects added - Lighting changed for the lava - Added a visual effect when respawning - Sound sliders properly working now - Lots of smaller bugs
Thanks for your patience and thanks to everyone that sent me bugs and feedback. Working on new maps, enemies and such, next updates should be quicker.
0.1.4
Sorry to keep you waiting
Features: - Brazilian portuguese localization added! (Change it in options, at the start) - Doors now swing both sides, depending on the player's position - Enemies now catch fire when hurt with fire or lava - Lighting and post-process improvements in lava areas - New secrets added, now with a special sound effect! - New sound effects for enemies and ambience - Animated texts for dialogues
Balancing: - Grenade Launcher and Rocket Launcher damage up - Shotgun enemy reaction time is slower now - Full Metal Kraken damage up
Fixes: - Clicking on Level Complete won't open the crowdfunding website anymore (wtf?) - Flour bags not flipped anymore (don't know how I haven't noticed this before, thanks to whoever submitted this one) - Player face animation not getting stuck when using the sniper rifle - Full Metal Kraken not freezing anymore after reloading - Bazoocrab bazookas being dropped correctly after death - Player showing at the correct position now if reloading in an elevator (that was a fun one to fix) - Enemies "explode correctly" when hit with explosions - Difficulty descriptions displaying correctly - Shrimp animation not getting stuck anymore after death - Lots of glitches, objects passing through others and floting around fixed - Bunch of crashes fixed
Update 0.1.3
Some more small fixes:
New: - Support for ultrawide resolutions added (I have no way of testing this so, again, if you have problems with it let me know)
Fixes: - Tutorial was being displayed incorrectly in some cases - NEW GAME was carrying player weapons from previous games some times - Sniper rifle now displays correctly after a melee attacked is used - Little Sponges now die when the boss dies - Bullet holes are being saved and loaded properly - Barrels are being saved and loaded properly