Floppy Knights cover
Floppy Knights screenshot
PC Mac XONE Steam
Genre: Turn-based strategy (TBS), Tactical, Indie, Card & Board Game

Floppy Knights

Fan Art Contest 🏆 Win a Prize 🏆



ENTRY PERIOD:


Monday, June 6, 2022 - Sunday, July 3, 2022

HOW TO ENTER:


Create fan art inspired by our game, Floppy Knights!

There are no limits to what you can make. Whether you’re an illustrator, sculptor, or baker, we encourage you to be your best creative self!

You can submit as many entries as you would like, but you may only be eligible to win ONE prize.

You may submit artwork created BEFORE or DURING the contest period, as long as you have not submitted it to any of our previous fan art contests.

Two ways to enter:




  1. Post your artwork on Twitter (Make sure to use #FloppyKnights and tag us @RoseCityGames)
  2. Or send us your artwork via email: hello@rosecitygames.com


At least 10 winners will be selected to receive a Rose City Games prize pack with surprise goodies from our three games: The World Next Door, Garden Story, and Floppy Knights.

Read the official rules here.

v1.1.4 Patch - Performance Update

Another good sized update before the weekend! Here's what's new:

Steam Trading Cards


Community items including cards, backgrounds, and emoticons are now available for Steam players!

Optimization


Players who were experiencing stuttering and lag during long sessions and larger levels should notice significant performance improvements now. We're still working to optimize the game further, so if you run into performance issues, please contact us!



Adjustments



  • Blight Max HP reduction - 3 to 2
  • Blight + Max HP reduction - 2 to 1
  • Stacked 2 - Energy cost 2 to 1
  • Stacked 3 - Energy cost 3 to 2
  • Stacked 4 - Now grants 4 armor
  • Adaptation - Gain 2HP changed to Full Heal
  • Press The Attack now has Destroy


  • Jessica's HP raised from 4 to 5
  • Tactical Advance now applies armor even if you end your turn on a forest tile, as long as they had no armor when starting the move




Whittlewoods Tuning


Further Into The Fog (4-2)



  • Moved a lantern closer to the NW spawner
  • Removed a Birdseye enemy from the center of the map


The Fog Tree (4-4)



  • Both spawners' wait time increased by 1
  • Shady Shrooms moved into lantern range


Challenge Level - The Fog Tree Extreme



  • Added a redeploy terminal to the top right of the level.
  • Removed Bamboomer from the deck.
  • Added Poison Flower to the deck.
  • Added Restore to the deck.
  • Spawn timers turned down by 1 turn each




Bug Fixes



  • Adjusted input lockout to prevent players from accidentally locking the wrong Commander card into their decks, which required a save data reset to fix
  • Added a wait timer when rapidly moving cards and switching decks in the Deckbuilder menu that allowed a card duplication exploit
  • Fixed an issue causing erratic unit movement when playing the Bull Rush card
  • Added a catch to the temp speed debuff effect that if speed is ever 0, its set back to 1 so players can always move
  • Fixed some more typos and incorrect card tooltips


Misc



  • Fast Move option is now out of Beta, and the setting is available from the title menu
  • Chibisatan added to special thanks section of the credits for helping us reproduce several bugs


Cheers!

- Corey & Rose City Games

v1.1.2 Patch - Fast Move Option

Hey everyone!

First off, thank you so much to everyone who picked up Floppy Knights on launch week! We’re thrilled with the reception, and have been hard at work fixing up some high priority bugs and adjustments. Here's what's new:

New Feature



  • We added an option into the setting menu for “Fast Move” which increases the speed of unit movement by 3x. For players looking to speed up enemy turns, this oughta help! Please note that this feature is in Beta, and may cause unexpected issues… if you see anything, please let us know!


Adjustments


The following changes were made to card actions to prevent infinite loop exploits:




  • Transplant - Heal reduced from 2 to 1
  • Transplant + - Heal reduced from 3 to 2
  • Sunshine - Energy gain changed to be awarded on the next turn rather than immediately (no changes to number of cards drawn)*
  • Sunshine + - Energy gain changed to be awarded on the next turn rather than immediately (no changes to number of cards drawn)
  • Psych Up - Self-Damage increased from 1 to 2
  • Devilish Deal - Self-Damage increased from 1 to 2

(*Shoutout to DolphinChemist for beating the final boss in 1 turn)


  • When selecting Retry from the Lose screen, the narrative scenes will automatically be skipped when starting the level again
  • Minor updates to card copy for better player understanding
  • Fixed some typos


Bug Fixes



  • Fixed several issues with “Hold the objective for 2 turns” levels, including a soft lock, the win condition triggering at the wrong time, and the countdown resetting
  • The “Let’s Get Floppy” achievement is now working - if you beat all levels in Episode 7, you should receive this automatically after loading your save file
  • Corrected a calculation that was showing some enemies' attack ranges incorrectly
  • Improvements to enemy AI that prevented some enemies from activating when player units are in range
  • Resolved an issue where the Pain and Gain card action would not reward the player with a card or energy if the unit that received damage was destroyed


Known Issues We’re Working On



  • There’s a memory leak causing lag / stuttering when playing for long sessions, for now quitting the app and restarting will improve performance
  • We’re aware of an exploit that allows the player to accidentally lock the wrong commander into their decks… this will unfortunately require a save data reset as a work around, for now make sure you aren’t button mashing in the Deckbuilding menu


There are other bugs we're tracking but we wanted to highlight these as our highest priorities! They will require quite a bit of testing to ensure they don’t break anything else... we appreciate everyone’s patience, as we’re a small team, and very sleepy this week!

Last thing: If you're enjoying the game, please consider leaving a review! This helps us in so many ways, and keeps us extra motivated to keep improving and supporting Floppy Knights. Have a great weekend, and thanks for playing!

- Corey & Rose City Games

Floppy Knights is Available Now


When creating Floppy Knights, our goal was to create an approachable tactics game that everyone could feel excited about. From working on a game jam concept to paper prototype, to full time development and eventually releasing on Steam, we’ve poured our heart and soul into this game and we are SO excited to (finally) share it with you.

If you like this game, please consider leaving us a review here on Steam. As a small indie studio, we can’t stress enough how much reviews make a difference.



You can also keep in touch with us on the official Rose City Games Discord where our team will be hanging out and answering any questions you may have about the game.

Lastly, we just wanted to say thank you so much for supporting our studio! We hope you enjoy playing Floppy Knights as much as we enjoyed creating it.

~Rose City Games

Q&A: Challenge Levels



When creating Floppy Knights, we wanted to keep the game approachable for players who are new to tactics games, but we also wanted to incorporate something special for tactics veterans. So, we added challenge levels— remixes of existing levels (with more rewards!)

Designing each level was a fun and interesting process because we wanted to encourage players to try new card combinations and strategies they might not have thought about before.



Feeling up to the challenge? First, let’s cover some of the basics:

Q: What are challenge levels?
A: Challenge levels are remixes of existing levels with unique twists, like beating a level in one turn, putting the commander crown on normal units, giving you an army of Succulent Kickers, and more!



Q: How do you unlock challenge levels?
A: After you complete an episode in Floppy Knights, you unlock one batch of challenge levels for that episode. That adds up to 24 challenge levels total!

Q: Can I choose which deck I use?
A: Nope! You will get a predetermined set of cards that you need to complete each challenge with. This pushes you to think differently and try out new card strategies!



Q: What kinds of rewards can I get from completing a challenge level?
A: By completing these levels, you’ll earn more BigCoin you can spend in the Workshop to buy some of the coolest cards in the game. Oh, and bragging rights, of course :)

Q: Do I have to play the challenge levels to progress in the game?
A: They’re totally optional, but if you run out of BigCoin to spend or you’re feeling stuck on a level and need some deckbuilding inspiration, you may want to try out a few challenge levels!



Q: Can we see a preview of some of the challenge levels?
A: Yes — we’ll be streaming some of our favorite challenge levels 24/7 right here on our Steam page starting tomorrow, May 17, and everyday through launch!

Still have questions for us? Let us know below!

Controller Support Available at Launch



One question we hear a lot is, “Will Floppy Knights have controller support?”

Our answer: YES! Floppy Knights will support all major gamepads at launch.

Designing the control scheme was an interesting challenge. There were plenty of tactics games and card games to riff off of... but not a lot that combine both genres! We wanted playing with a gamepad to feel as intuitive and elegant as possible, and after a lot of research and playtesting, we landed on something that we’re really excited about.



One feature we knew we needed was letting players easily swap between units across the battlefield by pressing the shoulder buttons. This comes in handy when you’re playing on a larger map. Alternatively, you can use the R stick to navigate around the map.



To avoid a lot of unnecessary scrolling, you can quickly switch between the map and card table with the press of a button.
(Fun fact: Mario Maker was one of our initial inspirations for how to quickly switch cursor positions!)



Another thing that was really important to us when designing the control scheme was making sure you never lose sight of where your cursor is. As a result, you can use a combination of controls to navigate the map, select cards and units, and learn more about enemies - all without missing a beat. It was quite the challenge, but we’re excited to hear what you think!



Time for us to get back to work as we gear up for launch! We’ll keep you posted with another dev update real soon~

Reminder! Floppy Knights launches on May 24th.

Floppy Knights Launches on May 24!

We're SO excited to finally share our release date with you.

Get ready...

FLOPPY KNIGHTS LAUNCHES MAY 24!



We also have a snazzy new trailer for you to enjoy! Check it out for a fresh new look at what you can expect from this quirky card battler:



Mark your calendars and be sure to keep an eye out for any upcoming announcements we have planned as we gear up for launch.

Talk to you real soon!

Floppy Knights release update (it's next year)

Hello!

You may have noticed that we had listed 2021 as the release window for Floppy Knights. You also may have noticed that 2021 is almost over, and we haven’t announced the actual date!

It turns out we need a little more time to finish up. So we’re officially delaying the release to 2022…

… But it will be worth it, we promise! We just hit our content complete milestone, and our last rounds of playtest feedback have been coming back super positive. Floppy Knights has already grown into a much bigger game than we anticipated, and we’re really excited to share it with you as soon as we can.

Stay tuned, and thanks for understanding <3

- Corey & the Floppy Knights team

Science Fair Teaser + Beta Recap



Floppy Knights Beta wrapped up last week and we are absolutely thrilled by the positive response we received from the community. The quality of the feedback exceeded our expectations and we are super excited to share the newest version of Floppy Knights with both old and new fans.

Science Fair Teaser


In the beta, you got to venture your way through Cindercliffe Volcano and build a deck strong enough to defeat the Lava Giant… but what happens next?

Here’s a first look at the next episode, the much anticipated Science Fair!



[previewyoutube="xxiRCvBDbcs;full"]

The Science Fair will feature:

  • Levels with unique objectives - Help Phoebe & Carlton complete each challenge and qualify for the next round!
  • New Cards - Remember those pesky enemies from Cindercliffe Volcano? They’re back, but this time they’re on YOUR side!
  • A thrilling battle with new characters - Go head to head with Alex & Rowan in the Science Fair finale. May the best inventor win!

Keep an eye out for more Science Fair content on our Twitter and Discord!

Feedback Recap


Since our last demo during February’s Steam Festival, we’ve been very busy working on a TON of improvements— including drag & drop controls, UI improvements, gameplay balance, art enhancements, and performance optimization. Our main goal of this beta was to gather updated feedback to make sure these changes were feeling good. (Plus, we wanted to share some new levels with you all!)

Over 500 people filled out the feedback survey and left some really helpful notes for our team. So, without further ado, here’s what you & the rest of the community had to say!



If you missed the beta, we are considering doing another beta round sometime in the near future. Be sure to sign up for our mailing list to receive a heads up!

Well, that’s all for now— gotta get back to making this game!

~Rose City Games

LAST CHANCE: Sign up for Beta!



We are just 3 days away from the free beta weekend for Floppy Knights, and we have already surpassed over 7,000 signups!

If you haven’t signed up yet, now is your last chance to join the floppy fun! Sign up now to receive a key that will be valid from 6/25 @ 10AM PT to 6/28 @ 10AM PT.
Click here to sign up for the beta.




Our team has been working very hard to make this beta look and feel extra special. If you played the previous demo, you’ll notice a lot of changes this time around, including:

  • New Levels and Cards
  • Drag & Drop Controls
  • Art & Animation Enhancements
  • UI Improvements
  • Gameplay Balance
  • Performance Optimization

Thank you to everyone who has signed up so far, and if you haven’t yet - click the banner below to join the fun! We’re so excited for everyone to try out the new features and give us feedback to help improve the game.

See you all this weekend!

~The Floppy Knights Team