The TLC update is completed, thank you BUD Games. Once the beta testing has been completed you will get to experience the new and improved Flood: The Prequel when we release it in a little over a month. Keep your eyes open and watch for the new Flood.
- GiG Devs
Demo
Demo now available.
After months of hard work by BUD Games, there is now a demo available from the TLC update.
The TLC update will be coming out within the next couple months, all time travelers keep an eye out.
Dev Team
MAJOR update in the works
Good news time travelers. BUD Games is teaming up with God Inspired Games to help make Flood The Prequel even more awesome. Stay tuned for more information on this TLC update which is coming soon.
- Dev Team
A wild Patch !!
The Good and The Bad
Hello time travelers, today we have a really big announcement to make. So without further ado lets go over the fun stuff. First up we have quite the update list. There were a lot of things that happened over the past few days, one of them being that our major developer got another job. This is good news for the our developer, and we are happy to see them getting more work.
However, this means two things:
we will have less updates for Flood in the future
our major developer will be leaving soon due to his new jobs needs
Not stopping yet!!
However, that doesn't mean that we will be dropping the project just yet. There is still quite a bit of work left to get things to work the way they should but for now this is what we can do. We can't go into details as to why this is happening, but we can tell you that the our major developer just won't have very much time on their hands for the next few months.
The List!!
Here is a list of things that have changed since release:
<*> New color scheme for some of the text in the game.
<*> The color of the text was changed to make it easier to read.
<*> The Title screen options are now images and given a slight lean to them.
<*> New UI update includes:
Layout rework in the Main, Save, Equip, Item, and Option Menus.
Highlighting changed from whole word to a bar.
Quest Menu text color update to match the new scheme. (Still in progress)
Quest Menu text size change so that we can display more information.
<*> We updated the gathering system to be a bit more predictable but still have some randomness to it.
<*> Fixed some old art that was missed in from the "New Art Patch".
<*> And more...
There is more however this is what we have available for this patch.
It’s finally here!!
Greetings fellow time travelers. The full game launch of Flood: The Prequel. It has been a long time coming and now it’s time to jump in with both feet and play Flood. We hope you enjoy the game as much as we have enjoyed making it. In the event you find a bug in FloodTP, please report it to our bug channel and we will fix it in our next update.
Thank you all for your patients and have fun,
Dev Team
Gearing up for launch
Greetings, GREAT news from the developers. Flood will be launching soon! The closed beta is complete and ready for testing. The game will Launch as soon as this is done.
We know it has been a while since our last update, or announcement. We have been working diligently to get the game completed and ready for launch with minimal bug issues as well as new character graphics.
Keep you eyes peeled for the launch and we hope you enjoy playing Flood: The Prequel as much as we have enjoyed making it.
-Devs
Update v0.14.0
Hello fellow time travelers, we have a fairly large update this week.
Added
Weapons:
New Weapon 1
New Weapon 2
New Weapon 3
It's a Secret. The first three people to email contact@GiGames.org with "What 3 weapons have been added..." will be mentioned on our next livecast. To see if you won, watch our livecast on 9 Feb 2018 at www.facebook.com/GodInGames/ or on our YouTube channel at www.youtube.com/channel/UC91VOVHidDxZSBvOhERa8DA
Items:
Tut-Movement
Tut-Menus
Tut-Quest
Wolf Pelt [Can be sold]
Wolf Teeth [Can be sold]
Panther Pelt [Can be sold]
Panther Teeth [Can be sold]
Updated
Common Events:
Included shop level-up in a few spots
Classes
Enemy classes:
Basically we made them stronger at higher levels
NOTE: To see new graphic (modern and past player sprites), the (Tut)orial-(books), and shop upgrades, you will need to start a new game.
Update v0.13.0
Reimplementing plugins and new art
Hello fellow time travelers, we have a fairly large update this week.
Plugins:
Enemy Levels
Enemy Class Level
Sprites:
Modern Male for Player (sprite)
Male bust for game menu
Rat
Timber wolf
Panther
Quests:
Hay and Straw quest
Small Updates:
Game Menu is now a little cleaner.
Random Bug Fixes:
The 'Escape' option now works better than ever but still, be careful.
Enemies are now going to be balanced based on a class system. This will allow us to make changes in a single place and then it effect multiple enemies of the same class. (Thank you Yanfly)
Travel to the lake has been fixed. Now you can visit the lakes.
Some dialog between player and quest givers. (i.e. Rachel)
When starting a new game the name input screen now has small hints at the bottom of the screen.
After defeating the Rat Boss the busts will now disappear properly.
NOTE: To see new graphic (modern and past player sprites), you will need to start a new game.
Update v0.10.0
This update brings more to the tutorial.
Tutorial
Movement and interaction
Opening and navigating the main menu
Opening and navigating the quest menu
Graphics
New "in the past" graphic implemented
note: to see new graphic, you need to start a new game.