Flowstone Saga cover
Flowstone Saga screenshot
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Genre: Role-playing (RPG)

Flowstone Saga

Patch Notes b159


  • Screenshake slider now displays current value properly
  • Fixed NullRef that occurred in specific cases when collecting treasures
  • Tanglefig boss progress fix... again
  • Fixed issues with Storam Abrewin' quest - charts were not appearing!
  • Fixed Sihd & Christine's quest requirement emotes overlapping in Blue Cove town hall
  • On game load, checks for ruin completion, boss battle, and New Riverstone upgrade achievements

Patch Notes b158a

Hotfix for issue where progression jumped ahead.

Patch Notes b158


  • Hopefully fixed more softlock scenarios with Demolitionist TNT! Stupid frog!
  • Fixed Purple Power Potion issue where it could sometimes be used infinitely
  • Updated cutscene assets & SFX for some late-game visual issues
  • Fixed the Cheese flask mix-in not working in certain scenarios
  • Fixed Marcus missing a run down/front animation during a sequence later in the game
  • Fixed issue with game saves not loading after Cheri's Cookie was added
  • Fix for players who were never able to complete the Fulminating Forest ruin puzzle (go there and you can do it now!)
  • Gon's 3rd bistro scene will no longer be available during a certain part of the game
  • Fix for Tanglefig progress issue if the proper flag was not set after beating the Mud Elemental

Patch Notes b157a


  • Snell (and others') Power Up can no longer be used infinitely
  • Fixed issue where Fulminating Forest and Eden Lake shared a Ruins puzzle reference, causing them both to be completed if you did either one
  • Adjusted balance substantially for Snell fight
  • Grammy Ferret demo quest should no longer come up in the game
  • Expanded Powers UI horizontally; power mana costs now show in descriptions
  • Fixed incorrect Smashamander journal description
  • Changed Storam Abrewin' quest so that charts can be found in any order, updated dialogue accordingly
  • Fixed unlocalized 'Will of Cerule' track name
  • Resonance Band / Overcharge Necklace no longer have the same description
  • You can actually really retry Zodiac fights if you escape, for real
  • Fixed spoilery Mirai portrait in some quests
  • Fixed Chattering Thicket progress issue where boss would keep respawning, preventing progress flag from being toggled
  • Added quest reward to Cheri's line (Cheri's Cookie) which is very good
  • Added description to Flask mix items indicating how you use them and that they are not consumed
  • Weapons that deal damage to enemies when they have full health have had their descriptions clarified.
  • Also, their damage multipliers have increased and are not bugged anymore (they were only dealing +25%)
  • In perk UI, locked tiers are now colored red
  • When talking to Eric to plant seeds, item quantities are now shown in the dialog
  • Going forward, the number of each monster you have defeated is now tracked and displayed in the journal

Patch Notes b156c


  • Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible
  • Fix for loading in impassable area if the game crashed in Pioneer's Isle
  • Fixed incorrect progression % for Star-Crossed Isle
  • Fixed issue where Zodiac fights could not be retried if escaped
  • Fixed incorrect and static-y SFX at the end of building VFX
  • Fixed Honey Avalanche targeting lines not displaying & lack of damage debuff
  • Fixed Flask debuffs from monsters persisting outside of the battle it was applied
  • Fixed case where Flask visuals could get out-of-whack when quickly using multiple flask charges
  • Minor dialog typo fixes
  • Fixed grass tile visual bug in Flowing Strand
  • Fixed typo in game credits

Patch Notes b155


  • Fixed issue where post-credits, input was locked on the world map
  • Removed Save options from the Settings tab, added new "Save Game" button in the main nav
  • Save & Quit option (now part of the new button) has a confirmation before doing so
  • Perk upgrade UI when leveling up should now show all tiers where you can upgrade something
  • Fixed missing story flag in Felidae's Landing
  • Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area
  • Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT
  • Fixed missing Rohan in some cutscenes & missing Borras
  • Fixed issue where Rohan was not back in town when she should have been
  • Fixed missing journal entries for some monsters (specifically, the monsters not being on the list at all)
  • Added new options for 'Centered Camera' (locks camera to 1:1 movement with Mirai while moving around maps) and 'Screenshake' amount
  • Fixed item quantity (for example, Spirit Frog food) resetting to quantity = 1 on load; this may not work retroactively depending on your save file state
  • Changed Sihd's building requirements to use IRON instead of AGATE
  • Hopefully fixed issue with Borras boss fight healing/phase changing infinitely
  • Fixed inventory UI up/down arrows appearing on other UIs
  • Fixed duplicate 'OK' buttons on post-credits dialog
  • The button that is defaulted to 'Cancel' can now be reassigned without closing the control remap dialog

Patch Notes b154


  • Removed 'Immune' popup text in battle
  • Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
  • Added Scroll Arrows to Equipment & Inventory UI Screens
  • Fixed 'Now Loading' flashing on screen after battles
  • Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
  • Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
  • Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
  • Fixed Fulminating Forest story flag not going away
  • Fixed issue where XP/gold gain could stop after playing in arena
  • Removed extraneous 'switch battle targets' control mapping
  • Fixed snewtwar2 progress issue that could prevent quest from being turned in
  • Possibly fixed issue where item quantity was resetting to 1?
  • Fixes to various typos in dialogs
  • Astral Dragon fight can no longer be repeated
  • You can now select 'Escape' in the Zodiac fights
  • Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
  • The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
  • Fixed saved games sometimes loading in collidable tiles
  • Added softlock protection for monster custom attack functions
  • Fixed Crimm music going silent before loop
  • Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)

Patch Notes b153a


  • The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases
  • Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle
  • Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible
  • Fixed "Cast Line" text sometimes appearing on the wrong UI
  • Restored missing effect descriptions to Overcharge Necklace & Split Ring
  • Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas instead of decimals) to end up in the wrong place after a cutscene, particularly in the late game
  • Fixed music inconsistencies when skipping cutscenes
  • Various monster powers should no longer softlock the game if they hit Demolitionist TNT
  • Seemingly fixed bug where you could use a decor item, switch areas, and place an invisible item in the new area
  • Fixed chapter display being different in-game compared to title screen


Note: Starting with this patch, we're using a more streamlined build system, so please let us know if you encounter any visual oddities (such as materials, particles, or sprites replaced with a pink texture.)

Patch Notes b152


  • The control mapper now allows multiple actions to be bound to the same physical control
  • Fixed behavior of the 'Auto-Skip' checkbox (it was inverted before)
  • Fixed several interior cutscenes having wrong camera bounds
  • Fixed some visual object issues in Blue Cove
  • Adjusted the Harbinger boss fight to be a little harder & more interesting
  • Fixed the dark background overlay when the main menu is open to go behind the navigation as well (it was previously making the text look dark)
  • Restored missing treasures from Harbinger
  • Fixed Frog Powers sometimes being equippable when using a different Frog
  • Frigid Peaks interior area puzzle fixed

Patch Notes b151b


  • Steam connectivity (achievements, stats) correctly functioning again
  • Fixed missing sprite in a lategame cutscene
  • Fixed progress-blocking typo in final dungeon
  • Lengthened fish escape times in the fishing minigame
  • Picking up certain treasure objects like sand will no longer make that tile collidable
  • Fixed possible softlock with monster tornado power
  • Fixed missing story flag for Frigid Peaks
  • Fixed possible softlocks with certain Flask items
  • Fixed softlock with Gravity Flux monster power in certain scenarios