I've just uploaded a small patch to fix a couple of issues.
- Two achievements weren't registering correctly and have now been fixed.
- "Distance to Colony Vessel" appearing in Open Space mode has been fixed.
FoA Update Ver 1.5
It’s been a few months since the last proper update on FoA, but I haven’t sat dormant on the game. I’ve set some good time aside to work on everything that I felt needed some attention…which it turns out was a lot.
I’ve taken the suggestions and comments to heart and decided I need to bring the update that would represent a true version of the game it was always supposed to be.
The Intergalactic Update brings graphical updates, complete UI overhaul, mechanical changes, balancing improvements and a few new features.
Full list below.
BUG FIXES:
• Fixed the menu button disappearing when enemy vessels were around.
• Bug fix on corvette firing which often needed to be switched off after re-arming before it started firing again.
IMPROVEMENTS:
• Complete visual update on the menus, UI, ships. Better colouring to fix that red on black nightmare. Clearer, smoother menus, fonts and interface options.
• Engineering module now links much better with functions that require engineering, making it feel a bit more intuitive and obvious where you need to go.
• Ship information is now visible on each ship instead of across the screen.
• Function buttons are split by ship. Each ship has an individually functioning re-arm, repair and shield system now. Making for easier balancing between your resources.
• Menu tabs now show how much engineering is used per module when in use, making it quick to spot where your engineering is running at any time.
• Ship sprites are clearer, lighter and generally a bit easier on the eyes, while still keeping the same look.
• Ship function changes include a single deploy/dock button for fighters that also activates and deactivates their firing.
• Ships repair at twice the rate while no enemies are around, meaning you don’t have to sit and wait forever in between battles just to get your ships back into working order again.
• Quests are better laid out and encounters feel a little less mechanical with dialogue boxes and character art.
• When not in battle corvettes can now be freely moved around in whatever formation you want, to best optimise your fleet efficiency.
• Ships using engineering now have engineering trails; giving you a better idea what ship is consuming your engineering.
• Quest backing, screens and layout has been changed as well to make it a bit easier on the eyes, with a clearer indicator of your options.
• Shortcut keys now make accessing different menus easier. These are laid out in the options menu as for reference.
For example: A quick press of 1,2,3,4 will switch on all three your corvette shields as well as your command deflector.
• Trading can now be properly profitable if used right. No more saving up from scraps and such to buy new corvettes or fighters.
• Ship tabs flip open when pressing on a ship, as well as with shortcut keys.
• Left-click, Right-click functionality has been removed. Right click now only serves as a deselect, whereas everything else requires a single click.
• Naturally with all these new changes there’s also a new tutorial, which explains the game in better detail for those starting up new.
• Arratelle corvettes now have “scramble” weapons that will make your command autocannons and fighter turrets shoot in all directions while active.
NEW FEATURES:
I’m happy to announce a great new feature to the game.
• You are now able to select a unique commander character at start (this will reset your reputation).
• Each commander has a different and unique perk that will affect your gameplay.
I hope you enjoy this new version of Fleets of Ascendancy...
UPDATE 1.42
Good day,
This update includes a new "infamous" command ship. Improved planet control system and a bug fix.
UPDATE 1.41
This small update adds some new content and includes a bug fix.
- There are now three planets in Open Space mode that can be "liberated", each giving different advantages:
- Red Planet: Includes mining facility which will give you a steady income of raw material.
- Blue Planet: Includes water station which will give you a steady income of water.
- Green Planet: Includes farms which will give you a steady income of food.
All three of these planets can be taken back by enemy fleets.
- Along with the three planets come heavier forces to battle including two new enemy vessels. The ARCX and GRC.
- A saving error where Open Space progress wasn't registering has been fixed.
UPDATE 1.4
Good day Commanders,
Update 1.4 brings a lot of new content and a number of fixes:
- The enemy health bars are now upgradable, allowing you to see exactly the hull integrity of enemy corvettes and cruisers.
- Advanced Cruisers have been added, unlockable through reputation and purchasable both in campaign and open space modes.
- Open Space mode now contains mystery points which could lead you to a dead end, or into a large fleet.
- Shortcut keys for the interface has been relooked at and tweaked to make for quicker fleet commands and easier usage.
- Corvette, Cruiser and Fighter stores in Open Space now have more ships available for purchase with the addition of a couple new in each category.
- Enemy mystery ship added into campaign, creating more unpredictable encounters.
- Trade market improvements with a few additional affecting events.
- Bug fixes on interface text where warning signs would not go away.
Update 1.32
This small update is for a couple little changes.
- Addition of DataSheets in main menu detailing weapon types and usage of each.
- Small changes in backend of quest selection and enemy spawning.
Update 1.31
Good day,
This update will address a bunch of small issues:
- Improved tooltips
- Improved tutorial
- Basic UI changes
- Primary Fire for command ship now automatically activates targeting
- Rack Fire for command ship auto-aim has been improved
- Fighter docking now automatically changes fighter attack stance to 'hold fire'
- Repair drones will automatically pick and repair only damaged ships
Going forward improvements will continue with regular updates as well as adding a datasheets option to the main menu to serve as an in-game manual for any info regarding weapon types, ships and enemies.
Update 1.3
After some complaints about the complexity of the game and the unhelpful tutorial, the tutorial has been re-written and replaced...to be updated and revised over time still to make it more informative.
Work will continue on improving the game, as well as addressing other issues such as UI complexity.
- The game manual and fleet book are both available for download at desaccordart.com which gives a full in-depth description of all weapons and ships; their strengths and shortcomings.
Mini Update 1.2
TOOLTIPS!
(can be disabled in options menu)
...that is all for now. :)
Work is continuing on FoA however to improve the game, address concerns and add content.
Post Release Update
Good day Commanders and Welcome to FoA.
Two small things were picked up on release, but we're happy to announce that both have been sorted out.
- Fixed a problem where achievements where not activating for some users.
- Adjusted volume some of the music where it was too loud.