I wanted to make a quick announcement for everyone about what to expect with the Halloween update. I got myself into a tricky situation because I wanted to release an update but not change the basic game or lore. That limited me as to what I could change, so I announced that I would created a cheat menu, a challenge menu, and an updated minigame. I thought I was done. But no. ;)
It became clear to me that the community's expectations demanded more than just a cheat menu, so I was faced with my sticky situation yet again. But then I solved it:
On Halloween there will be TWO releases. One will be the content update for the official game, updating it to 1.1. This version is canon, as it always has been. This update will include the features originally promised such as the new challenges and cheats.
The second release will be a special Halloween edition of FNaF4, with a few changed characters and other cosmetic changes. This game is not canon, and is only for fun for the holidays. (this version will be free as well)
If everything works correctly, then players should have two launch choices on Halloween- the Standard Edition and the Halloween Edition.
If it doesn't work for some reason, then the Halloween Edition will be available on GameJolt instead.
FNAF WORLD
Hi everyone, this is a big update! :)
I wanted to keep my plans for a new game secret until Halloween, but while my teasers have created excitement for some people, they have created some confusion as well, mainly because people don't know if the Five Nights at Freddy's story is over or not.
It's very important for me to say again that there will NOT be a Five Nights at Freddy's 5. The story is complete, and the Halloween update and new game will not add to it.
That being said, I wanted to use these characters in a new and fun way because they are so near and dear to my heart, and I was excited to work on a type of game that I hadn't made in a long time.
The new game that I'm working on will be called FNAF World. It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the FNaF games, including the classic, withered, toy, phantom, and nightmare versions. I've been working steadily on characters and hope to start on enemy models next week.
The bad news is that it's unlikely that a demo will be ready for Halloween like I had hoped, since this game's scope is significantly larger than previous games in the series. However, I will release a free demo, as promised, as soon as it's ready!
FNAF World will be released on PC, Android, and iOS. I don't have an estimated release date yet since the game is still early in development.
I hope you enjoy the new designs of the "adventure" characters, as I call them.
UPDATE: The scottgames.com teaser is complete and includes every character that you can have in your party! Stay tuned in the coming months for more updates as the game progresses!
Halloween Content Update
Hi guys! I wanted to post some information about the upcoming Halloween update. I started off a few months ago with several ideas in mind for what I wanted to release; ranging from DLC, to a new game, to opening the box (more on that later), but now I've been working steadily and have a pretty clear vision going forward.
The October 31st content will be an automatic update, not DLC. It will update the game to 1.1 and will include lots of goodies on the extras menu (for those who have beaten night 6), including a cheat menu, a challenge menu, and a twist on a familiar minigame that provides a boost when playing challenge modes. This also means that there will be a whole new set of stars to earn for those who are up to the challenge!
That part will be released for certain, and I'm hoping to have something else in addition to it, but it may not be ready. I have something fun in mind, a new game (not FNaF5), but it will be a real challenge to have even a small playable portion by Oct 31st. If a playable demo isn't ready by then, then at the very least there will be some sneak-peak content.
Now I want to talk about what WON'T be included... the box.
You know, when I released the first game over a year ago, I was amazed at how quickly everyone found every bit of lore and story. Then the same happened with part 2, fans and youtubers dug in and found everything. Game Theory did an incredible video on part 2; getting almost everything right. Then part 3 came out, and once again the story was uncovered by the community. It seemed that there was nothing I could hide!
But then I released part 4, and somehow.... no one, not a single person, found the pieces. The story remains completely hidden. I guess most people assumed that I filled the game with random easter eggs this time. I didn't. What's in the box? It's the pieces put together. But the bigger question is- would the community accept it that way? The fact that the pieces have remained elusive this time strikes me as incredible, and special, a fitting conclusion in some ways, and because of that, I've decided that maybe some things are best left forgotten, forever.
Android and iOS update!
As many of you know, the Android version is available now on the Googleplay store: https://play.google.com/store/apps/details?id=com.scottgames.fnaf4
Sorry for the delayed link, but here is the iOS version available from iTunes! https://itunes.apple.com/us/app/five-nights-at-freddys-4/id1023146677?mt=8
Update 1.01 and 1.02
1.01
Increases the breathing volume even more for those who were still having difficulties.
The problem that I think a lot of people are having is that they aren't listening long enough at the door. It's not a matter of volume. There are pauses between breaths, some pauses are 1-2 seconds long, so if you only listen for a second then you might truly hear nothing. Listen for at least 3-4 seconds each time and you will learn what the breath sounds like. It sounds like someone blowing into a microphone.
1.02
Minor bug fixes.
All is well!
Hey guys, I removed my announcements because they were getting a bit messy. I had too many posts and they were causing some confusion, so I'll try to streamline my announcements from now on. I'm also in the process of updating my site. Thanks for the support. :)
Halloween Update News
Hey guys, just a quick update on a few things.
First of all, thanks for all of the birthday wishes even though it's not my birthday. There is a lot of misinformation about me on the internet, surprise, surprise. ;)
I also wanted to comment on what's coming for Halloween. I had originally mentioned that it might be DLC, or an update, or something else entirely, and until now I haven't been completely sure on what I wanted to create.
Well, I think I know now, but it will be very different from what you may be expecting, so I'm asking you all to trust me that I'm going to make something really cool for you!
EDIT: Whatever I release on Halloween will most likely NOT expand upon FNaF4; I'm happy with it as it is. And no it won't be a sequel either. ;)
EDIT: Also won't be a prequel.
EDIT: It won't be FNaF 5.
Android Version is LIVE!
Hey guys, the Android version is LIVE on Googleplay! It runs great on my test devices, but I'll be updating throughout the day in case any issues arise!
Hi guys, just letting you all know that I've been busy converting the game to Android over the last several days and will release it tomorrow on the Googleplay store! After that I will begin work on the iOS port. :)
UPDATE: I've submitted the Android version to the Googleplay store, so be watching for it to go LIVE in the next few hours! It works great on my test devices, but I'll be updating it throughout the day if any issues arise!
A note on the breathing mechanic.
Hi guys, there has been some confusion about how the breathing mechanic works, and I wanted to clarify. When you first open a door, listen for at least 3 or 4 seconds before deciding whether to close the door or use the light. If you close the door with an animatronic at the far end of the hall, they will get closer and jumpscare you when you open it and turn on the light.
This game can't be played as fast as previous games, and taking time to listen for the breathing before closing the door is crucial, as closing it too soon will bring something bad to your door!
NOTE: I'm uploading an update right now that does increase the volume of the breathing, as well as hopefully fixing the fullscreen issues for most people. This won't fix everything for everyone, there are just too many computer setups and configurations to account for. I will continue to try to improve it however.