Flight Sim World cover
Flight Sim World screenshot
Genre: Simulator

Flight Sim World

Grab 10% Off Flight Sim World In The Summer Sale



Things are heating up in the Dovetail office (not because of the recent heatwave), but because we’re jumping in on the summer sale. Those of us trying to avoid the heats can take to the skies and log some flight hours with 10% off Flight Sim World.

Community Update v3 Live

We've just launched our next update to Flight Sim World, which is all about bringing the community together. Since launch you’ve had access to the Pro Mission Editor and we’re eager to see the content you’ve been creating for FSW.

Community Update v3 will bring Steam Workshop functionality into the simulator, allowing you to share your creations with your friends and the wider community.

Steam Workshop

  • Players can publish missions to Steam Workshop from the mission editor for others to play.
  • Players can browse for, subscribe to and play Steam Workshop missions created by others.


Even if you’re not interested in creating content, you’ll hopefully find some challenging missions to attempt. Whether you’re creating missions and want some feedback or want to give credit to a creator who pulled off something special then check our new Workshop sub-forum.

Engine

Next up is an update that even die-hard free flyers can enjoy, there’s an significant update to how the engine handles lighting:

  • Revision to light-scattering model.
  • Rebalancing terrain lighting across the scene and further reducing areas of high brightness


Admittedly it’s a little difficult to explain in bullet points, so we’ve got a few visual aids that show off what we’ve been getting up to.





Let us know what you think of the changes on your next flight.

Localization

  • Localisation fixes across the title.


We’re eager to see what you’ve been cooking up in the Pro Mission Editor. If you’re a trying to get to grips with it, then check out this tutorial where Jason walks you through creating content for Flight Sim World.

Community Update V2 Now Live

Our second community update has now been cleared for take-off! The update is approximately 205 MB, and should download automatically once you have opened Steam. Here is a quick reminder of what to expect this week:

PA-18 Super Cub
  • Airspeed indicator calibration has been corrected
  • Reconfigured instrument panel to improve eye-line
  • Contact point adjustments to improve tire/ground contact


PA-28 Cherokee
  • Starter torque has been increased to aid cold starts
  • Airspeed indicator calibration has been corrected
  • Contact point adjustments to improve tire/ground contact
  • Optimizations across cockpit instrument selection models


PA-34 Seneca
  • Contact point adjustments to improve tire/ground contact
  • Attitude functionality improvements
  • Optimizations across cockpit instrument selection models


PA-46 Malibu Mirage
  • Annunciator PROP HEAT functionality corrected along with two overhead switches
  • External glass visibility improved
  • Fixed compass/dial/VOR gauge functionalities


DA40/DA42
  • G100- functionality improvements
  • Corrected tooltips
  • Optimizations across cockpit instrument selection models


RV7
  • Optimizations across cockpit instrument selection models


All aircraft
  • Gauge highlights now functional across all aircraft.
  • Additionally, we have implemented logic improvements across aircraft auto-pilot systems.


Additional Fixes
  • Addressed erroneous paths in Pro Mission editor startup
  • Fix crash related to use of Sidewinder 2 joysticks. Please note force feedback has been disabled for these joysticks.
  • ATC can now be closed with the hotkey.
  • Comms widget is now auto-closed if it doesn’t contain tabs.
  • Server name and password dialogues now sort correctly with flight planner in Multiplayer mode
  • Various localization fixes
  • Various crash fixes


We have had to delay a performance improvement for players using full screen and multi-monitor set ups due to the need for further testing. You can, however, expect to see it in a future update.

If you experience any issues, please contact the support team at dovetailgames.kayako.com

We look forward to hearing about what you think about this update. Thanks again to all of you who have been working with us to make Flight Sim World better!

Community Update #2 Planned For Next Week

Last week, we mentioned we were going to update Flight Sim World this week, however we've had to push it back to the end of next week to allow us to roll in some extra features. This update will focus mainly on feedback we have received from you about our aircraft, in addition to performance improvements and various other fixes.

Items confirmed for next weeks update:

Performance:
  • Improved performance in full screen mode for those of you running multiple monitor setups. Additionally, loading times have been improved.


PA-18 Super Cub
  • Airspeed indicator calibration has been corrected
  • Reconfigured instrument panel to improve eye-line
  • Contact point adjustments to improve tire/ground contact


PA-28 Cherokee
  • Starter torque has been increased to aid cold starts
  • Airspeed indicator calibration has been corrected
  • Contact point adjustments to improve tire/ground contact
  • Optimizations across cockpit instrument selection models


PA-34 Seneca
  • Contact point adjustments to improve tire/ground contact
  • Attitude functionality improvements
  • Optimizations across cockpit instrument selection models


PA-46 Malibu Mirage
  • Annunciator PROP HEAT functionality corrected along with two overhead switches
  • External glass visibility improved
  • Fixed compass/dial/VOR gauge functionalities


DA40/DA42
  • G100- functionality improvements
  • Corrected tooltips
  • Optimizations across cockpit instrument selection models


RV7
  • Optimizations across cockpit instrument selection models


All aircraft
  • Gauge highlights now functional across all aircraft.
  • Additionally, we have implemented logic improvements across aircraft auto-pilot systems.


Additional Fixes

Community Update v1.0.16555 Out Now

Last Thursday we launched our first community update, which addressed the following:

  • Addressing brightness issues on runways
  • Improved lighting on autogen buildings and AI aircraft
  • Improving lighting on the horizon
  • Translation fixes in the UI for German & French
  • Music tickbox is now ticked when music slider at 0
  • Quitting a lesson now returns to lesson screen
  • Disabled state option implemented in repeat dropdown in Key Assign Panel
  • Livery of the aircraft in Scud Runner mission changed to reflect UI
  • Heavily revised audio for both PA34 and PA46
  • Momentum effect applied to all aircraft default cockpit views


From this point onward if you submit a bug report and you've updated, please use the latest version number: v1.0.16555.

Flight Sim World - Available Now In Early Access



We're pleased to announce the Flight Sim World is available now in Early Access. This is the first step of the journey for the team at Dovetail and we're eager to continue to iterate upon FSW with your feedback.

We've got a number of updates planned throughout the Early Access period, some of which we outlined in our Developer Diary.

We have a lot more planned for Flight Sim World, but want to hear your thoughts too.

Let us know what you think!

Welcome To Flight Sim World


Hello Everyone,

We hope you're eager to join us as we brave a new frontier of Flight Simulation with the announcement of Flight Sim World.

We'll have a lot to share as we head into Early Access, so keep an eye on our channels to avoid missing an announcement.

Facebook
Twitter
YouTube
Twitch
Official Website
DT Forums


Additionally If you're at Flight Sim Con this year, then stop by the Dovetail booth to get a look at the latest version of Flight Sim World in action.

We'll be keeping an eye on these pages, answering questions and collecting your feedback.