Screenshake slider now displays current value properly
Fixed NullRef that occurred in specific cases when collecting treasures
Tanglefig boss progress fix... again
Fixed issues with Storam Abrewin' quest - charts were not appearing!
Fixed Sihd & Christine's quest requirement emotes overlapping in Blue Cove town hall
On game load, checks for ruin completion, boss battle, and New Riverstone upgrade achievements
Patch Notes b158a
Hotfix for issue where progression jumped ahead.
Patch Notes b158
Hopefully fixed more softlock scenarios with Demolitionist TNT! Stupid frog!
Fixed Purple Power Potion issue where it could sometimes be used infinitely
Updated cutscene assets & SFX for some late-game visual issues
Fixed the Cheese flask mix-in not working in certain scenarios
Fixed Marcus missing a run down/front animation during a sequence later in the game
Fixed issue with game saves not loading after Cheri's Cookie was added
Fix for players who were never able to complete the Fulminating Forest ruin puzzle (go there and you can do it now!)
Gon's 3rd bistro scene will no longer be available during a certain part of the game
Fix for Tanglefig progress issue if the proper flag was not set after beating the Mud Elemental
Patch Notes b157a
Snell (and others') Power Up can no longer be used infinitely
Fixed issue where Fulminating Forest and Eden Lake shared a Ruins puzzle reference, causing them both to be completed if you did either one
Adjusted balance substantially for Snell fight
Grammy Ferret demo quest should no longer come up in the game
Expanded Powers UI horizontally; power mana costs now show in descriptions
Fixed incorrect Smashamander journal description
Changed Storam Abrewin' quest so that charts can be found in any order, updated dialogue accordingly
Fixed unlocalized 'Will of Cerule' track name
Resonance Band / Overcharge Necklace no longer have the same description
You can actually really retry Zodiac fights if you escape, for real
Fixed spoilery Mirai portrait in some quests
Fixed Chattering Thicket progress issue where boss would keep respawning, preventing progress flag from being toggled
Added quest reward to Cheri's line (Cheri's Cookie) which is very good
Added description to Flask mix items indicating how you use them and that they are not consumed
Weapons that deal damage to enemies when they have full health have had their descriptions clarified.
Also, their damage multipliers have increased and are not bugged anymore (they were only dealing +25%)
In perk UI, locked tiers are now colored red
When talking to Eric to plant seeds, item quantities are now shown in the dialog
Going forward, the number of each monster you have defeated is now tracked and displayed in the journal
Patch Notes b156c
Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible
Fix for loading in impassable area if the game crashed in Pioneer's Isle
Fixed incorrect progression % for Star-Crossed Isle
Fixed issue where Zodiac fights could not be retried if escaped
Fixed incorrect and static-y SFX at the end of building VFX
Fixed Honey Avalanche targeting lines not displaying & lack of damage debuff
Fixed Flask debuffs from monsters persisting outside of the battle it was applied
Fixed case where Flask visuals could get out-of-whack when quickly using multiple flask charges
Minor dialog typo fixes
Fixed grass tile visual bug in Flowing Strand
Fixed typo in game credits
Patch Notes b155
Fixed issue where post-credits, input was locked on the world map
Removed Save options from the Settings tab, added new "Save Game" button in the main nav
Save & Quit option (now part of the new button) has a confirmation before doing so
Perk upgrade UI when leveling up should now show all tiers where you can upgrade something
Fixed missing story flag in Felidae's Landing
Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area
Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT
Fixed missing Rohan in some cutscenes & missing Borras
Fixed issue where Rohan was not back in town when she should have been
Fixed missing journal entries for some monsters (specifically, the monsters not being on the list at all)
Added new options for 'Centered Camera' (locks camera to 1:1 movement with Mirai while moving around maps) and 'Screenshake' amount
Fixed item quantity (for example, Spirit Frog food) resetting to quantity = 1 on load; this may not work retroactively depending on your save file state
Changed Sihd's building requirements to use IRON instead of AGATE
Hopefully fixed issue with Borras boss fight healing/phase changing infinitely
Fixed inventory UI up/down arrows appearing on other UIs
Fixed duplicate 'OK' buttons on post-credits dialog
The button that is defaulted to 'Cancel' can now be reassigned without closing the control remap dialog
Patch Notes b154
Removed 'Immune' popup text in battle
Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
Added Scroll Arrows to Equipment & Inventory UI Screens
Fixed 'Now Loading' flashing on screen after battles
Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
Fixed Fulminating Forest story flag not going away
Fixed issue where XP/gold gain could stop after playing in arena
Removed extraneous 'switch battle targets' control mapping
Fixed snewtwar2 progress issue that could prevent quest from being turned in
Possibly fixed issue where item quantity was resetting to 1?
Fixes to various typos in dialogs
Astral Dragon fight can no longer be repeated
You can now select 'Escape' in the Zodiac fights
Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
Fixed saved games sometimes loading in collidable tiles
Added softlock protection for monster custom attack functions
Fixed Crimm music going silent before loop
Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)
Patch Notes b153a
The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases
Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle
Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible
Fixed "Cast Line" text sometimes appearing on the wrong UI
Restored missing effect descriptions to Overcharge Necklace & Split Ring
Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas instead of decimals) to end up in the wrong place after a cutscene, particularly in the late game
Fixed music inconsistencies when skipping cutscenes
Various monster powers should no longer softlock the game if they hit Demolitionist TNT
Seemingly fixed bug where you could use a decor item, switch areas, and place an invisible item in the new area
Fixed chapter display being different in-game compared to title screen
Note: Starting with this patch, we're using a more streamlined build system, so please let us know if you encounter any visual oddities (such as materials, particles, or sprites replaced with a pink texture.)
Patch Notes b152
The control mapper now allows multiple actions to be bound to the same physical control
Fixed behavior of the 'Auto-Skip' checkbox (it was inverted before)
Fixed several interior cutscenes having wrong camera bounds
Fixed some visual object issues in Blue Cove
Adjusted the Harbinger boss fight to be a little harder & more interesting
Fixed the dark background overlay when the main menu is open to go behind the navigation as well (it was previously making the text look dark)
Restored missing treasures from Harbinger
Fixed Frog Powers sometimes being equippable when using a different Frog
Frigid Peaks interior area puzzle fixed
Patch Notes b151b
Steam connectivity (achievements, stats) correctly functioning again
Fixed missing sprite in a lategame cutscene
Fixed progress-blocking typo in final dungeon
Lengthened fish escape times in the fishing minigame
Picking up certain treasure objects like sand will no longer make that tile collidable
Fixed possible softlock with monster tornado power
Fixed missing story flag for Frigid Peaks
Fixed possible softlocks with certain Flask items
Fixed softlock with Gravity Flux monster power in certain scenarios