[build 128.07.14] Added - Ability to control thrust while Mouse Look is in use (mouse right button hold)
Hotfix
[build 128.07.13] Fixed - Missing waypoint base 163 in Montes Pera orbital mission to Auken (reported by Todesengelchen) Fixed - Missing waypoint marker base 163 in Sector 84 mission to Auken (reported by TheWolfbat) Fixed - Wrong description on Mendell base 79 search mission (reported by KerbonautCC) Fixed - Bug in ‘Landed ship spawner’ regarding new building with tunnels (reported by Eiko) Fixed - Bug with radio message coming from sky barges (reported by Eiko and DeltaV) Fixed - Bug at Galdar station with platforms center/guiding misaligned (reported by Eiko) Added - Mendell ‘Launch Site’ to the Deorbit tool. (suggested by Eiko)
AUKEN and GABA update is live!
[build 128.07.12] Added - New orbital station ‘Auken’ (massive station with 22 dockports/hangars/interiors) Added - New orbital station ‘Gaba’ (24 dockports) Added - New region/map called ‘Mendell’ (with 19 map missions) Added - The new training mission ‘Building Tunnel’ Added - Ability to load/unload cargo from hatch dockports (with CF2 and EX5 ships only) Added - 4 new types of surface buildings having interiors to flying in Added - 5 hatch dockports at GreenHouse station (so total is 9 now) Added - 5 hatch dockports to Hayden station (so total is 9 now) Added - Audio radio messages coming from bases/stations Added - Anti-clip feature for the 3rd view cam Added - RCS nitrogen comsumption Added - Save of levels H2 and RCS (for Free Mode and Rogue Mode) Added - FMS ability to get local missions at planet surface when airborne/undocked Added - Ability to cancel on-going Kill Rot by hitting again the key/button Added - Engine feature to be able to have more than 4 dockports per station. (max is up to 32 now) Updated - Cockpit hud pitch ladder. It has now +/- 80° ladder Updated - Kill Rot (auto-rcs) It is now more realistic and rcs thrusters particles are ‘in tune’ Updated - Base 77, 78, 79, 80, 90, 96, 101, 102, 103, 105, 106, 109, 110, 111, 153, 155, 157 and 158 with new buildings Updated - Orbital missions in maps Sector 84 and Montes Pera Updated - Rogue mode mission engine to get local missions on orbital stations (having more than 8 dockports) Updated - Mission engine to auto get a local mission when a station is a less than 80 km (and have more than 8 dockports) Updated - RV calculation close to stations (substraction of prograde vectors, then display magnitude of the result) Updated - 3rd cam to be allowed when docked to ground platforms Updated - Texture resolution on DockingCam HUD guiding Fixed - Docking guiding UI displayed values for orbital platforms Fixed - Missing Roll UI value on the docking cam HUD for the TL-01 ship Fixed - Black square in the night sky (visible from space) (reported by Legacy84) Fixed - GreenHouse map missions “triana needs hydrogen..”. A surface platform index was missing.
AUKEN and GABA
The game will update the 29th of December. Key new features:
-New missions -New massive orbital stations (Auken and Gaba) -New surface buildings with tunnels -Updated ground bases -Ability to deliver or load cargo from stations hatch dockports -Radio messages from stations and bases -3rd cam view improvements -RCS nitrogen consumption -...
[build 030.13.34] Fixes and Options
Fixed - Physics rare glitch where the ships could not initialize correctly all aero surfaces Fixed - Base 96 building height (elevator went under terrain) (reported by Avery) Fixed - Base 118 building height (elevator went under terrain) (reported by Monostripe_zebra) Added - Key bind for 3rd view camera Added - Visual option to increase some hud parts scale (orbit data, vel, alt, fpa) Added - Visual options to hide HUD elements
[build 030.13.33] Hotfix
Fixed - Bug with orbital missions (rogue mode) when waiting for time window. The ‘Abort’ feature didn’t work correctly Fixed - Missing platform at base N163 that caused a bug in a map mission (GreenHouse) (reported by Marked) Fixed - Glitch in the landing platform's spawn/clear logic that occasionally caused some landed ships to go missing Updated - Enable distance of building colliders to 25 km (it was 14 km)
[build 030.13.32] - Hotfix
Updated - UI panels of training menu pages to remove all black (empty) locked buttons Fixed - Bug with orbital missions at Brume Larsen. (stage failed right after launch window opened) (reported by berni420, MsSquid, ngx)
[build 030.13.31] Rogue mode release
Added - New game mode: Rogue (with procedurally generated missions and progression) Added - New cockpit monitor called the FMS (flight management system) (available in rogue mode only) Added - The surface region ‘Brume Larsen’ with these new land base 154, 155, 156, 157, 158, 159, 160 and 166 Added - 220 surface spawn spots for landed ships on the planet Added - Dock platforms to orbital stations: Dalby, Galdar, Fenton, Cohagen and Montana Added - Visual UI meter (ExoDetec) in addition to beacon sound loop during search missions Added - Red UI’s on third view related to damaged elements unreadable from cockpit view (except in Training mode) Added - Time window for all high orbit stations (only available during free flight and rogue mode) Added - Ability to load more than one payload (CF2 and EX5 ships) (in rogue mode only) Added - Ability to bypass the ‘launch site’ stage for orbital missions (and go directly to the station) (in rogue mode only) Added - A ‘Profile’ menu (features: pilot name change, basic stats, progression/profile reset) Added - Blue flashing lights on landed ships (to make them easier to spot) Added - Integrity check for player data files at loading (and fallback to default files for damaged files) Updated - Sigen Delta region with these new land base 104, 105, 106, 107, 108 and 110 Updated - Box colliders most buildings and platforms (improving precision) Updated - Clouds textures for high orbits (improved visuals and res) Updated - Visual transition for orbital stations entering physics mode (at 400 km range) Updated - Alcoutim preview pictures on proximity monitor (as it was wrong) (reported by Eiko) Updated - CF2 belly cam pos y (from -1.62 to -0.4) to fix clipping into ground (reported by MrSquid) Updated - EX5 belly cam pos y (from -1.26 to -1.29) to fix clipping into ship hull (reported by MrSquid) Updated - Blue ring diameter scale of landed ships (reduced from 180 to 95) Fixed - Dock port 3 at Galadar station (pitch and roll were swapped) (reported by tsmspace) Fixed - Training missions status (blue bar) not surviving a game update Fixed - HUD velocity value showing 0 m/s when docked (with orbital station and air barges) Fixed - Surface base 144 height. An elevator was under terrain surface Fixed - Surface base 99 height. An elevator was under terrain surface (reported by Eiko) Fixed - Big elevator height on base 96 (it was going under terrain) (reported by Eiko) Fixed - Sky barges engine rumble sound not affected by master volume (reported by Eiko) Fixed - Platform elevator sound not affected by master volume Fixed - Yaw input glitch when the axis is mapped to mouse (clamped axis input -1 to 1) Fixed - Position of a building misplaced at Base 153 (reported by tsmspace)
During these 65 days of testing and iterations, the rogue mode had numerous modifications and improvements compared to its original version. This was made possible by the many reports and suggestions from playtesters. Thank you so much guys.
Next Update: Rogue Mode
The game will update the 28th of July. Key new features:
-New game mode: ROGUE (with procedurally generated missions and progression) -A new cockpit monitor called the FMS (flight management system) -The new surface region 'Sigen Delta' -The new surface region ‘Brume Larsen’ -Custom Nav markers (FMS - Rogue Mode) -The ‘Ship Type Locator’ tool (FMS - Rogue Mode) -New dock platforms and updated orbital stations Dalby, Galdar, Fenton, Cohagen and Montana -New UI meter (ExoDetec) in addition to beacon sound during search missions -Improved clouds textures for high orbits (above 450 km altitude) -Several bug fixes - ...
In Rogue Mode: -we complete missions to gain pilot rating -we can manage messages and missions during flight (via FMS) -we can load more than one cargo (CF2/EX5 ships) -we can have multiple missions active -as the pilot rating improves, we get more challenging missions -we can get missions from almost anywhere on the planet and orbit
[build 760.029] Hotfix
Fixed - Glitch docked with air barges where the ship could still consume fuel Fixed - Docking capture glitch on hatch dock ports with the shuttle CF2 (suddenly misaligned at capture)