So the other day on a sudden whim, I thought, why not create a personal stash system? Sometimes players get insanely lucky and find an infinity item. If they could stash it away for next time or show it off to friends, wouldn't that be great? So, this update was born. But making it a reality turned out to be a real pain... Still, after overcoming numerous difficulties, it finally got done...
Players can now randomly find personal stashes on the map to store their precious items and use them in the next game. But be careful, once you take an item out, if you lose it, it's gone for good. Additionally, I've added new abilities: one that lets you summon the personal stash at any time and another advanced ability that automatically stashes your items when you die.
Added stash system
Added new ability: Stash
Added new advanced ability: Pusillanimous
Added an achievement for stashing over 100 gold bars
Added an achievement for stashing over 100 fynchenite hearts
Added an achievement for stashing over 100 obsidian hearts
Added option to change anti-aliasing
Changed some interactive hints
Ghost Update!
There are players with *relatively* low-level gaming skill, of course I'm not talking about you, you are a badass. I mean, what if they still die a lot in Easy or Super Easy? Fear not! Now they can offer more help even after they've become ghosts!
Enabled super sense for ghosts to help out your beloved teammates(or lure them to death, your call)
Added a cooldown for Ability Sense
Increased highlight time by Sense to 15 seconds
Weirdos with no physical body like Darkener can be sensed as well
Ghosts can now get more life essence sucking from live players
Golden apple power up!
Added helper messages after player has become a ghost
Deleted keybinding for use quick slot item, now a simple left mouse click will do the trick
Ghosts will no longer able to see poisoner's body gas anymore
2.2.51
Added new achievement for feeding teammate a DDV
Added new achievement for accidentally clicked "FINISH MYSELF"
Added new floor type: Trapped(Traps are guaranteed on this floor)
Added new floor type: Lifeless(No originally inhabited lives, mimics don't count)
Added new floor type: Blackout(Lights are all broken)
Added new floor type: Peaceful(Fear level decreases automatically)
Updated floor description and level instructor on inventory menu
Renamed the old Peaceful Floor to Ordinary Floor
Adjusted spike trap spawn logic so that it spawns more on lower levels
It is now possible for a floor to not contain a single trap
Spikes will only slowdown players for 5 seconds instead of 10
Fixed pop up translation error when feeding to a weirdo
Comfort Update V2
Added new achievement for breaking a lock
Added new achievement for disarming a tripwire trap when ghosted
Added audio effect for disarming a tripwire trap
Added more information to food items in the inventory
Removed penalty when drinking potions, you can even recover stats from them
Rebalanced normal and rusty weapon damage, they won't be that trashy anymore
Added information on exactly what your friend has fed you, you can then decide to thank him or to kick his ass
Added player ready status in the lobby menu
Super easy and easy is now even easier(see in the difficulty description)
Added help for using a portal
Added help for sucking players' life essence
Enhanced the brightness of the trip wire
Enhanced the power of ability Tripwire Trap Enfeeble
Removed some rooms with annoying layout, also added some new variants
Chewchewpup will only be able to summon at maximum 2 of his buddies to help bite your ass
Fixed a bug causing blocked quick slot can still be registered
Fixed some translation errors, come on guys, Email me when you find anything wrong, I'm OCD
2.3.34
Improved shower cubicle material
Stamina starts to regenerate much faster than before
Decreased the cost of using ability Transpose
Chewchewpup will only be able to summon at maximum 3 of his buddies to help him
Increased mission reward of putting down a Chewchewpup
Increased crowbar's maximum durability
Increased player head light angle
Slightly increased loot chance
Hug by lamper is easier to escape now
Players can now consume items without any ability but with less recovery, also added hint for it
Players will be able to change T0 and T1 abilities at any time
Players can deal more damage than before when they are hungry
Trigger trap can now be disarmed as well
Ghosts can see trip wires with much better clearance
Shift + right click will register the item to an empty quick slot
Fixed lamper trying to bite through shower cubicles
Fixed poisoner can't be seen through shower cubicles
2.2.3
Added new weapon type: Bat
Starter weapon ability now gives a magic weapon instead of a normal weapon
Improved some UI
Modified some translations
Lamper got nerfed
Darkener's eyes also empower players with night vision effect for several minutes
Visual distance increased, hope your computer can handle it
Left mouse click while holding a consumable item directly consumes it
Overall Game Experience Improved!
Hello fellas, I've always wanted to make a hardcore game because I think in this way it feels much better when you finally made some progress (or to meet the end with your teammates), but I know hard and annoying are two different things, so that's why this update is here, it aims to make your total experience more comfortable (Still hardcore, but more comfortable to play).
Added new advanced ability: Vigorous
Weapon attack detection overhauled, players now have much better chance to hit the target when swinging weapons, be careful, it means it is also easier to hit your teammates as well!
Players can now change their ability after game over
Inventory slots got upgraded to 12 on default, yay!
Stamina recovers much faster on default, even faster with certain ability
Improved some UI and added in more instruction messages
Players will now be able to jumps care other players in compete mode with reduced effect
Artifact Update!
What if you are rich and you want a good start, or if you want to show off to your fellow newcomer friends? Well fear not, it is getting easier than ever (if you are rich)! This mysterious floating object just came out of nowhere and you can buy good sheet from the "Artifact" on floor1 and carry them all (if you are rich)! Also, you can sell your salvaged sheet to it and earn some points as well, another way to earn points, yay!
PS: If you are a newbie, forget about buying from it, no offense, you can't afford them.
Added a valuable item shop "Artifact" on floor1 for those of you who have a lot of points and nowhere to spend
Added an achievement for successfully sell an item to the Artifact
Added an achievement for trying to rob the Artifact
Added an achievement for buying a blind box for the Artifact
Added more mission contracts in the mission room on floor1
Adjusted total floor levels for each difficulty
Item sell price will also be affected by game difficulty, more risk more reward!
Fixed a bug causing wanderers won't lock crouched players in place
2.1.24
Players can be marked as well and you'll get an achievement for it, yay!
Added achievement for eating something really bad and couldn't make it to the toilet
Added achievement for putting down a marked weirdo
Building manager can be marked as well
Fixed mimic not being highlighted when marked
Fixed a bug causing picker converting stolen infinity items to normal ones when put down