Fixed an issue where steam accounts weren't connecting
Fixed a bug that prevented Two for One from triggering
Fixed a bug at Neutron's Lab where no-fly zones weren't spawning
Get Flutter Bombs at 50% off in the Steam Shmup Fest!
Hey everyone,
We're excited to share that Flutter Bombs is part of Steam's Shmup Fest 2023 at 50% off! This is a great opportunity to grab your friends and family to help you defend your grove in this 4-player local coop game.
Fixed a material emission error causing unnecessary screen flashes
Fixed a null pointer bug with mutants spawned at Neutron's Lab.
Flutter Bombs v1.6 Patch Notes
Achievements are now working again.
Flutter Bombs v1.5 Patch Notes
A few builds back, achievements broke. They are now working again.
Flutter Bombs v1.4 Patch Notes
Modified Cloudbreak's Peak environment
Flutter Bombs v1.3 Patch Notes
Reduced Tec's bomb emission
Flutter Bombs v1.2 Patch Notes
Implemented new EDM soundtrack on Raging Butterfly mode found in the settings.
Each wingset now has a unique power-up
Adjust dynamic camera to be more of a traditional top-down camera
Bug fixes
Defend your grove with Flutter Bombs!
Flutter Bombs is out of Early Access!
A handful of changes and tweaks were made based on feedback from the community across all platforms where Flutter Bombs is available.
> Always go full nectar - It's pretty tough to run out of nectar now. Nectar was originally designed to be a restricted resource, but that concept took away from the fun of a shmup, so while nectar is needed for ammo, it lasts a long time.
> Consistency - several mechanics were difficult to understand, and have been tweaked to be more consistent. For example, at Wagtail's Swamp, all bubbles burst in the same way now so there's a clear indication of how to fight the boss.
> It's called 'shoot-em-up, not shoot-em-down' - One of the risks I took when creating this game was to find a way to create a depth-biased shmup that also allowed for play in a downward direction given the arena style gameplay. To accomplish this, I implemented a dynamic camera, and now this camera reacts much faster to accommodate players traveling toward the bottom of the screen/level so they have more reaction time.
> I thought you were integrating leaderboards into the game's interface? - I thought i was too, but ultimately couldn't manage to get a clean version of that UI working with the time i had available. Leaderboards are still functional through the steam interface in any case.
I hope you enjoy Flutter Bombs, and feel free to drop me any questions/comments/requests either here or you can contact me directly through earthborninteractive.com.
Thanks to the community for your support throughout this project, and thanks to the various contractors that were able to pitch in during development.
Defend your grove with Flutter Bombs!
Leaderboards Now Online!
Build 1.0.6 now has leaderboards working via Steam interface. Am currently working on getting this integrated into the game UI as well, but for now high scores can be checked out online through your Steam client.
Leaderboards currently include all 10 levels.
I've also tweaked a few things under the hood in response to some player feedback. Nectar is a little cheaper now meaning players can unload a clip of nectar for longer periods of time without having to refill.
Raging Butterfly difficulty mode also slightly increases game speed.
In the meantime, in addition to the classical score in the game, another composer has hopped on board with some revamped versions of the classical tracks into upbeat face paced tracks. I hope to have these integrated by full release time as an unlockable feature via achievement completion.