Updated EMS mission locations for patients in a seated position
Updated player vehicle spawn points at city fire station
BUCK mod assign menu listing sorted
Police BUCK had rear lights going through window glass
FTA rear car lights got stuck when opening trunk
Civilian player spawn locations updated
Mission editor time now is paused
Multiplayer optimisation: parking system did sync parking spots even when parked cars was set to Off
City police and fire departments had rain in interior going through roofs
AI backup pathfinding had missing building and street props baked in their navmesh
Terrain fixes
AI traffic waypoints system optimisation was disabled during city update's waypoints adjustments
Free Game Update: City Update Now Live
Hello all,
We have just released the City Update for Flashing Lights, a free game update, featuring an improved and revamped city area of the map and a dynamic day/night cycle! Also updated is the city police and fire station interiors, giving the game world a fresh lick of paint.
Patch Notes
New - City and map update - Day/Night cycle - Functional night lights in city and around the map - Updated city police and fire station interiors - New access road connecting Cod Town department area with outside street - New road connecting harbour area with city North bridge - Missions updated for the new city and added new spawn locations - Parked cars updated in the city and around the map - Added fire hydrants at harbour - Added sort numbers in mission editor's locations list
Fixes - Suspects put in swat van rear no longer become stretchy - Map area loader could get stuck if player or camera reached near the map edges - LED screens in city and bus stop roll stands animations fixed - Player sometimes could get stuck in revive menu when doing combination of requests/respawn actions - AI traffic vehicle lights didn't turn on at night after respawning - AI traffic could spawn slightly in the ground at 23-46 making them fly in the air due to collision - Sandbox AI traffic speed limit option had missing value - Removed navigation areas for AI inside buildings without interiors - Night time adjusted to be a little darker - Night and traffic lights now turn on earlier in evening - Mac white glow glitch fixed in City and Beach Town - Various map, buildings and terrain fixes - The confirm menu for changing screen resolution in graphics settings was broken
Note: We previously announced plans to add street names to the minimap HUD, but this has now been moved back to the next planned update.
This medium duty vehicle offers versatility, coming in a variety of different setups for the 3 departments. It offers greater manoeuvrability than its larger counter-parts, while retaining the ability to carry all the equipment you need.
DLC includes:
Police Buck Capable of transporting 2 suspects, the Police Buck is available in 4 liveries.
Fire and Rescue Buck Capable of carrying a large quantity of water and all the equipment needed for emergency firefighting situations.
Rescue Buck Be the first on the scene - the Buck can carry a wide range of equipment for your rescue needs.
EMS Buck Acting as an ambulance, the Buck can carry patients and medical equipment. Available in 3 liveries.
Note: Make sure to pick up the DLC via the Chief Edition bundle for a 10% saving!
And that's all for now! We'll see you in Summer for the K9 update!
Thanks, The Flashing Lights Team
Updates Roadmap Revealed: Spring - Summer 2025
Hello all,
Today we're excited to announce what's next for Flashing Lights! Take a read of the updates roadmap below.
Spring 2025: City Update
In the Spring we'll be revamping a substantial portion of the city section of the map, with new buildings and locations, improving the visual quality of the city and increasing immersion.
For an improved gameplay experience, we're also updating mission locations within the city and adding street names to the mini map HUD - great for immersive role playing!
Last but not least, in the Spring update, we'll also be introducing a dynamic day/night cycle, which shifts the time of day automatically as you play.
Summer 2025: K9 Update
This Summer, we'll be delivering the long awaited K9 update! We're adding an AI dog for police and fire departments, alongside new callouts designed around this new feature, increasing mission variety.
We'll be adding vehicles modified for K9 transport, as well as a K9 AI backup unit - allowing you call for assistance from your trusty four-legged friend.
Ongoing Bug Fixes and Optimization
Alongside the content updates detailed above, we'll also be continuing ongoing work on bug fixes, and optimization, to improve stability and the overall game experience. Lastly, we're also planning to release additional DLC.
That's all for now, but we'd love to hear your thoughts! We hope you're excited by the new roadmap, and look forward to delivering these updates.
Thanks, The Flashing Lights Team
Flashing Lights Hotfix - Patch Notes
Hello all,
We have just released a hotfix with a handful of bug fixes.
Fixed NPCs in missions spawning without interactivity
Fixed missing parked cars
Beach Town ground and roads didn't load properly
Duplicate props at Beach Town removed (mail boxes, bins, fuse boxes)
Loading screen fade-in fix when joining multiplayer game
Player could get stuck in menu when interacting with NPC just after they have been registered at station
Note for Mac players:
In the previous update, we fixed an issue with voice chat for Mac players. We have become aware that for the fix to take effect you may need to try the following:
Uninstall Flashing Lights
Restart Mac
Reinstall Flashing Lights
After you customize your character the game will ask for mic permissions. Select yes.
If this doesn’t work, retry the above steps but do the following before reinstalling the game:
Go to Mac settings
Go to privacy and permissions
Go to mic
Double click Flashing Lights
Hit show in finder
Move to trash
Thanks to Discord users IANxJii and B. Davis for these steps!
Thanks, The Flashing Lights Team
13 March 2025 - Bug Fix Update Now Live!
Hello all,
We have launched a bug fix patch, tackling a variety of issues as well as optimising how chunks of the world load.
There are more updates on the way for Flashing Lights - keep an eye out for more details on this soon!
New
Audio mod support for traffic stop sound, car and truck airhorns
AI backup now use same wail and yelp sirens as player (mods supported)
Added ability to place one suspect through the Swat Van's and the Beast's rear doors
Siren now auto-turns off if emergency lights are turned off
Optimisations
Reworked map area chunk loading with optimisations
Area loader optimisations for house interiors and grid address display
Fixes
Opening Sandbox or Esc menus while getting in/out of vehicles could break player's input (character and vehicle control)
Possible fix for crash on game load after main menu
AI backup path adjustments
Horn customisation and modding fixed for fire trucks
Another invisible pedestrians issue patched
Shoplifting callout victims now walk away in a more sensible direction after stolen goods returned
Fixed MP sync issues with traffic stop NPC drivers not looking at client players and not having their window rolled down
Sometimes traffic could move to side as if the player had lights and sirens on, when they didn't
AI car windows no longer roll back up when interacting at traffic stop
Fixed AI driver looking sideways when driving off after being told they're free to go
Text chat messages fix for /r and /t commands
Text chat could wrongly replace last message with newly sent causing last message to disappear
Fixed parking ticket for blocking fire hydrant at 23-30 (in city where elevated train tracks end with street loop)
Car blocking fire hydrant was partly merged in barrier at Cod Town (66-73)
Fixed voice chat for Mac players (previously the game failed to request mic permissions)
Fix for transparent buildings in Beach Town while interiors still loading
When exiting vehicle menu stats window (F1) popped back up if it was toggled off
You should no longer hear loud fire or other noises when loading vehicle menu during active missions
Thanks, The Flashing Lights Team
General Bug Fix Patch Now Live!
Hello all,
We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!
Fixes
Pedestrians and suspects should no longer be invisible in some cases
Text chat optimizations, for longer sessions it could lag the game
Tools and items are now correctly removed from game when players leave server or change roles
Civilian role team voice chat added
Civilian role players no longer see other role members (PD, FD, EMS)
AI backup vehicle obstacle detection changes
AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
Downed suspects despawning no longer get stuck and blocks further NPC spawning
Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
Opening radio in singleplayer while still loading or in role/character menu could break the game
Multiplayer weapon reload animation sync was missing
Fixed errors when AI EMS pickup removed a body
Disabled player ability to shoot between health hitting zero and the start of ragdoll
Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
Fixed an issue where player's health would not fill to 50% after revive
We have just released a new patch for Flashing Lights, which fixes a bunch of issues and introduces improved in-game voice chat functionality.
We are continuing to work on bug fixes and game improvements, so keep an eye out for news!
Patch Notes
New - Voice chat channels (Proximity, Global, Team). Talk key: hold V. Select chat channel: default key B
Fixes - Fixed pedestrians and suspects being killed with one shot to the body - In-game graphics settings menu buttons would get stuck - Traffic vest function for traffic stops fixed - AI backup units could get stuck when trying to dismiss them - Using Role Menu and pressing back could mess up role ID which lead to broken vehicle menu and player weapons/tools sync - Sometimes NPC pedestrians and traffic could stop spawning after player role change - Sandbox Menu > Custom mission list scrolling issue - Christmas theme removed
Multiplayer fixes - Players could get stuck on loading traffic when the server had host changes - Client player shooting or hit AI suspects sync - Could join servers with other player's name - Pedestrians and traffic spawning around client players while host is not in area - Optimisations for pedestrian and traffic spawning area finder around all players - Pedestrians stopped walking for client players if host was far away - Voice chat will reconnect when the random disconnection happens - Voice chat input was active while using text chat - Traffic lights got stuck for client players
Bug Fix Patch Now Live: Multiplayer Fixes and Optimisations
Hello all,
As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights.
Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live!
We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports.
Keep them coming as we work on further fixes for Flashing Lights.
Don't forget to join our Discord to keep up to date with the latest news, unstable updates, modding support, and more.
Patch Notes
New - Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Macs and PC) - Christmas tree in city park, Christmas hats for players and surprise gift when placing cones and road flares
Multiplayer Fixes - Invisible or missing ragdoll patients in missions - Missions ending after accepting - NPC despawning errors for clients - When spawning fire trucks other players could get Qsiren error - "Waiting Host" added if players join a server that is still being loading by the hosting player - Pedestrian run animations sync - Traffic vehicle lights/indicators sync - Joining player name pop-up sometimes showed incorrectly - Server name sometimes used the default player name with random numbers, could mess up initial multiplayer loading - Possible fix for voice chat disconnecting on server join - Voice chat icon didn't update on role change - Radio icon removed
General Fixes - Optimizations for pedestrians - More optimizations for traffic lights system for the whole map - Removed ability to call for AI backup as civilian player - Disabled ability to get in vehicle while crouching - Traffic spawner generated set of errors - Fixed issue with level of detail not unloading properly - Beast Swat truck seat fix to support player and 7 AI partners - Adjusted traffic blocking detection against AI backup cars - Fix for getting stuck on AI traffic loading screen - Asking NPC to Wait in vehicle could break interactivity if their vehicle is towed or too far away - Player movement stuck when get out of Beast while playing hatch animation - Player couldn't get out of vehicle if Sandbox menu and MDT were open - Couldn't interact with some suspects that got out of their vehicles (unless tazed) - Disabled the ability to get in vehicle while reloading a weapon, which could break the character input
Status Report: Here's What We're Working on!
Hello all,
As we've now released AI updates part 1 & part 2, we know a lot of you are wondering what's next for Flashing Lights!
This Winter, rather than adding new content, we're focusing on bug fixes, optimisation and general game improvements. While we certainly still plan to add further exciting content to the game down the line, we're hitting pause on that for the Winter, and are instead taking a step back and dedicating time to improving the current game experience.
Community feedback and thoughts have been crucial to the development of Flashing Lights since day one, and that's just as true today. We hear you, and this focus for the Winter is of course informed by your feedback across the Steam forums, our Discord and social media channels, so do keep sharing your thoughts and experience with the game as always!
We'll continue to share news as we have it, so keep an eye out!
Thanks, The Flashing Lights Team
Hotfix November 12th 2024
Fixes - Multiplayer clients AI pedestrians didn't despawn - Multiplayer client's AI victims duplicate when using med bag - Multiplayer patient clothes sync for client players - In multiplayer, players without lightbars DLC could not see them on other player vehicles - In vehicle menu, light pattern import window could keep loading when none was found - Valery lightbar size adjusted - Mod.io light pattern file names don't need prefix anymore - Vehicle traffic optimizations