A new update has just gone live to improve some of the game and editors performance.
Fixes:
0042622 - Bright lights were occasionally appearing in some levels. These are no longer present.
0042701 - Workshop levels were not correctly lit and appeared with a red/brown hue. This has now been resolved and the Meat Maker should be correctly lit.
These changes have now been added to the Known Issues thread.
If you are encountering any of these problems in build #311, please let us know!
Thank you,
Team17
Version #298 of Flockers out now
Patch notes for build #298
Hey all,
We've just released Update 2, build number #298, for Flockers!
The game should now run correctly on Windows XP machines.
The editor is in a far more usable state and has a detailed set of help text to accompany it.
For a comprehensive list of all changes introduced in this game version, please find the patch notes below:
Content and changes:
- Main Game– 5 new levels in the Factory Interior theme (26-30)
- Main Game – Issues with XP operating system compatibility have been fixed.
- Level Editor - Big changes to the Level Editor help text.
- Level Editor - Motor states and switches are working correctly.
- Level Editor - More objects now appear without a refresh required.
- Level Editor – Some joints now have graphics in the edit window and have thumbnail images on the editor window – Rope, Revolute, Prismatic and Pulley all now have images.
Main Game:
IMMEDIATE FIXES:
0042375: Star scoring system is not matching up to the results screen
0042326: Star ratings are not correctly displayed when player improves upon score
0042473: Game fails to launch on XP machine
0042147: Levels 21-25 need to use Factory Exterior theme
0040697: If cursor is over sleeping sheep, can't assign ability after they wake up
0042294: Game crashes when pressing "Next" between some levels
0042308: Constant switch light remains active when no sheep are on it
0041905: Game flickers black several times when player uses 'Next' to advance to next level
0042391: Exploded pObjects are not being cleared up
0042340: Unable to get anti-grav sheep into exit on Level 23
0042508: Revolute joints not acting consistently in level 1038
0042524: Game becomes soft locked after any custom level is completed
0042388: Pressing next on a Workshop level causes soft lock
URGENT FIXES:
0042136: Super Sheep flying through a gap they shouldnt
0042160: After a restart, customisations from abilities look really small
0041648: Exploder range on level 1029 seems too low
0042436: Results screen appears after 1 Sheep enters the exit in Lambo - First Blood (minor)
0041897: Wooden Crates do not look destructible
HIGH PRIORITY FIXES:
0042417: Partial stars are being combined across levels to award full stars
0042048: Screen turns black when disconnecting on Leaderboards
0042475: No error message is given if connection is lost
0042237: Marquee graphic present on pause menu
0042189: No sound when the formation lands/a sheep enters a formation on the landscape
NORMAL PRIORITY FIXES:
<*>0042477: It is possible to get a score of 0 in the Monthly leaderboards by failing the level
<*>0040725: Mines have no detonation state
<*>0042272: Top sheep in 2-block stair formation remains floating if bottom sheep is killed
<*>0042270: Light emitter on Exit gate is offset when camera is moved
<*>0041845: Underscores don't appear in-game
<*>0042253: level 15 has a light that intersects with a lift
<*>0042247: Audio sliders appear to have no keyboard control functionality
<*>0042429: Teleport effect isn't seen when Sheep pass through
<*>0041495: Exploder Timers are not removed after Exploder sheep die
<*>0042392: Leaderboard message states "You've moved up 1 places on the Global leaderboard!"
<*>0042243: Greyed out arrows are missing from the FE
<*>0042248: Sleeping sheep Sleep animation stuck on frame 0
<*>0041563: Exploder explosions are not heard in fast forward
<*>0042369: Formation outline is visible within in-game menus
LOW PRIORITY FIXES:
0041438: Fast forward sound playing while paused.
0041851: Leaderboards don't load in Steam profiles
0041370: Explosion audio will continue to play when game is paused
0041484: Exploder Timers left on screen after multiple sheep explode in quick succession of each other
Level Editor:
IMMEDIATE FIXES:
0041698: Finishing and retrying a level will revert any changes made
URGENT FIXES:
0042446: Removed explosion template property
0041865: Cursor on game window is invisible over most of the screen when play/paused
0041735: Adding name of land tile to default name
0042444: Remove sound properties from the editor
HIGH PRIORITY FIXES:
<*>0041858: Revolute Joints attached to only one Object attach themselves to another
<*>0041744: Use a 'standard' cursor
NORMAL PRIORITY FIXES:
0042526: A 'Microsoft Visual C++ Runtime Library' error occurs when deleting a Smasher in the game window
0042525: The Sleeping Sheep in the game window of Flockers Meat Maker can't be moved
0042416: Changing mode whilst paused causes a blank game screen
0042414: Some joints are appearing as red circles
0042413: Some joints are invisible
0042400: Able to pause game whilst in Edit Mode
0042396: Difficult to see labels on tabs with new skin
0042250: Rope Joint between two Landscape Pieces not visible
0042324: Snap to Grid turns off after pressing Editor Mode
0041741: Missing 1x6 Inverted Ramp
0041867: Decorative Objects do not appear to do anything
0042373: Editor window titled "LevelEd"
0042372: "X" and "Y" in Grid Size cut off
0042513: 'Error building assets' when attempting to publish
0042407: Camera is too sensitive with keyboard controls in Edit Mode
0042410: Ability to set bold text in the help window
0041873: Moving a group of Objects with large grid sizing doesn't move all in same motions
0042318: Level Editor: Load/create levels straight in to Edit Mode
0041743: Orthogonal view
If you have updated to this build but are still encountering any of the issues above, please inform the support team.
Thank you,
Team17
Version #283 of Flockers out now
For notes on the changes and fixes included in this update, please see below:
Level 3
- New marquee helper decorative formations.
- Removed spikes from next to wooden box.
- Increased height of wooden box.
- Added a block to the end of the moving platform near the exit point.
(score requirements have not changed)
Level 6
- Removed 2 guillotines from the end of the level.
- Slowed remaining guillotine down.
- Moved exit point on ‘Robosheep’ further forward to avoid any potential sheep deaths on buzzsaw.
- Extra 2-step formation and 2 releases so that the sleeping sheep near the rolling pObject can be saved.
(score requirements have not changed)
Level 8
- Edits made to the left side of the landscape. A hazard has been removed and teleports have been added as a means of getting onto the robot.
- A hazard was removed from the lower right section to make it easier for players to work out what the constant switch's function is.
- Only 1 constant switch is now used instead of the previous 2.
- Changes made to the speed of the platform and the underside of the landscape to the right of the platform. This makes it possible to save the sheep sat on the switch.
- 10 more sheep have been added to the right side.
- Score requirements have been updated to 10000 / 230000 / 460000
Level 21
- Timer has been reduced from 71,000 minutes to 10 minutes. 0042346: MF1: Functional: Level timer on Level 21 begins at 71582:47
Early Access DLC
- Early access bonus content is now available and can be found in the Flockers root install folder (C:\Program Files (x86)\Steam\steamapps\common\Flockers).
- Content can be found in the folders; Flockers Art, Flockers Soundtrack and Flockers Wallpapers.
Enjoy!
Thank you,
Team17
EGX Rezzed
Hi all!
Welcome to Flockers.
We're incredibly excited about the game launching into Early Access next week and we can't wait to hear all your feedback! The Steam Discussion pages are live now, so please feel free to start posting in there if you have any questions about the game or feedback for us.
Last month we globally unveiled Flockers at EGX Rezzed, an indie-focused UK gaming expo.
We had an absolute blast showing off the game for the very first time to the public and press. If you attended EGX Rezzed and came and played Flockers, or any of the other Team17 titles on show, then thank you!
Here's some feedback from the event to give you guys a better idea of what Flockers is all about! :)
"I for one can’t wait to see more of what this dark and twisted game can throw my way", TheGamersHub
"The excellent potential for levels to be created with ever more complex and ludicrous deathtraps is clear, and it had me laughing on several occasions, but underneath it, there’s a tricky little puzzler," The Sixth Axis
"The graphics style is a lovely cartoony steampunk world, and the sheep are particularly delightful - which makes it all the more distressing when they get squished by a giant metal mallet, but that's all part of the fun," Strategy Informer
"It's a refreshingly different type of game for the developers," Eurogamer
"What sets Flockers apart ... is how much of a smile it brings to your face through every single aspect," N3rdabl3
"I was hooked. The level of fun on show is immense. Just the sheer value in watching events unfold, in seeing gravity distort and giant balls roll toward your vulnerable sheep… it’s just damn fun," Nerfed
"a blood-soaked and thoroughly sadistic take on classic Lemmings gameplay, liberally flavoured with lashings of anarchic British humour and classic Worms references," Dealspwn