Ok, it's been like almost 6 years of development. Which like, kinda embarrasses me. Anyway, the beta branch is now live!
In the last week, I've been uploading fresh builds to the Steam beta branch. I plan on continuing to do that and posting here weekly. Probably not on Saturdays. Maybe on like Mondays. But probably not this monday.
The Steam Fest starts on Tuesday. I will be scheduling streams during that time and I guess maybe whenever I stream on Twitch I can connect it to my game page? Idk how appealing it is to my general audience to watch programming, however.
Anyway, I've really worked hard on getting the demo area ready for new players and trying to teach all the controls and things without frustrating players in the wrong way.
-Max
Kickstarter Still Kickin'
Currently sitting at $11,392 after hitting the goal of $10,000 a few weeks ago!
My first stretch goal is to release my game on the Switch (yes, I realize this is a Steam event), but after reaching the Switch stretch goal, maybe we can get to the minigame goal(s)?! Seems like that would be a lot of fun....
In the meanwhile, The first version of Build-A-Pup 3000 is live. Check it out! Make a pup and share it with the world.
I'm super grateful for the support.
Flock of Dogs has all been featured on in two Kickstarer roundup videos, the Indie Pod podcast, Gaming on Linux website, and indiegamesplus.com. So that's all fantastic.
I'm going to be investigating Steam's new playtest feature for future playtesting. So if you're a backer from Kickstarter, look out for some more updates here or on the Flock of Dogs Discord.
Backers will receive rewards such as hand-made, clay sculptures of dogs and whales, canvas paintings of dogs and whales, and get to design their own dogs (but not whales...hey, not a bad idea?).
During the 30-day campaign, I will do some livestreams of programming and art. Maybe collaborate with content creators, who knows.
If you know anyone who loves video games or loves dogs or has kids who love video games or kids who love dogs, please share it with them!
<3
-Max
KICKSTARTER Soon
I've been working very hard on the video, rewards, and gifs for this campaign. It should be fun and I think there's some cool stuff for backers. If you're reading this, you likely know how infrequently I post on Steam and generally how infrequently I promote my game. This is my way of forcing myself to share my game with the world.
I'm still finishing up the video and other details, so I can't say for certain what date I'm launching the campaign on, but it's gonna be amaaaazzing.