Flash Point: Fire Rescue cover
Flash Point: Fire Rescue screenshot
Genre: Strategy, Indie

Flash Point: Fire Rescue

Patch 1.1.0 : The Training Update

Introducing the Training Update!

This update focusses on teaching new players the ropes before plunging them head first into the fray. We also have many improvement for controller play, UI and 5 new levels!

Key new features


  • New tutorial section - Always on tutorial teaches as you play.
  • 5 New Levels
  • Completely rewritten starting sequence - Add, Remove, and Relocate firefighters, the gurney and firetruck before play begins.
  • Tactical View - Get an overall view of the scenario. Use it to check out your situation or play your whole game that way. Toggle with Tab or click either joystick on your gamepad.
  • Improved Controller Play - Playing with the controller should feel smoother now, with less cursor snapping and better camera control.
  • Debrief stats - Find out how far you ran, how many walls you destroyed, how many times you found false alarms, and many more scenario stats.


Full Change Log


  • Added new tutorial section, the tutorial is always on and tutorial topics will only show once. The tutorial can be reset and disabled in Options menu.
  • Added 5 new levels - 4 Suburban and 1 Urban house
  • Added optional tactical view, toggle with Tab or click the joysticks on your gamepad
  • Added more variations to survivors
  • Added action tooltip inside Action Radial
  • Added damage preview when hovering over Chop Actions in the Action Radial
  • Added Debrief Stats
  • Added Input Compass, a unified display of available actions at the bottom-right of the screen
  • Added feedback when selecting an Action Radial Item
  • Added highlight to the quadrant the cursor is in
  • Added removal mechanism to False Alarms so they don't clutter up the level
  • Added recentering on current fighter when B is pressed on the controller
  • Rewritten start sequence from scratch
  • Improved controller experience in gameplay and UI navigation
  • Improved UI
  • Improved choice clarity when treating and dragging when multiple targets are in the current cell
  • Improved voice gender selection - Any firefighter with a helmet can be male or female
  • Improved messaging on unavailable actions, explaining why they aren't available
  • Improved firefighter visibility on night scenarios
  • Improved difficulty of Training Levels on Recruit difficulty
  • Changed the retire button to show the Retire Dialog instead of ending the game immediately
  • Improved existing scenarios to have more varied times of day
  • Several performance enhancements
  • Fixed gurneys behaving strangely in smaller scenarios
  • Fixed occasional crashes after actions are executed
  • Fixed Auto-End Turn not executing when the Action Radial is open
  • Fixed Priorities achievement being awarded on scenario loss
  • Fixed Perfect Day and Ridalong not being achieved under certain conditions
  • Fixed game interactions happening while pause menu is open
  • Fixed orbiting camera hiding the second roll of the deck gun with the Operator
  • Fixed UI layout in 4K
  • Fixed Free AP remaining highlighted when previewing non-free actions
  • Several level tweaks
  • Several minor bug fixes


We hope you enjoy this latest update as we continue to improve Flash Point : Fire Rescue.

Patch 1.0.1: The Commendation Update

Patch 1.0.1 is live adding two new levels, three levels of difficulty and eight Commendation Awards to every level. Let's take a closer look.

New training levels


Since it can be a little overwhelming to patrol a full scale house in your first game, we've added a smaller training yard at the fire station.

Training Yard 1 - Two quadrant training level

Once you've mastered this first level you can try out the full size training level before heading out on a real call.

Training Yard 2 - Four quadrant training level

Selecting Difficulty


We've had a wide range of excellent feedback on the difficulty of the game with newcomers reporting that they are unable to finish the first level and veterans lamenting that it's too easy.

As a first step to addressing this we've added the levels of difficulty to the Experienced Game as they are defined in the board game.

Since the board game does not specify levels of difficulty for the Family game we've had to come up with some starting conditions that makes things a little easier in the early game.

Commendations


Commendations add some interesting challenge to each level by imposing implicit restrictions on the options available to you.

You will need to adjust your tactics in order to successfully complete the level and earn the Commendation you're chasing.

Can you complete the game without using the deck gun or chopping a wall?

Commendations - Rank up your commendations by completing them on higher difficulties.

New features













Cell Occupation Markers - Highlights the location of Survivors and Hazmats

Zip play









Rule Corrections






Bug fixes









Flash Point: Fire Rescue is live! What's next?

Flash Point: Fire Rescue is now available on Steam!



We teamed up with Indie Boards and Cards to port Flash Point: Fire Rescue to Windows, MacOs and Linux. This first release represents the content and features of the base game box with a few extras exclusive to the digital version.

http://store.steampowered.com/app/654220/Flash_Point_Fire_Rescue/

Planned Updates



The launch is only the beginning, we have a number of updates lined up for Flash Point: Fire Rescue. Here's what we're currently working on:

  • Fig Backer Update Development was partly funded through the generous support of the backer community at Fig.co. The Fig Backer Update will include content submitted by the backers as part of their rewards. This content includes new locations, a new specialist and some features specially requested by the community. [In Development]

  • Fire Academy Challenge Update Understanding the strengths and limitations of your specialists is key to a successful rescue. The Fire Academy Challenges are designed to test your understanding of each member of your squad and how they work together. [In Development]

  • House Rules Update One of the benefits of a table top game is that players can easily modify the rules and experiment with interesting combinations. In the House Rules Update we're introducing options to mix up the rules of the game and up the challenge for yourself. [In Development]

  • Online Multiplayer While the game already has local multiplayer available it's not always possible to enlist a squad mate or two. Online multiplayer will enable you to find players when you're not sharing a couch. [In Development]

  • Future DLC The board game has a number of excellent expansions available. We will be bringing the specialists, locations and extra features to the digital version. The line up includes the Second Story, Honor and Duty and Extreme Danger expansions.


In the mean time you can start enjoying the game and help support development by buying your copy now.

Major update coming this week as we narrow down the release date

While we’re preparing the next major update to Flash Point, releasing later this week, all indications are that we’re set for a early 2018 release. Lets dive into some details.

The backers and play testers have been playing the Family ruleset for some time now. As fun as this basic ruleset is, Flash Point really comes to life when you dive into the Advanced rules. Fans of the board game are itching to get their hands on it and put their tactics to the test.

The good news is that if all goes to plan we should have the last remaining elements of the Advanced rules in place. All the Specialists, Vehicles, Hazmats even the insidious hotspots will be ready for the first round of testing and feedback.

The advance features use the same established methods we’ve introduced in the UI update of the Family rules so hopefully it would be easy enough to pickup as you play. Please do let us know your thoughts here in the community hub or on Discord.

While first impressions are very useful when trying to streamline the interface for people new to the game, don’t forget that we would also like to hear about any improvements we can make for the veteran players.

With all the game elements in place we will be shifting our focus to the online multiplayer functionality as we build toward release.

We’ve been working with the Fig team to try narrow down the final release date and will announce the date as soon as we have confirmation on it.

Until then we will keep posting updates while our backers help play test.

Be sure to add it to the wishlist to keep up to date with the announcements.
It is still possible to get involved with the development by backing the project through Fig.

Hope you can join us ;)