Today is the day when Fly Corp leaves the Early Access stage of development!
How the game has been developed
Let’s take a look back in time and recall how we developed Fly Corp.
The idea of such game and very first versions appeared back in 2019, when we didn’t even know how many things we are going to add to the game. The whole initial idea was only about one game mode, but each month of development gave us a quite clear clue that we are actually working on a quite interesting and distinctive minimalist strategy. We had more and more ideas which were implemented sooner or later.
In 2021, the game finally saw Early Access release. The first public version already had both scenarios and Discover the World mode (by the way, the last one was unbeatable, and the whole competition was about the number of unlocked territories). We started to receive lots of useful feedback from you, and some of your ideas found their way into the game. We figured out that some players didn’t want to constantly compete with others. Rather, they just wanted to build their transport network. This is how Free Mode appeared, where you can’t lose because of an airport being overloaded.
Visuals have also seen many changes. Step by step, we made user interface more convenient, and game map - more appealing to look at. Random events got accompanied by corresponding pictures.
There were some large updates as well. Scenario editor was added, allowing players to create scenarios with their own conditions and specifications. Each day had a new scenario for players, where they can compete with others in the Leaderboard. Daily Scenarios breathed even more live into the game. We’d also like to thank our players who created and shared interesting scenarios - some of them made their way to Daily Mode.
And now, when the game goes into the full-fledged release stage, we are happy to present to you the next stage of Fly Corp’s life.
The epic release update
Now, each player can upload their scenario to the server, into the general scenario list. Everyone is free to open Custom Scenarios and dive into the stories created by other players.
Together with today’s update, we brought many other minor changes to the game.
We already have some important updates planned for the future. We’ll keep making the game better for you after the release.
***
We’d like to say a huge “Thank You” to all players who’ve been following the project for all this time. We welcome new players and invite all of you to a fascinating world of passenger transportations and to cozy community in our social media!
Discord: http://discord.gg/invite/9eHyYap
Fly Corp Release Candidate build is available on the testing branch
We updated Fly Corp in closed Steam branch. It will be available to everyone on May 18th, along with the release of the game.
What's new: - Implemented new achievements. Now there are 40 of them in total. - Adjusted logic and added animation when building routes. - Fixed various bugs regarding news feed in the bottom section of the screen. - Fixed various issues that could occur on 32:9 monitors. - The city of Passau is now in Germany instead of Austria.
You can also take part in the test. To switch to the testing branch, find the game in your library, right-click on it, select Properties. There, go to "Betas" tab and enter "flycorppublictest" as the access code. After that, switch to public_test branch.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Fly Corp and Masterplan Tycoon bundle is available!
Great news for those who love minimalist transport strategies! We just released a Steam bundle together with the developers of Masterplan Tycoon. Now you can purchase Fly Corp and Masterplan Tycoon together with a 10% discount.
Masterplan Tycoon is a minimalist strategy about resource management. Connect the industrial buildings in a way that will allow products to be delivered to their destination effectively.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
New test branch update - you can now report custom challenges
Fly Corp has just got an update on public test branch.
It includes all new features from version 0.4.15 (including plane auto-spacing) and scenario reporting. If you think that scenario is senseless, inappropriate or offensive, you can report it.
We are planning the release from Early Access for May 18th. Before this date, we'll update the game in the public_test branch. At the release date, this version will become the public one.
To switch to the testing branch, find the game in your library, right-click on it, select Properties. There, go to "Betas" tab and enter "flycorppublictest" as the access code. After that, switch to public_test branch.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Update 0.4.15 - finally, plane auto-spacing!
Auto-spacing of planes on the route is now finally available as part of the Steam update 0.4.15! This option can be toggled in Settings.
This update is currently only for release Steam version. Soon it will come to the branch for public testing and later to Android and iOS devices.
Also: - Fixed color of Lesotho after it was unlocked. - You can no longer start Free Mode from Cyprus, Jamaica, Salvador, Rwanda, Burundi and Guinea-Bissau. - Fixed a problem sometimes causing the plane to appear outside of the city if it was bought on active pause. Now it appears in the city. - Removed bonus for completing "Unlock the whole world" without saving. This mode is very long to fully complete, rendering this bonus senseless. - Fixed a problem with active pause in the Tutorial. - Other minor improvements.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Patch 0.4.14 - minor bugfixes
Patch 0.4.14 is available on Steam.
Here's what was changed: - Fixed bug that caused plane level to show incorrectly after active pause. - Fixed bug that caused the game speed button to disappear after restarting from loss screen. - Removed no save bonus from "Unlock the whole world" mode. - Fixed plane upgrade animation. - Adjustments for translations and other minor fixes.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Active pause and new territories are available!
Here's a full changelog of today's update 0.4.13:
- Added two new territories: Cape Verde and Mauritius. - Implemented active pause. Now you can suspend the game at any time to build new routes, launch planes, upgrade infrastructure and so on. - Now there are five save slots instead of three. You were asking for it, we made it. - Fixed "That was close!" achievement. - Now if you save with overcrowd timer active, the timer will not reset to 5 seconds but continue from the point it was on upon loading the save file. - Some other minor fixes.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Upcoming achievements and improvements!
Here we'll post the list of almost 30 new achievements that will make their way into Fly Corp when it gets released from Early Access.
As you can see from their descriptions, we are working on several important features, including active pause and automatic plane spacing (will be optional).
"Own way" Finish a game in Free mode.
"Edge of the world" Unlock Antarctic in "Unlock the whole world" mode.
"Creator" Create a custom scenario in Scenario Editor.
"A public figure" Publish your custom scenario to the server.
"Scenario amateur" Complete 5 scenarios from the public listing that are made by other players.
"Scenario expert" Complete 10 scenarios from the public listing that are made by other players.
"A big luck" Get three supersonic jets in one game.
"Maximum upgrade" Get the maximum number of planes per route and fully upgrade them all.
"Millionaire" Get more that 1 million credits in "Unlock the whole world" mode.
"Big distance" Create a route that is over 7,000km long.
"Reviewer" Rate a scenario created by another player and published in the public listing.
"Transport hub" Create more than 20 routes from one city.
"Lack of time" Successfully complete the scenario when there is less than 10 seconds left before loss.
"Racing against time" Unlock territories earlier than expected in "Unlock the whole world" mode and get more than 40 minutes to unlock the next one.
"Restructuring" Remove more than 7 routes in one game session.
"Debtor" Get more than negative 5000 credits on the balance.
"New record" Improve your leaderboard score in a previously completed scenario.
"Calculated" Launch the second place the way it'll end up being in the opposite point to the first one.
"Time for management" Make more than 10 actions when on active pause.
"This was not planned" Unlock a country that was not supposed to be the next one in "Unlock the whole world" mode.
"Large territories" Unlock Canada, Russia and China among 30 first territories in "Unlock the whole world" mode.
"Full completion" Complete 100% of the game. You can see the progress in the main menu.
"No way back" Complete any scenario without using saves.
"Linear network" Complete any official scenario (except for Daily mode) whily using no more than two routes per city.
"Active pause" Successfully complete scenario while the game is on active pause.
"Budget flight" Complete any scenario without upgrading planes.
"Resource economy" Complete any scenario with a maximum of 1 plane per route.
"No time for modernization" Complete any scenario without upgrading airports.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio
Patch 0.4.12 is available on Steam!
It resolved a few problems, in specific: - Benin’s capital is now Porto-Novo, as is it in real life - Fixed localization of the result of «Ad campaign» event - Fixed a bug that rarely caused passengers not to leave an airport even if it’s full and there are all necessary routes - Fixed inability to scroll through scenarios in 1024x768 resolution - Fixed a bug that rarely caused a city to unlock in a locked country and overflow with passengers - Other small fixes
We’d like to remind that recently we began testing the new update which features possibility to upload your own scenarios to the server and play scenarios by other players from the server. We invite you to try it out as well - the details are in one of the previous posts!
*Screenshot by AltaNaty926
Также мы хотели бы пригласить Вас на наш сервер Discord, где Вы можете обсуждать тактики и даже пообщаться с разработчиками! Вот ссылка: http://discord.gg/invite/9eHyYap
А ещё у нас есть группа VK: https://vk.com/flycorp
We're starting the open test of one of the largest updates in game's history!
It features the possibility to upload your own scenarios to the server and play scenarios created by others. They are filtered by ratings, popularity and upload date.
This way, creative people will have a possibility to attract players' attention easily. Meanwhile, players will get lots of new content.
There won't be unbeatable scenarios - author has to complete the scenario before uploading it. We're starting the test in a closed Steam branch. To switch to this branch, right-click Fly Corp in your Steam library and click "Properties". There, go to Betas tab and enter the code "flycorppublictest". After that, switch to "public_test_ branch. Don't forget to switch back to the default branch after you finish taking a look at the test branch. If you don't, you won't be receiving updates for the game in the future.
This update will be released publicly with the general release of Fly Corp from Early Access, which is planned for May of 2023.
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
Our page on Twitter: https://twitter.com/kishmishstudio