22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.
To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page:
https://store.steampowered.com/app/585430/Flatspace_IIk/
For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities:
https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack
Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.
Happy playing and listening!
Mark
November Sale On Now!
The 2023 Steam November Sale is now active and all Cornutopia Games are taking part! Flatspace IIk and Taskforce have 38% off, with discounts on all DLC too.
Future Snooker, Future Pool, Radioactive, and Yinyang are all in the sale too. All links on the Cornutopia Developer page, but here are a few links:
Another little update for SFXEngine today. A few upgrades and fixes this time. Most of the changes are in the background to prepare to future multi-language support, and some more content for DLC too.
Specific updates include:
-Lots of text upgrades to facilitate future multi-language support.
-Fix to modulator menu being ghosted incorrectly when replacing a sound, or replacing or deleting an environment.
-Set Conversion Matrix now explicitly clears old matrix settings before setting.
The update is now live for the full and demo versions. Find it here:
It's the 20th anniversary year of Flatspace, and today marks two special events.
First, Flatspace IIk is on sale with 69% off for the next 10 days. This is the biggest discount in years and the perfect time for new players to get the game.
Secondly, it's the release day of my latest music single 'AI and Celebrity' from my forthcoming album We Robot. To accompany this there is a new Flatspace IIk We Robot Music Pack, with exclusive instrumental edits of some of the tracks. Initially, two unique versions of the single and it's B-side (the tongue-tingling Hydroxychloroquinine Aspartame). When the album is released on October 27th, the pack will be updated too, with more music from the album.
We Robot will be my first album to feature full length videos for all tracks. If you'd like to watch and listen as each become live, you can follow my music channel here:
https://www.youtube.com/@marksheekymusic
Happy playing and listening!
Mark
Flatspace IIk Updated
Greetings Starpilots!
Welcome to Flatspace IIk v1.08.
The biggest change has been a long time coming, the addition of Steam Achievements. There are are a lot possible in this game, but the first batch are achievements for the nine official game secrets. These are hidden, naturally for a secret. Until now, it wasn't even specified how many there were. Enjoy finding them all.
There are a few smaller changes, including lots of new celebrity additions to the permanent game universe, from Yuri Gagarin to Gene Roddenberry, and a different background colour to the credits.
More DLC is on the way, the new We Robot Music Pack is due out at the end of this month to celebrate the release of my new single AI and Celebrity.
There are a few exciting changes this time:
-First, there are new coloured dots for each genre of Engine. This really helps in finding the engine you want, and helps you see how a sound is put together at a glance. The manual and screenshots all needed updating after this new look!
-New keyboard controls of -/= for prev/next sound. This can speed up your work train when darting through the list of sounds.
-Setting a conversion matrix now checks that the destination plugin is installed to prevent 'not found' errors during loading. Ok, you probably don't use conversion matrices at all yet, but this is a good upgrade for the future.
-Reset Creation Date option added to Project menu. Useful for template projects, so that an ancient date isn't always there as the date of inception.
-Loading projects now sets the current engine to the first environment engine. Before this, projects with no sounds would crash upon loading if a sound engine is current.
-Removing Genus Pan or Genus Reverb engines now returns the number of engines removed. Removing these can help with custom stereo to mono mixing, or when reverbs are part of the sound rather than environment design.
The update is now live for the full and demo versions. Check out SFXEngine here:
Today the first DLC for SFXEngine has been announced! The Analogue VCF engine is coming in September. More updates for SFXEngine are coming later this month.
Greetings Strategy Fans! Welcome to the first Taskforce update in over a year. Quite a few changes in this one...
FIRST! The campaign is now fully unlocked so you can play any mission in any order. This is quite a radical change but instantly improves the game. The original Amiga Taskforce from 1994, and Hilt II, both allowed any mission to be chosen. All of the training missions are available from the start too. Doing this avoids any worries or annoyances about losing campaign progress, and instantly adds a lot to the game for new buyers.
Secondly, Steam Achievements have been added, as current players will see in their Steam pages. There are lots of possibilities here, so there's an Achievement for completing each mission on each difficulty, and one for each training mission on Elite (some are harder than others!). There is an Achievement for completing the last mission and defeating Morgane (on any difficulty), but this is (ironically) easier than some of the others and will probably be superseded one day...
3. (I'll switch to numbers now): The Config.txt file is now loaded/saved to the game main folder rather than using the Windows 'Documents' folder, because Windows complains about security when looking in Documents. This shouldn't make any difference to players.
4. The screenwidth/screenheight/adapter options in the Config.txt now work, they didn't before, it was a bug. So you can at last set a custom screen mode.
And that's it apart from minor updates to the code. The demo includes the new features too. Thanks to the people who have bought the game in the past year, this update happened because of your sales. Find Taskforce here:
A new preset pack of 26 sound effects for SFXEngine have been released today. These are available for free download in wav and SFXEngine project (.spj) format on the IndieSFX itch.io channel. The pack is also included with the full version of SFXEngine, live today in the Projects Examples folder.
Sound list:
Radioactive Enter, Explosion Deep, Explosion Lower, Explosion Punchit, Explosion Simplicity, Explosion Hissy, Explosion Vast, Pulse Jangle, Collect, Menu Up, Menu Down, Rotate Right, Rotate Left, Zoom Flange, Fire ABM, Fire Aircraft, Flamer Tamer, Rubber Laser, Querby, Protonites, Powerbeam, Zap Hard, Analogue Seaside, Open Rusty, Guillotine, Heavy Industry.