Ran into bugs with C++ backend. Reverted to Mono backend.
Hotfix
Fixed a bug where the buffer wouldn't be big enough if a player had many items in their inventory.
Going Free-To-Play
The new cosmetics update that will be released soon, will bring integration of the steam inventory api. Players will be able to purchase cosmetic attachments like horns, wings, and tails, among other items in the future. Players will also be able to trade or sell these items in the steam marketplace. This new monetization model will allow the game to switch to free-to-play. The new free-to-play model will have the advantages of allowing you to easily invite your friends to play with you and will also keep the player count of the game, servers, and instances, higher. Existing purchasers of FOG before the change to free-to-play will receive an in game supporter badge.
Colored Armor Update
Gear now changes the color of clothing. Eyelashes added. Boat added outside of town. Fixed alchemy system bugs. Added alchemy items and recipes. Completing the game now gives alchemy items as reward. Added a message when joining the game thanking early supporters. Notification system queue added. Notification message down to three seconds from five. Began adding support for steam inventory. Weapon bug fixes for summon and totem. Performance improvements and bug fixes.
Bug Fixes
Fixed a bug where nodes and portals outside of town would disappear when new chunks were loaded. Re-added blood to the first level. Improved how blood looks, behaves, and performs on the cpu. Improved chunk load time.
Portals Outside of Town
Moved progression outside of town. Outside of town updates and fixes. Updates and fixes to the skill tree. Changed stat balance. Blood temporarily disabled. Fixed path finding.
Hotfix
Fixed a bug where enemies wouldn't be able to use the lightning weapon. Changed how bloody ground works. Updated maps.
More Blood Mini Update
Added more surfaces that can be covered in blood.
Hotfix
Fixed a bug where the terrain outside of town was missing its material. Performance improvements for terrain generation.