Added an option to the launcher to give access to our mouse mode prototypes. Can also be used as a command line argument.
"-MouseMode=[RadialFreeMoonwalk|FreeAim|RadialLockedWheneverMoving|RadialLockedOnlyGroundMoving]"
RadialFreeMoonwalk being the default.
Improvements
Good ending now also unlocks the bad ending achievement. (note: will have to beat the last boss again to get the achievement)
Fixes
Fixed volume display in options menu.
Dual stick(AKA Pro mode) support - Changelist for r19784
This is a pretty important update.
We take people's comments seriously. With this one we needed to take our time, digest everyone's input on this and go back to the drawing board. During our prototype phase, we toyed with dual stick controls and couldn't get them to the level of satisfaction we we're looking for.
Regardless, we decided to give it another go. Now that all the pieces of the game are in place, it's easier to take a step back and find the best solution. We still feel like the default option is more accessible but we think giving an option for the more hardcore players is also important. Give it a try for yourself.
Changelist for r19784
New Features
The much requested dual stick mode(AKA Pro mode)!
Improvements
Added a warning FX to shielded enemies.
Asphyxia and damage over time no longer counts down during end of level minigame.
Stacking featherfall perks can no longer make your gravity zero or negative.
Fixes
Fixed spikes detaching from moving platforms.
Fixed bubble popping using the buffet FX from time to time.
Prevent bypassing the boss fight in ghost ships.
Fixed Danger Dice when reloading a save.
Fixed button codes in speech bubbles.
Fixed inconsistencies in progression % in the menus for perks, relics and lore.
Minor text fixes
Changelist for r19724
Improvements
Improved hook shot targeting to prioritize bubbles.
Raised the time limit between some damage-over-time effects to -1 hp/20 seconds.
Balanced the ComboBlaster perk to increase critical bonus at a rate of 1%/combo, max of 40% bonus.
Made Midas Blast require less gold to deal extra damage, 2 damage/500 gold.
Made the fire rate reduction on FiercerBlaster less severe, and increase the damage bonus: -40% fire rate/+50% shot damage.
Fixes
Fixed loc editor. Some characters are not properly supported when publishing.
Fixed daily and weekly challenges timing
Fixed a room where you could be stuck in between walls.
Fixed damage over time effects
Fixed crushers being hidden when re-entering a room.
Fixed launcher validate to check for x86 versions of dependencies.
Minor render priority fixes to the end of level cutscene.
Minor text fixes
Release Notes r19648
New Features
Added vibration option
Added a way to validate proper install of the game in the launcher app.
Improvements
Disable bosses' attack box when dead
Kill enemy projectiles on boss death
Fine tuned boss HP
Fixes
Fixed challenge mode leaderboards
Fixed leaderboard crash when encountering weird gamertags
Fixed Sawft perk not damaging spike traps
Properly lock challenges after attempt
Fixed impossible rooms
Fixed curse count
Properly unlock Gwarlock Rex bounty
Fixed random perks (from Danger Dice) for your current run not being saved
Removed option to view leaderboards of locked bounties
Fixed volume values showing decimals
Bypass FIPS security error
Minor text fixes
FLINTHOOK RELEASES TODAY!
Are you ready to go on a treasure hunt?
FLINTHOOK comes out today!
Buy it, play it, have fun!
http://store.steampowered.com/app/401710/
Check out the starter guide!
http://steamcommunity.com/sharedfiles/filedetails/?id=889185747
Help us build the wiki!
http://flinthook.gamepedia.com/Flinthook_Wiki
We just released Flinthook’s official gameplay trailer AND have announced the game’s release date - April 18! The game is done, we’re ready to ship it to you all in just a few weeks. Hope you’re ready for some hot hookshot action!
Also - we’re now returning from PAX East, where lots of players got to try Flinthook for the first time. The response was overwhelmingly positive, as players were zipping around spaceships with a smile on their face! Thank you to all who have come to our booth and experienced our demo, it was a joy to see you all.