At the first Dojo there was an issue that allowed the player to walk while still being frozen inside an ice block.
More improvements and bugfixes
Improvements:
Now while playing a flute, the interface shows which buttons you can use.
During boat races, now the floor shows the shape of the circuit to avoid becoming lost.
Walking speed when using the light spell has been increased.
When using the light spell on a crystal, now a popup appears showing the buttons for aiming.
Mole's hitbox when being hurt by a boulder from Yami is now larger.
Fixed bugs:
A few players used to lose their minecart in the room where you switch tracks using the waitress.
Flute sound now depends on the SFX volume from the game settings.
Light spell allowed to go through the triggers which showed cinematics, letting you skip them.
Other minor bugfixes.
Difficulty improvements
Changes:
Now fire monsters are slower.
Also, their hitbox has been fixed.
Lewis now hits the wall easier in his boss battle.
Other minor bugfixes.
Thank you for your support and feedback. More updates will be done in the next days to improve the game experience.
Episode 2 bugfixes
Bugfixes:
- Some chests were already open by default. - Some menu descriptions have now their right text. - Softlock when using the steam machine and then leaving the room without finishing the puzzle. - Some parts of the game didn't pause when opening the menu. - Boat race checkpoint collisions have been shrunk. - Other minor bugs.
Design improvements for a better understanding of the following points:
- Coltan Mine music puzzle. - Starting arguments at the restaurant.
We will keep updating the game to provide a better experience. Thank you for your feedback and support.
Episode 2 release
New content:
- The whole Episode 2 story - 2 towns - 2 bosses - 1 dungeon - A new magic spell - New sword combos - Bestiary sidequest - 1 minigame - 5 equipable badges - 11 badge points - Interactive Math museum - Abandonded mansion mini-challenge - Several other sidequests - Unlockable overworld minimap - 1 musical instrument - 3 accessories - 7 Steam Achievements - Gameplay improvements - Lots of bugfixes
Big update with new content
Improved narrative.
More interaction with the environment.
5 new side quests.
1 new achievement.
1 new equippable badge to run faster.
3 new items (2 mission items and 1 special).
Minor bugfixes
Minor bugfixes
Lots of improvements in game experience
Now battle music only plays when you hit a monster or you get hit.
Now you can break ice balls thrown during the Ice Castle boss battle.
New introduction scene.
The flashback about how Aki arrived to Flatworld is now shown just after he recovers from amnesia after seeing the helicopter, to make the main plot easier to understand.
That same flashback is now a little larger.
Some cinematic dialogues have been improved to make the plot more understandable.
Sprinklers can be shot from more distance.
If you blow up a pyrotechnics box accidentally, the rocket on it will still set off to avoid missing it because of your mistake.
Credits added at the end of Episode 1 to give a better feeling of ending.
The amount of money you can obtain in each dungeon has been limited (vases and enemies).
Now vases always contain hearts in boss battles.
Lots of bugfixes.
Improvements in dungeons, bosses and cinematics + bugfixes
Oasis dungeon orientation has been improved.
The clue for beating Oasis boss is now clearer.
Mori city has been polished a little bit.
Episode 1 final boss end cinematic has been modified for better understanding.
Many bugfixes.
Thank you for your feedback. You're helping a lot :)
Oasis Dungeon less annoying and bugfixes
Oasis Dungeon:
Many shortcuts to avoid unnecessary backtracking.
2 rooms with puzzles have been simplified.
Bugfixes:
Solved compatibility with Dualshock 2 and 4.
Bug in the Slime puzzle (it left the path to follow) solved.