Things are heating up in the Dovetail office (not because of the recent heatwave), but because we’re jumping in on the summer sale. Those of us trying to avoid the heats can take to the skies and log some flight hours with 10% off Flight Sim World.
Community Update v3 Live
We've just launched our next update to Flight Sim World, which is all about bringing the community together. Since launch you’ve had access to the Pro Mission Editor and we’re eager to see the content you’ve been creating for FSW.
Community Update v3 will bring Steam Workshop functionality into the simulator, allowing you to share your creations with your friends and the wider community.
Steam Workshop
Players can publish missions to Steam Workshop from the mission editor for others to play.
Players can browse for, subscribe to and play Steam Workshop missions created by others.
Even if you’re not interested in creating content, you’ll hopefully find some challenging missions to attempt. Whether you’re creating missions and want some feedback or want to give credit to a creator who pulled off something special then check our new Workshop sub-forum.
Engine
Next up is an update that even die-hard free flyers can enjoy, there’s an significant update to how the engine handles lighting:
Revision to light-scattering model.
Rebalancing terrain lighting across the scene and further reducing areas of high brightness
Admittedly it’s a little difficult to explain in bullet points, so we’ve got a few visual aids that show off what we’ve been getting up to.
Let us know what you think of the changes on your next flight.
Localization
Localisation fixes across the title.
We’re eager to see what you’ve been cooking up in the Pro Mission Editor. If you’re a trying to get to grips with it, then check out this tutorial where Jason walks you through creating content for Flight Sim World.
Community Update V2 Now Live
Our second community update has now been cleared for take-off! The update is approximately 205 MB, and should download automatically once you have opened Steam. Here is a quick reminder of what to expect this week:
PA-18 Super Cub
Airspeed indicator calibration has been corrected
Reconfigured instrument panel to improve eye-line
Contact point adjustments to improve tire/ground contact
PA-28 Cherokee
Starter torque has been increased to aid cold starts
Airspeed indicator calibration has been corrected
Contact point adjustments to improve tire/ground contact
Optimizations across cockpit instrument selection models
PA-34 Seneca
Contact point adjustments to improve tire/ground contact
Attitude functionality improvements
Optimizations across cockpit instrument selection models
PA-46 Malibu Mirage
Annunciator PROP HEAT functionality corrected along with two overhead switches
External glass visibility improved
Fixed compass/dial/VOR gauge functionalities
DA40/DA42
G100- functionality improvements
Corrected tooltips
Optimizations across cockpit instrument selection models
RV7
Optimizations across cockpit instrument selection models
All aircraft
Gauge highlights now functional across all aircraft.
Additionally, we have implemented logic improvements across aircraft auto-pilot systems.
Additional Fixes
Addressed erroneous paths in Pro Mission editor startup
Fix crash related to use of Sidewinder 2 joysticks. Please note force feedback has been disabled for these joysticks.
ATC can now be closed with the hotkey.
Comms widget is now auto-closed if it doesn’t contain tabs.
Server name and password dialogues now sort correctly with flight planner in Multiplayer mode
Various localization fixes
Various crash fixes
We have had to delay a performance improvement for players using full screen and multi-monitor set ups due to the need for further testing. You can, however, expect to see it in a future update.
If you experience any issues, please contact the support team at dovetailgames.kayako.com
We look forward to hearing about what you think about this update. Thanks again to all of you who have been working with us to make Flight Sim World better!
Community Update #2 Planned For Next Week
Last week, we mentioned we were going to update Flight Sim World this week, however we've had to push it back to the end of next week to allow us to roll in some extra features. This update will focus mainly on feedback we have received from you about our aircraft, in addition to performance improvements and various other fixes.
Items confirmed for next weeks update:
Performance:
Improved performance in full screen mode for those of you running multiple monitor setups. Additionally, loading times have been improved.
PA-18 Super Cub
Airspeed indicator calibration has been corrected
Reconfigured instrument panel to improve eye-line
Contact point adjustments to improve tire/ground contact
PA-28 Cherokee
Starter torque has been increased to aid cold starts
Airspeed indicator calibration has been corrected
Contact point adjustments to improve tire/ground contact
Optimizations across cockpit instrument selection models
PA-34 Seneca
Contact point adjustments to improve tire/ground contact
Attitude functionality improvements
Optimizations across cockpit instrument selection models
PA-46 Malibu Mirage
Annunciator PROP HEAT functionality corrected along with two overhead switches
External glass visibility improved
Fixed compass/dial/VOR gauge functionalities
DA40/DA42
G100- functionality improvements
Corrected tooltips
Optimizations across cockpit instrument selection models
RV7
Optimizations across cockpit instrument selection models
All aircraft
Gauge highlights now functional across all aircraft.
Additionally, we have implemented logic improvements across aircraft auto-pilot systems.
Additional Fixes
Community Update v1.0.16555 Out Now
Last Thursday we launched our first community update, which addressed the following:
Addressing brightness issues on runways
Improved lighting on autogen buildings and AI aircraft
Improving lighting on the horizon
Translation fixes in the UI for German & French
Music tickbox is now ticked when music slider at 0
Quitting a lesson now returns to lesson screen
Disabled state option implemented in repeat dropdown in Key Assign Panel
Livery of the aircraft in Scud Runner mission changed to reflect UI
Heavily revised audio for both PA34 and PA46
Momentum effect applied to all aircraft default cockpit views
From this point onward if you submit a bug report and you've updated, please use the latest version number: v1.0.16555.
Flight Sim World - Available Now In Early Access
We're pleased to announce the Flight Sim World is available now in Early Access. This is the first step of the journey for the team at Dovetail and we're eager to continue to iterate upon FSW with your feedback.
We've got a number of updates planned throughout the Early Access period, some of which we outlined in our Developer Diary.
We have a lot more planned for Flight Sim World, but want to hear your thoughts too.
Let us know what you think!
Welcome To Flight Sim World
Hello Everyone,
We hope you're eager to join us as we brave a new frontier of Flight Simulation with the announcement of Flight Sim World.
We'll have a lot to share as we head into Early Access, so keep an eye on our channels to avoid missing an announcement.