Genre: Indie Flerp Sep 9, 2022 Fast Forward, Balance, and Optimizations (1.1.4) March 11, 2023
It's been a while since the last update, but this one brings some much needed changes to improve your experience!Fast Forwarding A new feature has been added where you can now fast forward the game! In the top right of the screen, you will find a button that says "x1". Click it to toggle between x1 and x2 speed!Optimizations Various optimizations have been made to the code. The game should run smoother for everyone in general!Balancing In an effort to get the game into a more balanced state, various adjustments have been made. Read all of the changes below:Systems: You will now start with +1 extra gold per NG level (e.g., if you play on NG+5, you will start with 5 additional gold) Decreased enemy damage and armor scaling past 20 minutes. Increased fairness of enemy scaling in higher NG levels Classes: Blaze: Class bonus improved: +2/4/6 -> +3/6/9 burn damage / sec Frost: Class bonus improved: +20%/40% -> +25%/50% slow strength Units: Tier 1 Units Prisoner: Increased attack speed Arsonist: Increased attack speed Arsonist: Base damage increased 10 -> 12 Arsonist: Max targets increased 4 -> 6 Arsonist: Level 3 ability improved: 15 -> 24 targets Imp: Increased attack speed Imp: Base damage increased 9 -> 13 Imp: Max targets increased 5 -> 6 Imp: Level 3 ability improved: 15 -> 30 targets Spearman: Decreased attack speed slightly Chainers Inferno: Max chains at base level increased: 5 -> 7 chains Inferno: Level 3 ability improved: Explosions deal 40% -> 60% damage Stormbringer: Attack speed increased significantly Stormbringer: Max chains at base level increased: 4 -> 7 chains Warlock: Max chains at base level increased: 3 -> 4 Sorcerer: Max chains at base level increased: 4 -> 5 Guardians Gargoyle: Level 3 ability reworked. New: "Immortal" - Every 13 seconds, fully heal itself Warden: Base health increased: 50 -> 100 Warden: Armor buff increased: +30/60/90 -> +40/80/120 armor Warden: Now applies armor buff to itself Paladin: Base health increased: 50 -> 100 Paladin: Level 3 ability improved: Activate every 5 -> 4 attacks Paladin: Level 3 ability improved: Deals significantly more damage Arcane Witch: Attack speed increased Battle Mage: Base damage increased: 12 -> 15 Battle Mage: Max enemies hit increased: 2 -> 3 Icecaster: Level 3 ability improved: Icicles deal 70% -> 85% damage Controllers Volcanist: Base damage per tick increased: 2.3 -> 2.8 Blizzardess: Base damage per tick increased: 2.0 -> 2.4 Tempest: Base damage per tick increased: 3.0 -> 3.5 Scarecrow: Base damage increased: 21 -> 25 Others Phoenix: Base damage increased: 7.5 -> 9 Phoenix: Level 3 ability improved: Burns tick 2x -> 4x faster Fairy: Heal base cooldown decreased: 14 -> 11 Captain: Attack speed increased Arctic Knight: Level 3 ability adjusted: 8 ice shards that deal 85% damage -> 5 ice shards that deal 75% damage Wyvern: Base damage decreased: 21 -> 19 Upgrades Virality: Chaining attacks can chain +3 -> +4 times Chain Division: Damage debuff reduced: -50% -> -40% Mana Density: Magic missiles can hit +2 -> +3 targets Dueling: Gain +10 -> +12 armor pen for each friendly Duelist Frostbite: Chilled enemies take +20% -> +25% damage Regeneration: Units restore +1 -> +2 hp / sec Weakening Flames: Burned enemies deal -25% -> -40% damage Fortify: Guardians gain +100 armor for 5 seconds after taking damage -> +150 armor for 3 seconds after taking damage Sharpening: Warriors gain +30% -> +25% damage Giant Blade: Warriors gain +30% -> +25% range Feel free to let me know your thoughts. Thanks for playing! :-) Damage Tracker Update (1.1.3) October 16, 2022
This update introduces a new tab in the damage tracker, along with some small balance tweaks, and some bug fixes.Damage Tracker The damage tracker now has two tabs: one for total damage, and one for damage dealt in the past 15 seconds. You can freely swap between the two views. Viewing the damage dealt by each tower in the past 15 seconds is useful for determining which units are doing well, and which might be underperforming.Balance Enemy scaling past 20 minutes has been reduced Outlaw - no longer generates gold, but is now more effective at dealing damage Scarecrow - attack speed and attack radius has been increased, damage has been slightly lowered Arsonist - damage increased, max enemies hit increased Imp - damage increased, max enemies hit increased Prisoner - attack speed increased, level 3 effect improved from 2->3 chains Misc. Fixed an issue where selecting the Helping Hand item would lock you in the selection window Lowered all sound effect volumes a bit Once again thanks for your support thus far! Tower Limit Removal (1.1.2) September 20, 2022
Tower limit past NG+5 has been removed. Along with it, there are some additional QoL changes.Balance Tower limit is no longer capped at NG+5 Slightly decreased the scaling of enemies past 20 minutes Fairness in higher NG difficulties has been improved Average gold generated per level up has been decreased a bit Quality of Life Damage tracker can now be scrolled so all units can be viewed Class sidebar can now be scrolled so all classes can be viewed Added unit tier and xp progress information in selected menu Decreased the amount that sound effects could overlap Thanks for all of your support so far! Minor Patch (1.1.1) September 16, 2022
A few adjustments have been made:A new font is available, switch to it in the options menu Solar Knight's level 3 ability damage has been lowered (30%->15%) NG selection has been moved to the main menu from the options menu Units with 0 damage dealt are not shown in the damage tracker Thanks for playing! Major Pacing Update (1.1.0) September 12, 2022
This update significantly adjusts the pacing of the game as well as introduces important bug fixes.Changes: Pacing The amount of time you need to survive to get a "win" has been reduced to 20 minutes Rate of enemy scaling has been adjusted accordingly General Added the ability to move units around whenever the game is halted Cap max tower limit at NG+5 Decrease rate of meta XP gain Bug Fixes Fixed an issue where Execution was sometimes executing enemies at full health Fixed an issue where units could overlap when placed while the game was halted Fixed an issue where having enough armor pen resulting in dealing negative damage Fixed an issue where Necromancer was summoning too many minions Fixed an issue where selling Warden would result in negative armor Fixed an issue where the effects on selling a unit were not playing properly Fixed descriptions of Gargoyle and Wyvern Feel free to let me know your thoughts, and thanks for playing! Small Patch (1.0.2) September 11, 2022
Some adjustments have been made: Balance:Gargoyle: Now attacks without needing to take damage. Instead, its attack cooldown will be reset after taking damage. Enemy scaling after 30 minutes increased XP to level up increased at later levels Bug fixes:Fixed a bug where units in the shop could not be hovered sometimes Fixed a bug where “Zapped” achievement was not tracked properly Fixed a bug where certain resolution monitors could see off the screen Fixed a bug where screen shake would not stop during item select screen Thank you for playing! QoL Update September 10, 2022
Some quality of life improvements have been added to the game:Added a feature to "halt" the game. You can use the shop, but the game will be effectively paused. Default hotkey is W on the keyboard Added a feature to view and edit hotkeys in options menu Added the ability to hide the upgrade screen to view the field Adjusted meta upgrades to be easier to obtain Shop will automatically be open at the start of a run Thank you for playing!